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Commit Graph

821 Commits

Author SHA1 Message Date
Thaddeus Crews
9b3e445e47 Merge pull request #105073 from Mickeon/documentation-miscellaneous-oddities-part-4
Fix miscellaneous oddities around the class reference (part 4)
2025-04-11 09:51:11 -05:00
Thaddeus Crews
4972a524fc Merge pull request #96139 from Alex2782/reverting_pr_84331
Add configuration option to disable `Scroll Deadzone` on Android
2025-04-11 09:51:08 -05:00
Micky
e935fb1ee2 Fix miscellaneous oddities around the class reference (part 4) 2025-04-10 17:56:58 +02:00
Thaddeus Crews
ae80141a54 Merge pull request #103306 from Calinou/macos-intel-vulkan-disable-texture-array-reflections
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
2025-04-09 18:11:52 -05:00
Thaddeus Crews
a8598cd8e2 Merge pull request #71542 from bruvzg/export_project_settings
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-09 08:51:47 -05:00
Julian Todd
daf8eee9cb fix for stereo panning adding _calc_output_vol_stereo issue 103989 2025-04-09 11:02:04 +01:00
bruvzg
c6739f64df [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
Alex
cd68034e01 Add configuration option to disable Scroll Deadzone on Android 2025-04-07 22:15:31 +02:00
Pāvels Nadtočajevs
f37fb49739 Add separate minimize_disabled and maximize_disabled window flags. 2025-04-07 18:58:11 +03:00
Pāvels Nadtočajevs
2f8b96e8a2 Make swap_cancel_ok setting 3-state instead of boolean. 2025-04-03 13:08:11 +03:00
Pāvels Nadtočajevs
4638ade13f Enable TTS on demand, instead of fully disabling it when project setting is not set. 2025-04-01 15:24:46 +03:00
A Thousand Ships
5cc0539961 [Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
lawnjelly
407ab8768c Physics Interpolation - Fix project setting tooltip
Corrects a confusing documentation which refers to physics objects, whereas FTI applies to all rendered objects.
2025-03-24 11:23:32 +00:00
Haoyu Qiu
3300f669b4 Fix typos in ProjectSettings class reference
- `[b]Node:[/b]` should be `[b]Note:[/b]`
- `max FPS` should be used instead of unquoted `max_fps` when not referring to the property
- Some minor capitalization and markup fixes.
2025-03-20 15:21:17 +08:00
Thaddeus Crews
768d75a248 Merge pull request #101254 from mihe/jolt/better-settings
Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Konrad Gadzina
e6f812c056 Modify color in ColorPicker with keyboard or joypad 2025-03-11 22:41:41 +01:00
Thaddeus Crews
56bc9bc2f4 Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Adam Scott
1d325847f3 Revert "Add built-in GUI to display license notices"
This reverts commit daa6198925.
2025-03-10 10:33:12 -04:00
Thaddeus Crews
0c6efe572e Merge pull request #79599 from Calinou/add-license-notices-gui
Add built-in GUI to display license notices
2025-03-07 15:12:29 -06:00
Pāvels Nadtočajevs
1866988724 [Docs] Fix WorkerThreadPool wrong max thread value description. 2025-03-06 17:06:10 +02:00
Hugo Locurcio
39cb5a92f0 Document Glow Upscale Mode project setting only affecting Forward+/Mobile 2025-03-03 20:53:44 +01:00
Anish Mishra
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Hugo Locurcio
92f3173794 Disable texture array reflections on Intel GPUs on macOS due to driver bugs
The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
2025-02-26 02:28:36 +01:00
Rémi Verschelde
39c201ca58 Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Fabio Alessandrelli
fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
Rémi Verschelde
b77423370a Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265 Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
This reverts commit dea20c4a9b.

This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Rémi Verschelde
413b7941f3 Merge pull request #103026 from bruvzg/drv_names
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-20 16:51:54 +01:00
Pāvels Nadtočajevs
dea20c4a9b Always allow selecting any rendering driver in the settings, add "auto" option. 2025-02-19 12:05:04 +02:00
Rémi Verschelde
5f8b5a34c6 mbedtls: Don't set TLS max version on Mbed TLS < 3.0
Relevant for Linux distribution packages which may link against system Mbed TLS.

Fixes #102957.
2025-02-17 17:51:15 +01:00
Fabio Alessandrelli
488cdbacdb [TLS] Disable TLSv1.3 support by default 2025-02-14 18:06:46 +01:00
bruvzg
3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
Hugo Locurcio
e05f0a45f6 Improve documentation on forcing right-to-left layout in Control 2025-02-12 02:20:31 +01:00
Rémi Verschelde
9ac02ccbcb Merge pull request #102726 from mihe/jolt/thread-safe-errors
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad Merge pull request #102716 from Calinou/doc-control-layout-direction
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42 Skip Object::to_string when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35 Clarify the behavior of Control.layout_direction in the documentation 2025-02-11 16:56:22 +01:00
Pāvels Nadtočajevs
3965bdfd62 [AudioStreamGenerator] Add mixing rate presets, update docs. 2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
Hugo Locurcio
0c4834b20f Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
Hilderin
f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
Hugo Locurcio
daa6198925 Add built-in GUI to display license notices
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.

The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
Mikael Hermansson
3b78ff564a Refactor Jolt-related project settings to only be loaded as needed 2025-01-25 12:18:52 +01:00
Thaddeus Crews
ec85334a84 Merge pull request #90425 from tracefree/load-pack-fix
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Rie
d17ce4c37e Fix "res://" being replaced by resource packs in the editor and on Android 2025-01-15 11:20:46 +01:00
Hugo Locurcio
e668188c64 Document WorldBoundaryShape3D having a finite size when using Jolt Physics
This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
Danil Alexeev
cd918ff470 GDScript: Remove RENAMED_IN_GODOT_4_HINT from GDScriptWarning::Code enum 2025-01-09 21:07:41 +03:00
Mikael Hermansson
d6b822c891 Cache value of Jolt Physics project setting bounce_velocity_threshold 2025-01-07 18:35:04 +01:00