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Commit Graph

3091 Commits

Author SHA1 Message Date
clayjohn
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
clayjohn
17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews
723e82bba9 Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews
eb0caa6029 Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews
6bc7fcb7af Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720 Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
8ad3072a6a RenderingDevice: Add uniform_type check to avoid crash 2025-07-13 10:27:16 +08:00
LuoZhihao
5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs
87e91f7c7a [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen
2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Pāvels Nadtočajevs
a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
Thaddeus Crews
d7cc121e64 Merge pull request #108347 from Rudolph-B/Issue-106184
Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
Thaddeus Crews
bfb379b766 Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
Thaddeus Crews
9d5513e5e6 Merge pull request #108085 from Chaosus/shader_fix_overloads
Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
Allen Pestaluky
a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
Rudolph Bester
a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
retrotails
a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
Mingxi Zhang
2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Chaosus
00a755f609 Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
Stuart Carnie
5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Thaddeus Crews
e750950dc6 Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
lawnjelly
02b444a988 FTI - Fix MultiMesh init and stable behaviour 2025-06-29 15:58:15 +01:00
Thaddeus Crews
cef8eb1a65 Merge pull request #108015 from DarioSamo/vvl-errors
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
Thaddeus Crews
110eb1884c Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
Dario
4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
Thaddeus Crews
05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews
5b01921c07 Merge pull request #107944 from KoBeWi/PNAMING_everything
Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews
01410f19f8 Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Kaleb Reid
e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
kobewi
015cc38912 Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
celyk
7f9b8dae4f Use double emulation on modelview 2025-06-24 15:37:18 +10:00
LuoZhihao
ea75954575 Vulkan Mobile: Fix writing vertex color in spatial shader 2025-06-23 21:30:48 +08:00
clayjohn
b4adaa291a Fix a few improper memory accesses in the clustered forward vertex shader
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching

scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation

IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang
de2aa1bc4d Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
Chaosus
d3792efa89 Prevent ternary expression with a sampler types in shaders 2025-06-21 15:52:33 +03:00
Thaddeus Crews
c9511255de Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek
4cc1d0ba67 Revert "Use lower shadow normal bias for distant directional shadow splits"
This reverts commit dfc05caf06.
2025-06-18 18:14:22 -05:00
Thaddeus Crews
8f6597ad41 Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
Lukas Tenbrink
2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
LuoZhihao
8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
Rudolph Bester
3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
devloglogan
36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
Rémi Verschelde
3b2b0157ff Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde
6eb6e3e6e0 Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde
5507b3aa80 Merge pull request #107451 from NetroScript/fix-vrs-attachment
Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
Rémi Verschelde
9eda3c682d Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde
1a64b6b5b6 Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
d1083c9722 Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00