NetroScript
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66d68707d3
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Fix the VRS attachment being incorrectly added to color_attachments
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2025-06-12 13:38:18 +02:00 |
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Rémi Verschelde
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da05a6b775
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Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
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2025-06-12 11:56:32 +02:00 |
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Rémi Verschelde
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0497ae9947
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Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
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2025-06-12 01:15:35 +02:00 |
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Dario
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8804c88443
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Change all interpolators to FP32 in mobile renderer.
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2025-06-11 15:36:22 -03:00 |
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Lukas Tenbrink
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b13a0e1834
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Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
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2025-06-11 18:13:02 +02:00 |
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Apples
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d674c9e289
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
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LuoZhihao
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2a1d2afaca
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Vulkan Mobile: Fix reading builtins in light() of spatial shader
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2025-06-11 21:32:59 +08:00 |
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Rémi Verschelde
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a1ef1130ad
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Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
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2025-06-10 17:56:29 +02:00 |
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Dario
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e53b67df03
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Upgrade normal interpolators to FP32 to fix Adreno.
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2025-06-10 12:26:58 -03:00 |
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David Snopek
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951ca21f02
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Vulkan Mobile: Fix crash from shader compilation with USE_RADIANCE_CUBEMAP_ARRAY
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2025-06-10 09:19:32 -05:00 |
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Rémi Verschelde
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40b251ba8e
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Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
Use idiomatic templating vargs in a few places to reduce code.
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2025-06-10 12:29:40 +02:00 |
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Thaddeus Crews
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fc523ec5f6
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Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
RendererRD: Fix swizzle on depth formats
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2025-06-09 17:08:49 -05:00 |
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Thaddeus Crews
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7584546399
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Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
Fix wrong default texture for global uniforms of type `sampler2DArray`
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2025-06-09 17:08:47 -05:00 |
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SpockBauru
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fe1d499aa4
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Mobile: Fix lightmap instances count
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2025-06-09 17:58:17 -03:00 |
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Dario
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46277836a6
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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Lukas Tenbrink
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df7dab4946
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Use idiomatic templating vargs in a few places to reduce code.
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2025-06-08 12:24:07 +02:00 |
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SaracenOne
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761d5474dc
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Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
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2025-06-08 03:29:47 +01:00 |
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David Snopek
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316b9aa6d2
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RendererRD: Fix swizzle on depth formats
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2025-06-06 16:30:17 -05:00 |
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Rémi Verschelde
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26df04377e
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Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
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2025-06-06 17:38:23 +02:00 |
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Rémi Verschelde
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a29e66eba4
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Merge pull request #107169 from clayjohn/rd-texture-layers-crash
Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
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2025-06-06 17:37:39 +02:00 |
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Rémi Verschelde
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e6d0b32566
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Merge pull request #106673 from retrotails/master
Fix light range in VoxelGI
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2025-06-06 17:37:09 +02:00 |
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Apples
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7574a5dbb3
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Add depth function for spatial materials
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2025-06-06 09:21:19 -05:00 |
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David Snopek
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56c2ce00d6
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Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer
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2025-06-06 07:03:35 -05:00 |
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clayjohn
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cc9aedd898
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Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
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2025-06-05 10:21:19 -07:00 |
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David Snopek
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fa30719814
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Fix wrong default texture for global uniforms of type sampler2DArray
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2025-06-05 11:12:03 -05:00 |
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Rémi Verschelde
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37982d4a01
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Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
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2025-06-05 17:24:54 +02:00 |
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LuoZhihao
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63c124fa45
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Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
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2025-06-05 19:35:59 +08:00 |
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Rémi Verschelde
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1e9200d065
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Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
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2025-06-05 13:13:40 +02:00 |
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Rémi Verschelde
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088ef7b6f6
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Merge pull request #100283 from devloglogan/vk-motion-vectors
Implement motion vectors in mobile renderer
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2025-06-05 13:10:20 +02:00 |
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Kaleb Reid
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bac9427325
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Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
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2025-06-04 13:59:53 -07:00 |
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Aaron Franke
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5777a88b76
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Support 64-bit sizes in Compression
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2025-06-03 00:03:01 -07:00 |
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Thaddeus Crews
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7a3d2f6779
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Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
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2025-06-02 18:51:56 -05:00 |
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Thaddeus Crews
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167a9e33d3
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Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
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2025-06-02 18:51:19 -05:00 |
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Aaron Franke
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f6f1df7d73
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Add 64-bit versions of core power of 2 functions
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2025-06-01 23:11:12 -07:00 |
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K. S. Ernest (iFire) Lee
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bc2bf7de74
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Avoid -Wmissing-declarations warning in RenderingShaderContainer
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2025-05-31 14:01:30 -07:00 |
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devloglogan
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3b70fbdc3c
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Implement motion vectors in mobile renderer
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2025-05-30 13:09:54 -05:00 |
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Stuart Carnie
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06ebcc911d
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Metal: Fix multi-view support
Introduced in #102552
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2025-05-29 11:30:26 +10:00 |
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Thaddeus Crews
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de37627404
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Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
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2025-05-28 17:09:38 -05:00 |
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Thaddeus Crews
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90c75d02dd
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Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
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2025-05-28 09:47:43 -05:00 |
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Thaddeus Crews
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7830c5fadc
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Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
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2025-05-28 09:47:41 -05:00 |
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Thaddeus Crews
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601a3c5e8a
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Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
Fix Reflection Mask not working on Mobile
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2025-05-28 09:47:37 -05:00 |
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Thaddeus Crews
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8c6a88cda6
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Merge pull request #106781 from max99x/fix-shader-crash
Fix shader compiler crash when parsing case labels with non-existent vars.
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2025-05-28 09:47:36 -05:00 |
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Stuart Carnie
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7d93119353
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Renderer: Eliminates String allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
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2025-05-28 06:01:35 +10:00 |
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David Snopek
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0fd0feb772
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Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
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2025-05-27 13:06:31 -05:00 |
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Dario
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5a30a7e7cd
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Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
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2025-05-27 12:45:27 -03:00 |
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SpockBauru
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23e6d7bfc7
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Fix Reflection Mask not working on Mobile
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2025-05-26 13:37:18 -03:00 |
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Lukas Tenbrink
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4cb8a0c77e
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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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Thaddeus Crews
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50aa801351
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Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
Metal: Disable MetalFX Temporal for `mobile` rendering method
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2025-05-26 11:24:43 -05:00 |
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Thaddeus Crews
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e89c4b0f9f
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Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
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2025-05-26 11:24:35 -05:00 |
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Alfonso Grimaldo
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e1e1933244
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fix missing ibl reconstruction from dfg multiscattering
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2025-05-24 20:10:02 -06:00 |
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