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Commit Graph

6 Commits

Author SHA1 Message Date
Hugo Locurcio
da200b99c9 Improve and clarify texture filtering documentation
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).

(cherry picked from commit 47cadda3ad)
2024-01-23 20:22:00 +01:00
Haoyu Qiu
766807506c Fix various typos in the classref 2023-04-18 19:53:47 +08:00
Rémi Verschelde
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
clayjohn
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
kobewi
f12abece27 Document all VisualShader nodes 2023-01-10 22:33:58 +01:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00