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Commit Graph

30503 Commits

Author SHA1 Message Date
Rémi Verschelde
92d1964d1a Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:10:35 +02:00
Hugo Locurcio
9712f8fd2d Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.
2020-09-16 15:53:10 +02:00
Raul Santos
d425cf6fed Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Rémi Verschelde
6f4384f206 Merge pull request #42098 from Faless/crypto/mbedtls_2.16.8_fix
Fix certificate generation with mbedtls 2.16.8 .
2020-09-15 19:26:26 +02:00
Fabio Alessandrelli
60687ce778 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Rémi Verschelde
7f0352b4d1 Merge pull request #42093 from Xrayez/virtual-to_string
Make `Object::to_string` virtual
2020-09-15 18:04:46 +02:00
Rémi Verschelde
7f24914b9e Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Andrii Doroshenko (Xrayez)
cfead57d1d Make Object::to_string virtual
Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
Rémi Verschelde
3f5f087af2 Merge pull request #42090 from Calinou/changelog-camera2d-offset-limit
Mention compatibility-breaking Camera2D offset change in the changelog
2020-09-15 16:36:39 +02:00
Hugo Locurcio
dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
2020-09-15 15:56:36 +02:00
Francois Belair
9c273307d8 Make LSP ignore $/ messages
Fixes #38814
2020-09-15 09:49:26 -04:00
skyace65
75adefd4b6 Add documentation for shelf filters 2020-09-15 09:34:12 -04:00
Rémi Verschelde
4450764479 Merge pull request #42086 from akien-mga/makerst-newline-eof
makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Rémi Verschelde
dd1c30d807 Merge pull request #42082 from aterlamia/show-corrrect-connection-title
Show correct name of signal when editing an existing one
2020-09-15 15:05:04 +02:00
Rémi Verschelde
2b07126cd6 Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit
Clarify that 2D cell sizes are defined in pixels
2020-09-15 15:02:10 +02:00
Hugo Locurcio
f83249f224 Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
2020-09-15 14:06:42 +02:00
Melvin Louwerse
eeb6c2e22c Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074
2020-09-15 12:20:45 +02:00
Rémi Verschelde
d435537f7e makerst: Add missing newline at EOF 2020-09-15 10:47:35 +02:00
Rémi Verschelde
6f0fa8519f Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Eric M
07cb95bbda Tooltip flickering and targeting fixes. 2020-09-15 17:34:29 +10:00
Rémi Verschelde
bc15704c42 Merge pull request #42065 from Calinou/editor-toggle-console-subsystem
Only display the Windows toggle console option if it can actually be used
2020-09-15 09:18:58 +02:00
Rémi Verschelde
3a8a0bc5d3 Merge pull request #42061 from madmiraal/fix-41743
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Hugo Locurcio
4df86f8b04 Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
Rémi Verschelde
ee36e08c26 Merge pull request #42064 from Scony/add-numeric-literals-test-cases
Add test cases for numeric literals with underscores
2020-09-14 21:07:00 +02:00
Rémi Verschelde
2b0e1dc87d Merge pull request #42059 from dalexeev/docs_improvements
Several documentation improvements
2020-09-14 20:59:52 +02:00
Danil Alexeev
fb6eb21afc Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Pawel Lampe
b2d8c5140e Add test cases for numeric literals with underscores 2020-09-14 20:21:07 +02:00
Marcel Admiraal
7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7 Merge pull request #42036 from Calinou/doc-object-metadata-remove
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71 Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-09-14 14:01:13 +02:00
Rémi Verschelde
6ee1b78624 Merge pull request #42042 from tdaffin/log_fatal_mono_errors
Add mono log message to error for fatal errors
2020-09-14 12:05:57 +02:00
Rémi Verschelde
8818a93a3c Merge pull request #41987 from skyace65/Audio1
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Rémi Verschelde
45f4d8fc92 Merge pull request #42038 from hoontee/_42027
Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
Yuri Roubinsky
95314e3568 Merge pull request #42044 from Chaosus/vs_fix_regression2
Fix visual shader connection regression
2020-09-14 09:22:48 +03:00
Tom Daffin
c15fb42d45 Add mono log message to error for fatal errors 2020-09-13 19:53:06 -06:00
hoontee
3cbd626328 Fix "Create Trimesh Collision Sibling" transform 2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801 Fix visual shader connection regression 2020-09-13 23:48:59 +03:00
Rémi Verschelde
de465c41dc Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
Fixes crash when saving scene
2020-09-13 19:53:09 +02:00
Yuri Roubinsky
d2b1326562 Merge pull request #42031 from Chaosus/vs_fix_ports
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 20:41:05 +03:00
Yuri Roubinsky
f726ef1cd7 [VisualShader] Fixes default node's input port not hiding on connection 2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 2020-09-13 14:51:29 +02:00
Haoyu Qiu
38147da819 Fixes crash when saving scene 2020-09-13 16:15:46 +08:00
Rémi Verschelde
43725691b9 Merge pull request #42012 from vnen/variant-fix-vectori-mult
Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-13 08:13:34 +02:00
Rémi Verschelde
4331bea18c Merge pull request #42000 from aaronfranke/cs-arr-concat
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Rémi Verschelde
f5c6079404 Merge pull request #42019 from neikeq/issue-41909
C#: Fix csproj not synced on file move/removal from FS dock
2020-09-13 08:11:04 +02:00
Ignacio Etcheverry
1db0395950 C#: Fix csproj not synced on file move/removal from FS dock
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Leleat
32e52217ff striped edges on node rename in SceneTreeDock 2020-09-13 00:32:24 +02:00
Aaron Franke
a4dcd48d16 Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
Andrii Doroshenko (Xrayez)
4e6b5169b0 Add a test suite for List
Adds a number of test cases for `List::swap()`.
2020-09-13 00:14:51 +03:00