1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Commit Graph

11 Commits

Author SHA1 Message Date
Haoyu Qiu
4e80190a46 Move context and plural support to Translation
- `TranslationPO` is now an empty class. It exists for compatibility.
- `OptimizedTranslation` stays the same, no context or plural support.
2025-09-26 10:51:57 +08:00
Haoyu Qiu
e882e42e1b Add default plural rules
This makes the PO loader correctly handle the situation where the optional
`Plural-Forms` header field does not exist.

The `Translation` class and its subclasses always have access to valid plural
rules via `_get_plural_rules()`. Plural rules are prioritized:

1. `Translation.plural_rules_override`
2. `TranslationServer.get_plural_rules(locale)`
3. The English plural rules: `nplurals=2; plurals=(n != 1)`

Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-09-26 10:51:57 +08:00
Haoyu Qiu
ebb96e2303 Move plural rules logic into a separate class
- Extracts plural rules logic in `TranslationPO` into a new `PluralRules` class.
- Changes caching the last used plural index in `TranslationPO` into an LRU cache in `PluralRules`.
- Adds tests for `PluralRules`.
2025-09-26 10:51:55 +08:00
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bruvzg
dd883bebd4 Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
Rémi Verschelde
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
35528b800c [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
Rémi Verschelde
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00