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Commit Graph

4506 Commits

Author SHA1 Message Date
Thaddeus Crews
f884f24212 Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
DanielSnd
71e498509d Add environment variable access defines to SDL linux build config 2025-07-18 10:37:52 -03:00
Juan Manuel Costello
5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
Thaddeus Crews
9ba44cb613 Merge pull request #108364 from Rindbee/use-inotify-to-detect-devices-on-Linux
Use inotify to detect devices for better reliability on Linux
2025-07-17 10:34:45 -05:00
Pāvels Nadtočajevs
80b39cd1bd [Linux] Fix narrowing conversion error in 32-bit builds. 2025-07-16 09:34:38 +03:00
Thaddeus Crews
6bc7fcb7af Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720 Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
brennen
2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Stuart Carnie
338816236b Metal: Remove invalid assumption for image atomic operations
Fix image atomic checks, which require minimum OS version too.

Closes #108445
2025-07-10 06:51:27 +10:00
Allen Pestaluky
a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
Mingxi Zhang
2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
风青山
f82008d1a5 Use inotify to detect devices for better reliability on Linux
Fix the issue that some devices were not detected when hot plugged.
2025-07-07 17:46:07 +08:00
Stuart Carnie
5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Stuart Carnie
bdbc97ecbb Metal: Use correct environment variable to generate labels 2025-07-01 05:28:42 +10:00
Patrick Exner
5a7b6b7159 Add permission request for Apple embedded platforms, fix microphone input
Co-Authored-By: Miguel de Icaza <miguel@gnome.org>

Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885

Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Pāvels Nadtočajevs
71dd7b5712 Fix SDL threading on macOS/Linux.
And fixup pkg-config check for SDL on Linux.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 10:36:39 +02:00
Thaddeus Crews
05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Nintorch
0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Kaleb Reid
e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
Bastiaan Olij
37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
Thaddeus Crews
ac6252c9c8 Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
Stuart Carnie
939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Lukas Tenbrink
2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
Rémi Verschelde
3b2b0157ff Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde
1a64b6b5b6 Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
0497ae9947 Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Lukas Tenbrink
b13a0e1834 Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
Apples
d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
Bastiaan Olij
a2e4aed449 Fix final blit in OpenGL when stereo rendering is used 2025-06-10 14:47:07 +10:00
Thaddeus Crews
7584546399 Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
Thaddeus Crews
0717eda470 Merge pull request #107119 from DarioSamo/explicit-fp16
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 17:08:46 -05:00
Thaddeus Crews
6bb1318d11 Merge pull request #107238 from dsnopek/opengl-shadow-to-opacity-plus-unshaded
OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded`
2025-06-09 17:08:42 -05:00
Dario
46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
Danil Alexeev
24494d840e Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
David Snopek
d503810654 OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded 2025-06-06 16:29:22 -05:00
Apples
7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
David Snopek
fa30719814 Fix wrong default texture for global uniforms of type sampler2DArray 2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01 Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
Rémi Verschelde
3b7547fdd0 Merge pull request #106398 from akien-mga/d3d12ma-silence-warnings
D3D12: Silence `-Wmaybe-uninitialized` warning in D3D12MemAlloc
2025-06-05 17:24:42 +02:00
LuoZhihao
63c124fa45 Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065 Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
61639d9574 Merge pull request #106996 from Ivorforce/no-oa-hashmap
Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Kaleb Reid
bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
Youngmin Koo
fd4d5cc77f iOS: Prevent startup crash with Input singleton null check 2025-06-05 00:34:04 +09:00
Pāvels Nadtočajevs
6565c8e83f [AccessKit] Update API to 0.16.0. 2025-06-03 10:49:04 +03:00
Thaddeus Crews
7a3d2f6779 Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews
a6be6d1cd1 Merge pull request #106959 from bruvzg/w10_cleanup
[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00