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Commit Graph

76761 Commits

Author SHA1 Message Date
Thaddeus Crews
ac5c6a1060 Merge pull request #110148 from bruvzg/0_5_msdf_outline
[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
Silc Lizard (Tokage) Renew
f68252f95f Move Skeleton3D init process into post_enter_tree from enter_tree 2025-09-02 01:31:40 +09:00
Thaddeus Crews
52a5644b5f Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Thaddeus Crews
cbed98c683 Merge pull request #110160 from WhalesState/cp-intensity
Fix ColorPicker after adding intensity sliders.
2025-09-01 11:14:11 -05:00
Thaddeus Crews
7e88218cb5 Merge pull request #110094 from Calinou/editor-viewport-oversampling-override-add-property-hint
Add missing range hint to `Viewport.oversampling_override` in the editor
2025-09-01 11:14:10 -05:00
Thaddeus Crews
6b9d30284c Merge pull request #109603 from bruvzg/joy_no_ipc
[macOS] Process joypad input directly in the embedded process.
2025-09-01 11:14:10 -05:00
Thaddeus Crews
2a6efa20e5 Merge pull request #110113 from VlkrS/openbsd
Fix build on OpenBSD
2025-09-01 11:14:09 -05:00
Mounir Tohami
5412885a7a Fix ColorPicker after adding intensity sliders. 2025-09-01 13:06:44 +03:00
Pāvels Nadtočajevs
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Volker Schlecht
54eb2799da Fix build on OpenBSD
Like FreeBSD, OpenBSD cannot build the camera module because it uses interfaces only provided by Linux
2025-08-30 15:02:01 +02:00
Aaron Franke
efb580e9e5 Fix Range scale overflow 2025-08-29 20:43:51 -07:00
Allen Pestaluky
ce47160ea4 Update ProjectSettings HDR 2D documentation to include Compatibility support. 2025-08-29 13:54:00 -04:00
Nintorch
f28acf97d0 Fix Input.get_joy_info() regression
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Thaddeus Crews
825ef2387f Merge pull request #110044 from timothyqiu/theme-type-name-validation
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews
b0da1c77e4 Merge pull request #110041 from Ivorforce/scene-tree-notification-no-root
Make `SceneTree` not crash when receiving a notification without a root being set
2025-08-29 12:00:43 -05:00
Thaddeus Crews
f851db1429 Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Thaddeus Crews
532b201239 Merge pull request #110057 from DarioSamo/fix-exporter-resource-customization
Fix editor export plugins always causing resources to be edited.
2025-08-29 12:00:42 -05:00
Thaddeus Crews
0ada65b98e Merge pull request #109960 from Repiteo/ci/sanitizer-cleanup
CI: Ensure prettier/clearer sanitizer output
2025-08-29 12:00:41 -05:00
Thaddeus Crews
ac4c97e278 Merge pull request #110049 from bruvzg/no_flags_on_hide
Do not set flags when `PopupMenu::set_visible` is called to hide popup.
2025-08-29 12:00:40 -05:00
Hugo Locurcio
eecfdbdd7d Add missing range hint to Viewport.oversampling_override in the editor 2025-08-29 17:41:35 +02:00
Pāvels Nadtočajevs
b9bafbd2ca [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
Emmanuel Leblond
cb850f7719 Merge pull request #110064 from touilleMan/gdextension-fix-documentation-classdb_register_extension_classX
Fix `classdb_register_extension_class*` documentation in `core/extension/gdextension_interface.h`
2025-08-29 11:08:43 +02:00
Kamil Tokarski
167cf79024 fix: update shortcut input to support CMD key for snapping 2025-08-29 00:22:47 +02:00
Emmanuel Leblond
a7f224375a Fix classdb_register_extension_class* documentation in core/extension/gdextension_interface.h 2025-08-28 22:11:14 +02:00
Stuart Carnie
1b64bcb98d Metal: Reduce baked version to MSL 3.1; validate minimum version
Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.

Closes #109846
2025-08-29 05:48:51 +10:00
Dario
e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Pedro J. Estébanez
a25846507d Fix regression in mechanism to hold objects while emitting 2025-08-28 18:23:27 +02:00
Dario
9086b5c05f Fix editor export plugins always causing resources to be edited.
- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00
Pāvels Nadtočajevs
02adbc47ba Do not set flags when PopupMenu::set_visible is called to hide popup. 2025-08-28 13:16:16 +03:00
Haoyu Qiu
e5373c5cb0 Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
Lukas Tenbrink
45a0d2a90a Make SceneTree not crash when receiving a notification without a root being set. 2025-08-28 01:38:27 +02:00
Thaddeus Crews
4ebf67c12d Merge pull request #109818 from syntaxerror247/safe-area-regression
Fix safe area regression on older Android versions
2025-08-27 13:39:44 -05:00
Thaddeus Crews
221731f30e Merge pull request #110003 from WinnerWind/fix-zero-threadcount
Revert "Prevent crashing if `max_threads` is zero."
2025-08-27 13:39:44 -05:00
Thaddeus Crews
0a170a93a8 Merge pull request #110010 from bruvzg/win_max_b
[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 13:39:43 -05:00
Thaddeus Crews
d7c4773e7b Merge pull request #109903 from aaronfranke/abstract-rugpull
Allow extending previously-non-abstract scripts that became abstract
2025-08-27 13:39:42 -05:00
Thaddeus Crews
b86d05e7f8 Merge pull request #109993 from bruvzg/upscale_gl_check
Check renderer type when setting 3D upscaling mode.
2025-08-27 13:39:41 -05:00
Thaddeus Crews
9c5cb0d38f Merge pull request #109927 from deralmas/no-reason-to-hide
Popup: Reset state on visibility change
2025-08-27 13:39:40 -05:00
Aaron Franke
84eb90b790 Allow attaching scripts to nodes with previously-non-abstract scripts 2025-08-27 11:14:59 -07:00
Anish Mishra
3bc1fa0c37 Fix safe area regression on older Android versions 2025-08-27 21:14:48 +05:30
Thaddeus Crews
d54870c99e CI: Ensure prettier/clearer sanitizer output
- Add more thirdparty exclusions
2025-08-27 10:26:51 -05:00
bruvzg
01d7abb9d0 [Windows] Save and restore window rect when switching to/from maximized+borderless mode. 2025-08-27 11:12:04 +03:00
Pāvels Nadtočajevs
adce527880 Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
WinnerWind
976016b701 Revert "Prevent crashing if max_threads is zero."
This reverts commit a1788e09bf.
2025-08-27 09:02:34 +05:30
Thaddeus Crews
b267c2fc6c Merge pull request #109887 from aaronfranke/range-rescale
Rescale values to better utilize R128 range before snapping
2025-08-26 19:01:13 -05:00
Thaddeus Crews
e0f17b408b Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
Fix infinite loop in GLTFDocument::_convert_animation_node_track
2025-08-26 19:01:12 -05:00
Thaddeus Crews
aa0c7bb840 Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews
27b0135264 Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
Thaddeus Crews
674f1dacaa Merge pull request #109994 from clayjohn/mali-glow-bug
Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
clayjohn
b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
clayjohn
4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00