Thaddeus Crews
8e01601123
Merge pull request #100064 from clayjohn/atlas-realloc-time
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Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
2024-12-05 14:12:19 -06:00
Thaddeus Crews
f5d82af1fd
Merge pull request #99136 from DarioSamo/light-compute-attenuation-skip
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Improve performance of shader lighting code in Forward renderers.
2024-12-05 14:12:08 -06:00
Thaddeus Crews
a4c2e16c19
Merge pull request #100028 from clayjohn/rd-lights-array
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Use a vector instead of an array in canvas shader instance buffer
2024-12-05 14:12:05 -06:00
clayjohn
deac37c464
Clear AABB when Mesh is cleared
2024-12-05 11:40:44 -08:00
clayjohn
1b5a15d5d1
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
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Co-authored-by: jitspoe <jitspoe@yahoo.com >
2024-12-05 11:13:37 -08:00
clayjohn
e316739a13
Use a vector instead of an array in canvas shader instance buffer.
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This avoids a pathological performance cliff on Adreno devices
2024-12-04 16:36:46 -08:00
clayjohn
0dfbf4a5df
Optimize batch uniform set creation by caching ptrw when creating batch uniform
2024-12-03 17:16:44 -08:00
Dario
fa7615be9e
Add specialization for directional light split blend and fog.
2024-12-03 15:12:46 -03:00
CrazyRoka
d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
Wagner
6995b6a03e
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
Dario
c7198dda64
Fix another incorrect clear color flag on texture storage.
2024-11-28 09:59:03 -03:00
Dario
1c6aad660f
Fix incorrect clear color flag on canvas renderer.
2024-11-27 20:01:23 -03:00
Thaddeus Crews
ed01f5f2aa
Merge pull request #98670 from DarioSamo/rd-transient-targets
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Automatically resolve initial and final action for draw lists.
2024-11-27 10:47:29 -06:00
Thaddeus Crews
c58ae91efa
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
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Fix regression in SSS with reverse-z
2024-11-27 10:46:56 -06:00
Dario
0ce4c6dac3
Improve performance of shader lighting code in Forward renderers.
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- Skip sampling shadows if attenuation is very small.
- Skip computing diffuse and specular light if attenuation and shadow are very small.
2024-11-27 12:20:31 -03:00
ze2j
97e0b43faa
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
Florent Guiocheau
3376b9166b
Fix SSS with reverse-z
2024-11-26 10:51:22 +01:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Bastiaan Olij
1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
Thaddeus Crews
dcb59f0e7e
Merge pull request #99548 from Repiteo/style/clang-format-19-options
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Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
Thaddeus Crews
e8a4b45ce4
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
clayjohn
2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
Thaddeus Crews
8eee5066eb
Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
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Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
clayjohn
02efdb28dc
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
Chaosus
a64b3fd3f8
Allow SCREEN_UV to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
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Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
0a50cef751
Merge pull request #98788 from Bonkahe/master
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
fa29dde142
Merge pull request #99367 from BlueCube3310/mobile-probe-capture
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Fix updating lightmap captures on Mobile
2024-11-18 09:23:32 -06:00
BlueCube3310
bb3d0045b0
Fix updating lightmap captures on Mobile
2024-11-17 19:29:21 +01:00
clayjohn
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
Chris
fb75078308
Changed some image error messages to print the file path
2024-11-15 20:42:03 +01:00
David House
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
clayjohn
2c158c386b
Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-13 12:24:28 -08:00
jadeharley2
a4d1d36c85
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
2024-11-11 15:31:43 +03:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
2b02143d35
Merge pull request #98307 from clayjohn/Light2D-shadow-projection
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Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Thaddeus Crews
88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
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Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
edc60c63f1
Merge pull request #98701 from DarioSamo/rd-graph-improvements
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Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Dario
53099c56f0
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 14:35:40 -03:00
EnlightenedOne
1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
Dario
5216ef5f9c
Add dependency detection improvements to the render graph.
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- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
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Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00