Yevhen Babiichuk (DustDFG)
7aacdaa071
Build System: Extract validate_arch helper function
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-10-06 07:50:49 +03:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
Rémi Verschelde
d66d056727
Merge pull request #97510 from kisg/vulkan_build_fix
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Move Vulkan includes to a central `godot_vulkan.h` header
2024-10-01 17:31:03 +02:00
Fredia Huya-Kouadio
4587d14796
Add logic to automatically pick up jar/aar library dependencies in the res://addons directory
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio
5e0805a813
Provide access to the Android runtime to GDScript
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Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities.
This allows developers to get access to various Android capabilities without the need of a plugin.
For example, the following logic can be used to check whether the device supports vibration:
```
var android_runtime = Engine.get_singleton("AndroidRuntime")
if android_runtime:
print("Checking if the device supports vibration")
var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
if vibrator_service:
if vibrator_service.hasVibrator():
print("Vibration is supported on device!")
else:
printerr("Vibration is not supported on device")
else:
printerr("Unable to retrieve the vibrator service")
else:
printerr("Couldn't find AndroidRuntime singleton")
```
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio
07cae26abe
Remove the restriction on supported types for Godot Android plugins
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The Android plugin implementation is updated to use `JavaClassWrapper` which was fixed in https://github.com/godotengine/godot/pull/96182 , thus removing the limitation on supported types.
Note that `JavaClassWrapper` has also been updated in order to only provide access to public methods and constructor to GDScript.
2024-09-29 14:32:10 -07:00
Gergely Kis
146ba4106f
Move Vulkan includes to a central godot_vulkan.h header
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Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Anish Mishra
dbcc7f3051
Add support for Android Themed Icons (monochrome)
2024-09-27 13:56:34 +02:00
Rémi Verschelde
58ec7a95a4
Merge pull request #97477 from m4gr3d/update_xr_editor_excluded_permissions
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[XR Editor] Update the set of excluded permissions
2024-09-27 13:53:33 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Fredia Huya-Kouadio
77202e08b4
Update the set of excluded permissions for the XR Editor
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A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
2024-09-25 23:22:16 -07:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
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Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
kobewi
4023ace08d
Add Advanced Settings switch to Editor Settings
2024-09-17 12:20:55 +02:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Rémi Verschelde
6daa6a8513
Merge pull request #97063 from rcadena/d97062-unexpected-debugger-line
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Remove debug print from Android `DisplayServer.screen_get_scale` implementation
2024-09-16 13:36:09 +02:00
Rémi Verschelde
f91c1a7b88
Merge pull request #97000 from Hilderin/fix-editor-doc-cache-locked-on-editor-startup
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Fix `editor_doc_cache` locked by `adb` process on editor startup
2024-09-16 13:35:46 +02:00
Robert Cadena
42b0e91ee4
Remove debug print from Android DisplayServer.screen_get_scale implementation
2024-09-16 11:17:26 +02:00
Hilderin
e064efccbc
Fix editor_doc_cache locked on editor startup
2024-09-14 09:37:04 -04:00
Fredia Huya-Kouadio
741efa632a
Update the Android editor flavors to avoid vendor-specific references
2024-09-13 08:53:29 -07:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-09-12 15:34:49 +02:00
Rémi Verschelde
f33a81977b
Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request
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[Android editor] Limit when OpenXR runtime permissions are requested
2024-09-12 09:17:51 +02:00
Fredia Huya-Kouadio
3ff95ef12a
Only request OpenXR permissions for a XR game running off the Android editor when the xr/openxr/extensions/automatically_request_runtime_permissions project setting is enabled
2024-09-11 14:47:08 -07:00
bruvzg
2c991a727b
[Windows] Only use long executable path when necessary, fix broken apksigner detection.
2024-09-10 10:34:44 +03:00
devloglogan
16e1d8a81b
Disable some editor settings by default in the XR Editor
2024-09-09 07:15:15 -05:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
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Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
David Snopek
78883a52c6
Fix JavaClassWrapper so it actually works
2024-09-02 08:54:23 -05:00
Rémi Verschelde
0b19125b18
Merge pull request #96365 from m4gr3d/fix_android_build_with_openxr_disabled
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Fix Android builds when OpenXR is disabled
2024-09-02 12:13:26 +02:00
Fredia Huya-Kouadio
d1891adced
Enable BUTTON_FORWARD and BUTTON_BACK mouse buttons on Android
2024-09-01 11:01:49 -07:00
BlueCube3310
205a10e0ae
Reduce code duplication in FileAccess
2024-09-01 12:39:32 +02:00
Fredia Huya-Kouadio
92ffa93c58
Fix Android builds when OpenXR is disabled
2024-08-30 23:11:50 -07:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Rémi Verschelde
526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
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[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
Raul Santos
efe5f988e0
[Android] Check if keyStore path is empty
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In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Fredia Huya-Kouadio
6a9c060883
Add support to the Android editor for signing and verifying Android apks
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- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio
a5897d579b
Update the GodotHost interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio
794ea99240
Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix
2024-08-26 11:16:37 -07:00