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Commit Graph

18940 Commits

Author SHA1 Message Date
Thaddeus Crews
7755a85c52 Merge pull request #108887 from WhalesState/spring-bone
Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
Thaddeus Crews
2bfc3212ad Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
Thaddeus Crews
b0055592fb Merge pull request #108336 from arkology/find-in-files-translation
Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
Thaddeus Crews
5c1db3203d Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews
65c8aa444f Merge pull request #95914 from kitbdev/fix-drop-node-on-line
Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
Thaddeus Crews
a85fbd8647 Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
Thaddeus Crews
ba424d22ce Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Thaddeus Crews
57719ca9e2 Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Mounir Tohami
11c2d4fb39 fix spring bone 3d being disabled with 3d physics 2025-07-23 03:16:15 +03:00
Aaron Franke
d492b665c3 Fix crash in SceneTreeDock when closing a scene with a selected node 2025-07-22 14:40:26 -07:00
Giganzo
38dcf25aca Fix shader editor menu switch on hover 2025-07-22 22:36:46 +02:00
kit
0d18575ad1 Fix error when toggling comment with empty lines 2025-07-22 15:37:54 -04:00
kit
732a35dfc5 Fix dropping Node into script on non-empty line 2025-07-22 15:34:31 -04:00
Thaddeus Crews
1d4ea7ab3b Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale
Android Editor: Reduce default gizmo scale multiplier
2025-07-22 11:20:11 -05:00
Thaddeus Crews
3843a30b53 Merge pull request #108825 from bruvzg/fix_run_opt_icons
Fix editor one-click icons not showing.
2025-07-22 11:20:10 -05:00
Thaddeus Crews
8d04657ec8 Merge pull request #108692 from m4gr3d/fix_debugger_immediate_disconnect
Fix debugger immediate disconnect
2025-07-22 11:20:08 -05:00
Thaddeus Crews
40f107de9f Merge pull request #108721 from Giganzo/hidden-scrollbar
Fix hidden scrollbar in editor settings
2025-07-22 11:20:07 -05:00
Thaddeus Crews
90191a53d3 Merge pull request #108651 from Alex2782/fix_save_confirmation
Prompt to save modified scene missing when quitting editor with running project.
2025-07-22 11:20:06 -05:00
Pāvels Nadtočajevs
e407f55fbf Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
Kody Van Ry
2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
Fredia Huya-Kouadio
f713a20c94 Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
arkology
711f49d12b Fix and improve auto-translation for FindInFiles 2025-07-18 22:49:07 +03:00
Thaddeus Crews
6118bc241b Merge pull request #108474 from h1v9/master
Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews
b3c7bebfb7 Merge pull request #108122 from Kazuo256/fix-107059
Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews
d98a2d2e5e Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews
74ee47e31e Merge pull request #108645 from Changryy/check-resource-before-load
Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
风青山
2f5af689fd Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node"
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Giganzo
7f23baa79d Fix hidden scrollbar in editor settings 2025-07-17 20:39:49 +02:00
Alexander Hartmann
4e25e4406e Fix: Canceling save dialog on editor exit 2025-07-17 19:35:10 +02:00
h1v9
33a199d1cb Calculate md5 of import files when cache is missing. Prevents "forced" reimport 2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani
b400633dc2 Show detach script button when added via inspector
Fixes #107059.

The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.

However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.

The commit also includes some improvements to the SceneTreeDock class:

1. Remove unnecessary initialization in SceneTreeDock

This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.

2. Queue script button updates in scene tree dock

Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.

The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Pāvels Nadtočajevs
eac8e9d1cd [SpriteFramesEditor] Decompress texture before auto slicing sprite sheet. 2025-07-17 10:51:44 +03:00
Thaddeus Crews
fc1e61ad94 Merge pull request #108312 from KoBeWi/deselect_deselected_just_to_be_sure
Fix filtered out nodes not getting deselected
2025-07-16 11:27:53 -05:00
Thaddeus Crews
129143355f Merge pull request #108463 from kitbdev/fix-text-theme-issues
Fix some Text Editor theme issues and clean up
2025-07-16 11:27:52 -05:00
Thaddeus Crews
12c8c140a4 Merge pull request #108642 from Changryy/auto-load-naming
Fix new autoload scripts using file name instead of user defined name
2025-07-16 11:27:52 -05:00
Alexander Hartmann
7697b70df2 Prompt to save modified scene missing when quitting editor with running project. 2025-07-16 15:44:08 +02:00
Lindo
529a5a3512 Fix error when dragging non-resource file 2025-07-16 11:23:09 +02:00
Thaddeus Crews
0f23b7b420 Merge pull request #108632 from aryan-11825114/add-min-scale-to-shader-list
Add minimum scale to shader list
2025-07-15 16:58:36 -05:00
Lindo
90327dcbec Fix new autoload scripts using file name instead of user defined name 2025-07-15 20:27:31 +02:00
kit
7e9e3b767c Fix some Text Editor theme issues and clean up 2025-07-15 13:43:30 -04:00
Thaddeus Crews
20606b1d4d Merge pull request #108477 from KoBeWi/grid_burn-in
Fix lingering grid from TileMapLayer editor
2025-07-15 08:04:28 -05:00
Thaddeus Crews
af4e96b1b3 Merge pull request #108604 from deralmas/fitting-shenanigans
Wayland: Workaround tooltip issues
2025-07-15 08:04:27 -05:00
Thaddeus Crews
ff15cb479e Merge pull request #108494 from precup/fix-sphere-gizmo-handle
Fix sphere gizmo handle position
2025-07-15 08:04:24 -05:00
Dery Almas
cf48f5a102 Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available 2025-07-15 11:44:56 +02:00
aryan-11825114
89a467d586 Add minimum scale to shader list 2025-07-15 15:01:52 +05:30
Stuart Carnie
a3d3306ed3 Editor: Fix crash when specifying --debug-server
The dock is not in the tree when starting the debug server via the CLI
2025-07-15 07:31:31 +10:00
Mike Precup
b9beb852e6 Fix sphere gizmo handle position 2025-07-14 10:19:01 -07:00
Thaddeus Crews
d5cb0f948e Merge pull request #108478 from KoBeWi/phantom_paths
Fix export path "leaking" between presets
2025-07-14 10:30:42 -05:00
Thaddeus Crews
2d1453c1e8 Merge pull request #108436 from AeioMuch/scroll_scene_tree_if_move_item_with_keys
Scroll scene tree dock when moving item(s) with keys
2025-07-14 10:30:41 -05:00
Thaddeus Crews
1713a8ddc8 Merge pull request #108533 from YeldhamDev/get_owned
Fix unwanted resource duplication in the theme editor
2025-07-14 10:30:35 -05:00