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Commit Graph

3091 Commits

Author SHA1 Message Date
clayjohn
90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
David House
7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
Mika Viskari
39423d99fa Faster exit from _cull_canvas_item if alpha is zero 2024-11-16 13:27:45 +02:00
Chris
fb75078308 Changed some image error messages to print the file path 2024-11-15 20:42:03 +01:00
David House
6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
7f6b272b28 Merge pull request #99163 from clayjohn/Mobile-normal-interp
Normalize normal, tangent, and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-14 14:52:02 -06:00
clayjohn
2c158c386b Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes 2024-11-13 12:24:28 -08:00
Thaddeus Crews
76fa7b2914 Merge pull request #99066 from DarioSamo/rd-transfer-worker-deadlock-fix
Give the barrier pool its own mutex to avoid a deadlock with transfer workers.
2024-11-13 08:34:36 -06:00
Thaddeus Crews
e71a52dff7 Merge pull request #99073 from DarioSamo/rd-graph-dependency-fix
Improve graph's detection of intersection between draw lists.
2024-11-13 08:33:52 -06:00
David Snopek
d6a4fe6c05 XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing 2024-11-12 15:06:27 -06:00
Thaddeus Crews
74645109c4 Merge pull request #98767 from jadeharley2/master
Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
2024-11-11 14:18:29 -06:00
Thaddeus Crews
e5b77b184f Merge pull request #98755 from Chaosus/shader_compiler_fix_struct_member_names
Add prefix to struct member names in shader compiler
2024-11-11 14:18:23 -06:00
Dario
a8269820b9 Improve graph's detection of intersection between draw lists. 2024-11-11 11:59:47 -03:00
Dario
bf8ecd3a9d Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 2024-11-11 10:31:12 -03:00
jadeharley2
a4d1d36c85 Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
tetrapod00
899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
9dfb36ca0c Merge pull request #98549 from Chaosus/shader_renderer_states
Add renderer state defines to shader preprocessor
2024-11-10 12:13:04 -06:00
Thaddeus Crews
3cff32a92d Merge pull request #98910 from darksylinc/matias-id_arm32
Force `RDD::id` to be always `uint64_t`
2024-11-10 12:12:53 -06:00
Thaddeus Crews
2b02143d35 Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Matias N. Goldberg
e69a0c7d60 Force RID::id to be always uint64_t
On Vulkan, some handles are meant to always be u64, even on 32-bit
architectures such as arm32.

Fixes #98654
2024-11-06 20:03:56 -03:00
Thaddeus Crews
88d9903f6d Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews
2450dee1bc Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
2b49543478 Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
edc60c63f1 Merge pull request #98701 from DarioSamo/rd-graph-improvements
Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
c68ec6c369 Merge pull request #98825 from DarioSamo/mobile-scs
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 21:51:55 -06:00
Thaddeus Crews
11b90086b7 Merge pull request #96705 from elmajime/camera_from_external_feed
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Thaddeus Crews
bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Dario
53099c56f0 Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00
EnlightenedOne
1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
Chaosus
5efe8ccdea Add prefix to struct member names in shader compiler 2024-11-02 12:13:23 +03:00
Dario
5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
Matias N. Goldberg
b9a2f108fc Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
maxime.chambefort
6f846eb5c5 Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
Thaddeus Crews
6d09a20c82 Merge pull request #97247 from thimenesup/draw_indirect_rd
Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9 Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
7a661eaa7c Merge pull request #98612 from DarioSamo/alignment-transfer-fix
Fix transfer alignment on initial texture transfer.
2024-10-29 19:25:46 -05:00
Thaddeus Crews
b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
64b68192cc Merge pull request #98562 from Rudolph-B/Issue-98561
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-29 19:25:34 -05:00
Stuart Carnie
0d1d945727 2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
Clay John
748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432 Add draw indirect to Rendering Device 2024-10-29 17:40:28 +01:00
Matias N. Goldberg
aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Dario
427ba09efc Fix soft shadows by increasing the bit count for specialization constants. 2024-10-28 10:26:50 -03:00
Dario
03f56fc15d Fix transfer alignment on initial texture transfer.
Fixes the regression caused by transfer workers with textures with non-standard dimensions such as the ones provided in #98601.
2024-10-28 09:56:02 -03:00
Rudolph Bester
76c20383d1 Fix Occlusion Culling not working for an orthogonal camera. 2024-10-26 20:07:34 +02:00
Chaosus
e021076b4c Add renderer state defines to shader preprocessor 2024-10-26 13:49:55 +03:00
Thaddeus Crews
edad871a2d Merge pull request #98425 from darksylinc/matias-breadcrumbs-race-fix
Fix race conditions in breadcrumbs
2024-10-25 13:04:12 -05:00
Adam Scott
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Yuri Rubinsky
6732a0fd86 Merge pull request #98448 from Chaosus/shader_global_builtins
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
2024-10-25 13:55:14 +03:00