Thaddeus Crews
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
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[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
Silc Lizard (Tokage) Renew
f68252f95f
Move Skeleton3D init process into post_enter_tree from enter_tree
2025-09-02 01:31:40 +09:00
Thaddeus Crews
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
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Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Thaddeus Crews
cbed98c683
Merge pull request #110160 from WhalesState/cp-intensity
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Fix ColorPicker after adding intensity sliders.
2025-09-01 11:14:11 -05:00
Thaddeus Crews
7e88218cb5
Merge pull request #110094 from Calinou/editor-viewport-oversampling-override-add-property-hint
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Add missing range hint to `Viewport.oversampling_override` in the editor
2025-09-01 11:14:10 -05:00
Thaddeus Crews
6b9d30284c
Merge pull request #109603 from bruvzg/joy_no_ipc
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[macOS] Process joypad input directly in the embedded process.
2025-09-01 11:14:10 -05:00
Thaddeus Crews
2a6efa20e5
Merge pull request #110113 from VlkrS/openbsd
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Fix build on OpenBSD
2025-09-01 11:14:09 -05:00
Mounir Tohami
5412885a7a
Fix ColorPicker after adding intensity sliders.
2025-09-01 13:06:44 +03:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Volker Schlecht
54eb2799da
Fix build on OpenBSD
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Like FreeBSD, OpenBSD cannot build the camera module because it uses interfaces only provided by Linux
2025-08-30 15:02:01 +02:00
Aaron Franke
efb580e9e5
Fix Range scale overflow
2025-08-29 20:43:51 -07:00
Allen Pestaluky
ce47160ea4
Update ProjectSettings HDR 2D documentation to include Compatibility support.
2025-08-29 13:54:00 -04:00
Nintorch
f28acf97d0
Fix Input.get_joy_info() regression
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SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Thaddeus Crews
825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
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Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews
b0da1c77e4
Merge pull request #110041 from Ivorforce/scene-tree-notification-no-root
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Make `SceneTree` not crash when receiving a notification without a root being set
2025-08-29 12:00:43 -05:00
Thaddeus Crews
f851db1429
Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
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fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Thaddeus Crews
532b201239
Merge pull request #110057 from DarioSamo/fix-exporter-resource-customization
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Fix editor export plugins always causing resources to be edited.
2025-08-29 12:00:42 -05:00
Thaddeus Crews
0ada65b98e
Merge pull request #109960 from Repiteo/ci/sanitizer-cleanup
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CI: Ensure prettier/clearer sanitizer output
2025-08-29 12:00:41 -05:00
Thaddeus Crews
ac4c97e278
Merge pull request #110049 from bruvzg/no_flags_on_hide
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Do not set flags when `PopupMenu::set_visible` is called to hide popup.
2025-08-29 12:00:40 -05:00
Hugo Locurcio
eecfdbdd7d
Add missing range hint to Viewport.oversampling_override in the editor
2025-08-29 17:41:35 +02:00
Pāvels Nadtočajevs
b9bafbd2ca
[macOS] Process joypad input directly in the embedded process.
2025-08-29 13:40:56 +03:00
Emmanuel Leblond
cb850f7719
Merge pull request #110064 from touilleMan/gdextension-fix-documentation-classdb_register_extension_classX
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Fix `classdb_register_extension_class*` documentation in `core/extension/gdextension_interface.h`
2025-08-29 11:08:43 +02:00
Kamil Tokarski
167cf79024
fix: update shortcut input to support CMD key for snapping
2025-08-29 00:22:47 +02:00
Emmanuel Leblond
a7f224375a
Fix classdb_register_extension_class* documentation in core/extension/gdextension_interface.h
2025-08-28 22:11:14 +02:00
Stuart Carnie
1b64bcb98d
Metal: Reduce baked version to MSL 3.1; validate minimum version
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Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.
Closes #109846
2025-08-29 05:48:51 +10:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Pedro J. Estébanez
a25846507d
Fix regression in mechanism to hold objects while emitting
2025-08-28 18:23:27 +02:00
Dario
9086b5c05f
Fix editor export plugins always causing resources to be edited.
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- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00
Pāvels Nadtočajevs
02adbc47ba
Do not set flags when PopupMenu::set_visible is called to hide popup.
2025-08-28 13:16:16 +03:00
Haoyu Qiu
e5373c5cb0
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
Lukas Tenbrink
45a0d2a90a
Make SceneTree not crash when receiving a notification without a root being set.
2025-08-28 01:38:27 +02:00
Thaddeus Crews
4ebf67c12d
Merge pull request #109818 from syntaxerror247/safe-area-regression
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Fix safe area regression on older Android versions
2025-08-27 13:39:44 -05:00
Thaddeus Crews
221731f30e
Merge pull request #110003 from WinnerWind/fix-zero-threadcount
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Revert "Prevent crashing if `max_threads` is zero."
2025-08-27 13:39:44 -05:00
Thaddeus Crews
0a170a93a8
Merge pull request #110010 from bruvzg/win_max_b
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[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 13:39:43 -05:00
Thaddeus Crews
d7c4773e7b
Merge pull request #109903 from aaronfranke/abstract-rugpull
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Allow extending previously-non-abstract scripts that became abstract
2025-08-27 13:39:42 -05:00
Thaddeus Crews
b86d05e7f8
Merge pull request #109993 from bruvzg/upscale_gl_check
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Check renderer type when setting 3D upscaling mode.
2025-08-27 13:39:41 -05:00
Thaddeus Crews
9c5cb0d38f
Merge pull request #109927 from deralmas/no-reason-to-hide
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Popup: Reset state on visibility change
2025-08-27 13:39:40 -05:00
Aaron Franke
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts
2025-08-27 11:14:59 -07:00
Anish Mishra
3bc1fa0c37
Fix safe area regression on older Android versions
2025-08-27 21:14:48 +05:30
Thaddeus Crews
d54870c99e
CI: Ensure prettier/clearer sanitizer output
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- Add more thirdparty exclusions
2025-08-27 10:26:51 -05:00
bruvzg
01d7abb9d0
[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 11:12:04 +03:00
Pāvels Nadtočajevs
adce527880
Check renderer type when setting 3D upscaling mode.
2025-08-27 07:48:55 +03:00
WinnerWind
976016b701
Revert "Prevent crashing if max_threads is zero."
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This reverts commit a1788e09bf .
2025-08-27 09:02:34 +05:30
Thaddeus Crews
b267c2fc6c
Merge pull request #109887 from aaronfranke/range-rescale
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Rescale values to better utilize R128 range before snapping
2025-08-26 19:01:13 -05:00
Thaddeus Crews
e0f17b408b
Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
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Fix infinite loop in GLTFDocument::_convert_animation_node_track
2025-08-26 19:01:12 -05:00
Thaddeus Crews
aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
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Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews
27b0135264
Merge pull request #109995 from clayjohn/texture-error
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Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
Thaddeus Crews
674f1dacaa
Merge pull request #109994 from clayjohn/mali-glow-bug
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Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
clayjohn
b0d7a241b2
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
clayjohn
4b84207d2f
Use vertex shader workaround for Mali GXX GPUs for glow shader
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We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00