lawnjelly
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02b444a988
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FTI - Fix MultiMesh init and stable behaviour
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2025-06-29 15:58:15 +01:00 |
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Lukas Tenbrink
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4cb8a0c77e
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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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David House
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e6daec9cf8
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Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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2025-01-13 14:51:51 -06:00 |
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David House
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6e9d31f602
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
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2024-11-14 15:52:08 -06:00 |
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rune-scape
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f04a9bb630
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Avoid const_cast in mesh_storage.h
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2024-08-28 14:46:03 -07:00 |
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Ricardo Buring
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1728f80e7c
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Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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2024-08-18 17:14:59 +02:00 |
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