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Commit Graph

21 Commits

Author SHA1 Message Date
LuoZhihao
713ed59a77 Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
Silc Lizard (Tokage) Renew
17d068963f Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Silc Lizard (Tokage) Renew
96200abb97 Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
Thaddeus Crews
6ef89f12bc Merge pull request #104167 from TokageItLab/spring-inside-tree
Add `is_inside_tree()` check to SpringBoneSimulator3D
2025-04-03 09:27:49 -05:00
LuoZhihao
4b9650f54e CI: Fix godot regression project test
Fix crash and memory leak in `SpringBoneSimulator3D`
Fix crash in `GraphEdit`
2025-03-26 17:33:18 +08:00
Silc Lizard (Tokage) Renew
97cc8aed18 Add is_inside_tree() check to SpringBoneSimulator3D 2025-03-15 17:18:34 +09:00
Silc Lizard (Tokage) Renew
4842dc5a81 Add external force to SpringBoneSimulator3D 2025-03-10 08:50:09 +09:00
Thaddeus Crews
97c472e43f Merge pull request #102026 from TokageItLab/fix-save-reset
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
Silc Lizard (Tokage) Renew
cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
Silc Lizard (Tokage) Renew
748aa1d388 Remove dead variable end_bone_tip_radius from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
Thaddeus Crews
76ecc10969 Merge pull request #101729 from TokageItLab/indivisual-spring
Fix failure to load joints with individual config in SpringBone
2025-01-20 10:05:40 -06:00
Silc Lizard (Tokage) Renew
ad636b7133 Fix failure to load joints with indivisual config in SpringBone 2025-01-18 09:36:21 +09:00
Thaddeus Crews
4425ce03d0 Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews
9875cb6c95 Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
464253e235 Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew
912c86a2e8 Changed SpringBone to return the prev rotation instead of init 2025-01-17 07:10:02 +09:00
Silc Lizard (Tokage) Renew
8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
Silc Lizard (Tokage) Renew
48e74af421 Add validation for rotation axis to SpringBoneSimulator3D 2025-01-15 18:29:30 +09:00
Silc Lizard (Tokage) Renew
7b3d14fbcd Fix shifted joint radius index in SpringBone gizmo/remove unused tips 2025-01-14 16:27:59 +09:00
Silc Lizard (Tokage) Renew
5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00