1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00
Commit Graph

4705 Commits

Author SHA1 Message Date
Thaddeus Crews
9708b088f9 Merge pull request #110249 from beicause/fix-compositor-effects-init-callback
Fix `CompositorEffect` not setting post-transparent callback on init
2025-09-23 12:08:43 -05:00
Thaddeus Crews
ba0da90ba6 Merge pull request #108254 from KoBeWi/ENABLE_HINT_GROUP_PROPERTY_HINT
Add more `PROPERTY_HINT_GROUP_ENABLE` uses
2025-09-22 08:50:12 -05:00
Thaddeus Crews
999b94cc39 Merge pull request #109012 from Lielay9/fix_gradient_color
Round gradient colors
2025-09-22 08:50:08 -05:00
kobewi
98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6 Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80 Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
3dbb193ece Merge pull request #109990 from zeux/meshopt-0.25
Update meshoptimizer to v0.25
2025-09-18 21:02:27 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Thaddeus Crews
468ad87a37 Merge pull request #107596 from DeeJayLSP/safe-wav-load
Use 64-bit offset/loop points in `AudioStreamWAV`
2025-09-18 12:42:22 -05:00
Thaddeus Crews
3ad1642b2e Merge pull request #110410 from BastiaanOlij/fix_stereo_label3d_fixed_size
Fix fixed size flag on StandardMaterial3D when rendering in stereo
2025-09-18 12:42:21 -05:00
DeeJayLSP
7b5c53d996 Use 64-bit offset/loop points in AudioStreamWAV 2025-09-17 20:39:21 -03:00
Thaddeus Crews
2557b0da9f Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Thaddeus Crews
de572675e0 Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
DeeJayLSP
af5a81faf8 Add one padding frame to QOA buffer for short streams 2025-09-15 10:27:36 -03:00
Bastiaan Olij
748f35ccb8 Fix fixed size flag on StandardMaterial3D when rendering in stereo 2025-09-11 20:53:19 +10:00
Mounir Tohami
0d32849565 Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
Luo Zhihao
d9d796618d Fix CompositorEffect not setting post-transparent callback on init 2025-09-04 19:16:00 +08:00
Pāvels Nadtočajevs
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Haoyu Qiu
e5373c5cb0 Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
Aaron Franke
84eb90b790 Allow attaching scripts to nodes with previously-non-abstract scripts 2025-08-27 11:14:59 -07:00
Arseny Kapoulkine
90ff46c292 Update meshoptimizer to v0.25
Also expose new flags as SurfaceTool enums for future use
2025-08-26 10:19:48 -07:00
Thaddeus Crews
61c6d40c63 Merge pull request #109052 from Squamto/108905
Fix overflowing render priority for stencil mode outline and xray
2025-08-21 06:24:27 -05:00
Pāvels Nadtočajevs
10e11ec87f Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
Thaddeus Crews
28d1406d61 Merge pull request #109765 from bruvzg/msdf_outline_clamp
Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
Thaddeus Crews
e855f67458 Merge pull request #109627 from teatov/fix-wav-tag-mappings
Make WAV metadata tag mappings more consistent with Vorbis
2025-08-19 10:29:46 -05:00
Pāvels Nadtočajevs
6a3941b5d9 Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Aaron Franke
ba92af7d07 ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
teatov
94fdfacee6 Make WAV metadata tag mappings more consistent with Vorbis 2025-08-15 15:57:15 +10:00
Pāvels Nadtočajevs
86e61a311f Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Colin O'Rourke
05fd79af7c Material Conversion Error Handling
Material Conversion Plugins now ERR_FAIL if called on an unitialized material.

FileSystemDock no longer crashes if Conversion Plugin fails and returns a null ref.
2025-08-06 14:03:11 -07:00
Pāvels Nadtočajevs
610c98c1ce Add SVGTexturesupport to NinePatchRect, TextureProgressBar and StyleBoxTexture. 2025-08-04 08:57:30 +03:00
Thaddeus Crews
321f2391d9 Merge pull request #108384 from adamscott/fix-sample-deletion
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
Thaddeus Crews
bee0e99d3c Merge pull request #109139 from bruvzg/svg_sz_ov
[SVGTexture] Always use real values for `texture_set_size_override`.
2025-08-01 11:45:18 -05:00
Mikael Hermansson
d0826b0bfe Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
Pāvels Nadtočajevs
6705d97132 [SVGTexture] Always use real values for texture_set_size_override 2025-07-30 23:14:12 +03:00
Jojo-1000
ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Squamto
cd737eed2f Fix disallow stencil mode outline and xray for RENDER_PRIORITY_MAX 2025-07-29 22:42:00 +02:00
Hei
f6602d40bd Round gradient colors. 2025-07-29 12:22:34 +03:00
K. S. Ernest (iFire) Lee
06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
Thaddeus Crews
e0577598fa Merge pull request #108630 from QbieShay/qbe/fix-108233
Sort bent normal output at the bottom to prevent visual shader breakage
2025-07-16 11:27:56 -05:00
Thaddeus Crews
e1e2277f5a Merge pull request #108530 from mihe/physics-debug-perf
Fix performance regression when rendering collision shapes
2025-07-15 08:04:25 -05:00
Qbieshay
657dc82fe4 Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
WhalesState
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Mikael Hermansson
8634a8e234 Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
Adam Scott
1328921e04 [Web] Fix sample playback deletion and AudioStreamPolyphonic issue 2025-07-10 08:46:34 -04:00
Haoyu Qiu
fcfbc1d541 Fix typo in TextParagraph.direction hint string 2025-07-07 15:22:45 +08:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
6d8469da8c Merge pull request #108216 from mihe/shared-typed-collections
Fix typed collections using same reference across scene instances
2025-07-03 12:21:25 -05:00
Thaddeus Crews
e325464ef0 Merge pull request #108038 from arlez80/fix_generate_triangle_mesh
Fix `Mesh.generate_triangle_mesh` when using `PRIMITIVE_TRIANGLE_STRIP`
2025-07-03 12:21:17 -05:00