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Commit Graph

10 Commits

Author SHA1 Message Date
lawnjelly
cee37f0234 FTI - Fix SceneTreeFTI depth limit behaviour
Fixes off by one bug, and increases the limit slightly.
2025-10-09 10:56:01 +01:00
Thaddeus Crews
e5bf31b170 Merge pull request #107369 from Ivorforce/node-iter-children
Core: Add `Node::iterate_children` as a fast way to iterate a node's children
2025-09-30 18:35:21 -05:00
lawnjelly
3f0de57b3c Clear SceneTreeFTI completely on enabling / disabling. 2025-06-30 08:04:53 +01:00
Lukas Tenbrink
175c38d0dc Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
Adds `Iterable` class to templates.
2025-06-13 17:01:51 +02:00
lawnjelly
59556cbd17 SceneTreeFTI - miscellaneous speedups 2025-06-13 12:15:47 +01:00
lawnjelly
a7b7d96f96 SceneTreeFTI - Fix force_update flag getting out of sync with invisible nodes
If the `force_update` flag remained set after the node was removed from the update lists, the node would never be updated in future. This could occur with hidden nodes that were moved after hiding.
2025-06-05 19:44:18 +01:00
lawnjelly
c7764ef26b FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
lawnjelly
cbd6c8d561 SceneTreeFTI faster access to Node children 2025-05-21 17:19:10 +01:00
lawnjelly
ba4ab2dda3 FTI - Fix SceneTreeFTI behaviour on exit tree 2025-05-01 07:52:16 +01:00
lawnjelly
ae04a3a5dd Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00