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Commit Graph

4200 Commits

Author SHA1 Message Date
Rémi Verschelde
399f585042 Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Stuart Carnie
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Ricardo Subtil
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde
89b18de032 Merge pull request #100221 from adamscott/fix-diraccess-sync
[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2025-01-03 02:01:16 +01:00
Rémi Verschelde
21e6671740 Merge pull request #100937 from Repiteo/style/clang-format-sync
Style: Enforce `AllowShortFunctionsOnASingleLine`
2025-01-03 00:49:44 +01:00
Rémi Verschelde
3936d117e4 Merge pull request #100388 from Namey5/gles3-canvas-clear-fix
Fix canvas background mode not clearing correctly in Compatibility renderer
2025-01-03 00:48:38 +01:00
Rémi Verschelde
72839d0085 Merge pull request #99996 from akien-mga/libpng-1.6.44
libpng: Update to upstream 1.6.44
2025-01-03 00:48:13 +01:00
Thaddeus Crews
e06d83860d Style: Enforce AllowShortFunctionsOnASingleLine 2025-01-02 10:09:41 -06:00
Thaddeus Crews
13992bbf7b Merge pull request #100766 from stuartcarnie/metal_crash
Metal: Fix crash when uniform set is empty for slot binding mode
2024-12-30 08:58:51 -06:00
Thaddeus Crews
0efced3ea5 Merge pull request #100822 from BlueCube3310/gles-hdr-astc
Compatibility: Fix ASTC HDR extension detection
2024-12-30 08:58:48 -06:00
Thaddeus Crews
58b48a934e Merge pull request #100859 from StaydMcMuffin/scene-shaders-user-normal-fix
Fix User-supplied Normals Being Ignored
2024-12-30 08:58:47 -06:00
Stayd
40f17127ef Fix User-supplied Normals Being Ignored
Moves the initialization of the geo_normal value
to after the user shader code, so that the normal
supplied by the user is actually used instead of
the interpolated vertex normal.
2024-12-27 13:01:20 -07:00
BlueCube3310
88baa2f82d Compatibility: Fix ASTC HDR extension detection 2024-12-26 11:44:05 +01:00
Stuart Carnie
b643599749 Metal: Fix crash when uniform set is empty for slot binding mode
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-12-24 07:53:21 -07:00
Thaddeus Crews
3c304ab7cc Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Yufeng Ying
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Rémi Verschelde
f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
clayjohn
30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
Rémi Verschelde
87855e04ad Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Yufeng Ying
e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
ze2j
97b093617d Follow-up of ArrayMesh::surface_remove addition 2024-12-20 10:53:43 +01:00
Thaddeus Crews
effea567a5 Merge pull request #99820 from stuartcarnie/issue_99682
Metal: Add support for 2017 era iOS devices
2024-12-19 20:00:13 -06:00
Thaddeus Crews
1536e0e236 Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes
Scene Shaders - TBN Vector Fixes
2024-12-19 19:59:58 -06:00
Thaddeus Crews
416a86f47c Merge pull request #100434 from Ivorforce/string-copy-from-rename
Rename `String::copy_from` functions to their respective encodings (`parse_latin1`, `parse_wstring`, `parse_utf32`).
2024-12-19 19:59:57 -06:00
Thaddeus Crews
b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
2fcd8223e8 Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews
9300c2bdc9 Merge pull request #100400 from CrabNickolson/windows-thread-names
Add support for thread naming on windows platform
2024-12-19 19:59:41 -06:00
Thaddeus Crews
d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
Alex Threlfo
830f25010f fix: canvas background mode not clearing correctly when using gles3 glow effect 2024-12-20 12:41:08 +11:00
Hendrik Brucker
a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Stuart Carnie
952cd796ff Metal: Support Apple4 GPUs (2017 era iOS devices)
Closes #99682
2024-12-18 09:14:38 -07:00
kobewi
ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
Rémi Verschelde
190ae9f9dc Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
Rémi Verschelde
7a70efc2a8 Merge pull request #100151 from alessand10/fix-dx12-command-buffer-leak
Fix a command buffer leak that occurs in D3D12
2024-12-17 22:59:50 +01:00
Rémi Verschelde
f08fe52d9a Merge pull request #99963 from Faless/web/no_ip
[Web] Implement dummy IP and NetSocket
2024-12-17 22:59:42 +01:00
alessand10
9ea97c017b Fix a command buffer leak that occurs in dx12 2024-12-17 14:55:39 -05:00
clayjohn
7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
Rémi Verschelde
d60c0e21a6 Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
Stayd
ed0e3d7da8 Scene Shaders - TBN Fixes
Fixes two errors related to the normal, tangent,
and bitangent vectors, namely normals not always
being inverted on backfaces, and normalization
being reversed from what MikkTSpace expects.
2024-12-16 22:36:23 -07:00
Andrew_Shobbrook
e42def12d0 Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
Lukas Tenbrink
df3e9291c6 Rename String::copy_from functions to their respective encodings (parse_latin1, parse_wstring, parse_utf32). 2024-12-15 21:46:50 +01:00
Rémi Verschelde
ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan
Fix ubsan reported errors in rendering
2024-12-14 18:25:46 +01:00
Rémi Verschelde
736dcf72cc Merge pull request #100125 from alessand10/uniform-variable-fix
Move uniform variables up in the `gles3/scene.glsl` template so that they are available within the `#GLOBALS` scope
2024-12-14 18:25:38 +01:00
Ramón Grill
d848835f8c Add support for thread naming on windows platform 2024-12-14 14:42:39 +01:00
Thaddeus Crews
9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
f2c8f17906 Merge pull request #100325 from hpvb/fix-rendering-alignment
Fix several ubsan reported misaligned accesses
2024-12-13 16:19:20 -06:00
HP van Braam
062d74bb9c Fix ubsan reported errors in rendering
This allows the TPS demo to run without an ubsan reports from any of the
rendering code.
2024-12-13 21:27:37 +01:00
HP van Braam
e674379764 Fix several ubsan reported misaligned accesses
These misaligned accesses are shown in all of our CI hooks. It turned
out to not be difficult to fix.

It is likely that this will improve performance for aarch64.
2024-12-13 15:32:35 +01:00
clayjohn
356fa37f89 Small fixups for the new reflection probe blending 2024-12-12 17:29:21 -08:00
Thaddeus Crews
bfc66f0608 Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00