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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00
Commit Graph

6 Commits

Author SHA1 Message Date
Aaron Franke
a56b3a93d3 Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00
Aaron Franke
8350919575 GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide 2025-06-10 02:44:56 -07:00
Aaron Franke
dc85b32a50 GLTF: Don't collapse non-joint leaf nodes when importing skeletons 2025-06-08 14:47:37 -07:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Lyuma
652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
K. S. Ernest (iFire) Lee
04d43947bf Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00