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Commit Graph

2399 Commits

Author SHA1 Message Date
arkology
3fa775b844 Speed up Line2D._edit_get_rect() 2025-01-03 20:32:08 +03:00
smix8
8dd0579bcd Add NavigationLink debug direction indicator
Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Thaddeus Crews
df2b117ec2 Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8 fix collision shape debug color breaking gdextension 2024-12-23 15:02:54 -05:00
Thaddeus Crews
e109ac21fb Merge pull request #100708 from smix8/navobstacle2d_debug
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
smix8
23ea3ab8d1 Improve NavigationObstacle2D debug visuals
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Thaddeus Crews
37d1e7fc89 Merge pull request #99268 from Meorge/add-volume-linear
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Malcolm Anderson
2f5b97c7f9 Add volume_linear property and methods for audio-related classes
Remove default value from `volume_linear` property documentation

Remove `volume_linear` internal property from `AudioBusLayout`

Update doc/classes/AudioEffectAmplify.xml [no ci]

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Rémi Verschelde
46c8f8c5c5 Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde
90555e6b4d Merge pull request #100378 from clayjohn/particles-preprocess
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio
7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Thaddeus Crews
9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
clayjohn
f2a993aa1d Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes 2024-12-13 11:36:36 -08:00
Thaddeus Crews
c4aaad6aa2 Merge pull request #100183 from smix8/collision_polygon_shape_edit
Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D`
2024-12-11 17:35:55 -06:00
smix8
476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
smix8
7c84eba663 Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the  segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
2024-12-11 02:31:42 +01:00
Thaddeus Crews
b88fd31687 Merge pull request #99397 from yosoyfreeman/master
Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
YoSoyFreeman
72650f9787 Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes 2024-12-07 23:00:46 +01:00
Danil Alexeev
8bf2afd341 Fix CollisionShape{2D,3D}.debug_color inconsistencies 2024-12-06 15:12:20 +03:00
Daylily-Zeleen
4eba3d8377 Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null. 2024-12-04 17:58:12 +08:00
Rémi Verschelde
ca1440fafb Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde
e6125ef51b Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8 Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde
ab08876e5c Merge pull request #89566 from AThousandShips/range_val_fix
Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde
56a7dba10b Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
c1fb342287 Merge pull request #99664 from arkology/camera2d_double_is_editor_hint_check
Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node
2024-11-29 22:02:22 +01:00
Rémi Verschelde
88e81ee730 Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
Micky
99cbcd250a Fix AudioStreamPlayer2D/3D's get_playback_position returning 0 right after calling seek 2024-11-27 16:02:46 +01:00
Trevor Davenport
70a55540b7 Ensure primitive meshes are created before connected to changed signal.
Primitive meshes are special in that they aren't created until calling
one of their methods which cause it to actually create the mesh
resources.  If this is not done early enough, a changed signal can be
triggered from an unexpected thread resulting in a threading warning.

This follows the pattern of mesh_instance_3d which also does this before
connecting to the change signal.  Future cleanup could provide a better
means to populate the meshes.
2024-11-26 20:51:08 -07:00
arkology
99886f3204 Remove double is_editor_hint() check inside NOTIFICATION_READY for Camera2D node
`Engine::get_singleton()->is_editor_hint()` is already a part of `is_part_of_edited_scene()` function.
2024-11-25 09:28:16 +03:00
A Thousand Ships
f6ea6cdb67 Fix some invalid int property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
  note
2024-11-23 19:17:29 +01:00
Thaddeus Crews
37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Rie
31a3b418f7 Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
Mack
282425eefb Fix setting TileMap data compatibility format broken by #98898. 2024-11-15 01:20:30 +00:00
Thaddeus Crews
e960aa319f Merge pull request #99030 from tracefree/obstacle_2d_transform
Make use of NavigationObstacle2D's transform
2024-11-12 09:28:03 -06:00
Thaddeus Crews
0ad3181d14 Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
Rie
e39fc3e8c2 Make use of NavigationObstacle2D's transform 2024-11-11 23:34:47 +01:00
Thaddeus Crews
80345758ff Merge pull request #96188 from Khusheete/tilemaplayer-cell-update
Add a way to know when a TileMapLayer's cell is modified
2024-11-11 14:18:17 -06:00
Thaddeus Crews
9be806aef1 Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Souchet Ferdinand
d92f5e5799 Add TileMapLayer._update_cells virtual callback called when the TileMapLayer's cells are updated
Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
tetrapod00
899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
8d1462c748 CI: Update Linux runners to Ubuntu 24.04 2024-11-10 14:05:27 -06:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews
4f416378a5 Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Silc Lizard (Tokage) Renew
761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
A Thousand Ships
26938086eb Fix a few more super calls in get_configuration_warnings methods
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Danni
3d132076b2 Add collision priority property to TileSet physics layers 2024-11-02 15:37:49 -04:00