A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
A Thousand Ships
5113022dfe
Clean up some uses of String::substr
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Lyuma
f2ad4303aa
csv import: generate positve UID for .translation and follow renames
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Mask with INT64_MAX to avoid negative UIDs which cause bugs.
If the generated .translation UID is already in use (renamed), overwrite that file instead.
2025-02-22 01:08:48 -08:00
Rémi Verschelde
622344b47d
Merge pull request #99810 from hakro/toggle_skeleton
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Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Pāvels Nadtočajevs
b2e5a5b4c1
Add missing Auto (Except Pixel Fonts) option to advanced import dialog.
2025-02-07 11:16:46 +02:00
bruvzg
3be46a69c4
Fix uppercase B and X parsing in the integer literals.
2025-02-05 16:02:06 +02:00
kobewi
06b2c9f23f
Fix save path validation for imported scenes
2025-01-30 23:27:36 +01:00
Rémi Verschelde
21fcb56547
Remove unused EditorSceneFormatImporter::_get_import_flags
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This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen
048788f07d
Fix scrolling for advanced importer controls.
2025-01-14 11:36:48 +01:00
Lyuma
e4de1f4583
Make EditorSceneFormatImporter::_get_import_options match EditorScenePostImportPlugin API
2025-01-13 21:45:53 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Rémi Verschelde
a7d84fa022
Merge pull request #100792 from lyuma/post_import_plugin_subresources
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Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-07 19:43:23 +08:00
Rémi Verschelde
ba8a155551
Merge pull request #98909 from demolke/master
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GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Thaddeus Crews
d8b1a5aac2
Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
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Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner
f1b3f17ae3
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-26 23:53:34 +01:00
Lyuma
637fe3ccdd
Allow post-import plugins to modify _subresources
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The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.
By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
demolke
143d8c87bb
Move reimport check to EditorImportPlugin
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reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.
https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource
The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
2024-12-18 21:24:18 +01:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
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Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
David Snopek
af47df1005
Expose ResourceImporter::get_format_version via EditorImportPlugin::_get_format_version()
2024-12-12 08:15:28 -06:00
Rémi Verschelde
abca8318c4
Merge pull request #98071 from BlueCube3310/res-import-tex-clean
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Clean up ResourceImporterTexture
2024-12-12 14:09:45 +01:00
BlueCube3310
0400cbce1e
Clean up ResourceImporterTexture
2024-12-12 11:38:40 +01:00
Chaosus
9a8d6628de
[Scene] Add SceneStringName::hover
2024-12-11 11:11:25 +03:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Thaddeus Crews
42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
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Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
what-is-a-git
707f1038c3
Add runtime file loading to AudioStreamWAV
2024-12-02 20:03:53 -05:00
Rémi Verschelde
fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
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[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
hakro
8f5b4cd7fe
Style skeleton button on import screen
2024-11-29 00:47:33 +01:00
Thaddeus Crews
1c78b09815
Merge pull request #96544 from SaracenOne/import_thumbnails
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Generate thumbnails on imported scenes.
2024-11-27 10:47:02 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Saracen
74611a74d1
Generate editor thumbnails on imported scenes.
2024-11-24 10:23:56 -08:00
Thaddeus Crews
3d6e712177
Merge pull request #93714 from Calinou/normal-map-invert-y-preserve-alpha-channel
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Preserve existing alpha channel when using Normal Map Invert Y import option
2024-11-18 09:23:31 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
Thaddeus Crews
64ce03f261
Merge pull request #93440 from Calinou/import-size-limit-downsample-if-necessary
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Downsample textures on import if necessary for technical reasons
2024-11-13 08:33:40 -06:00
Thaddeus Crews
2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
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Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
204f589213
Merge pull request #97551 from lalitshankarchowdhury/resize-audio-waveform
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AudioStreamImport: Allow waveform resize
2024-11-11 14:18:00 -06:00
Juan
fe34c45d2a
Allow passing UID to importer
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This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.
This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
Logharaa
b40e04d94f
Remove unnecessary condition
2024-11-09 10:42:22 +09:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00