BlueCube3310
647b99c6d0
Image: Fix typo at _set_color_at_ofs with FORMAT_RGB565
2025-03-29 17:51:31 +01:00
BlueCube3310
dd47d9173e
Image: Improve is_invisible function
2025-03-28 22:42:37 +01:00
Rémi Verschelde
e3063f5675
Merge pull request #104590 from bruvzg/tex_decomp_load
...
Load decompressable texture format if no supported one is found.
2025-03-28 17:30:28 +01:00
BlueCube3310
649fa630a7
Image: Remove references to defunct FORMAT_CUSTOM
2025-03-26 21:37:26 +01:00
Pāvels Nadtočajevs
b384de9013
Load decompressable texture format is no supported one found.
2025-03-25 09:46:19 +02:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
K. S. Ernest (iFire) Lee
69b281295c
Add DDS image load and save functionality
...
Save and load DDS from Image class.
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com >
2025-03-14 19:31:43 -07:00
BlueCube3310
271067eb2b
Fix certain channel masks for Texture previewer
2025-01-15 18:40:53 +01:00
Marc Gilleron
c7a9d64eaf
Add color channel filter to editor texture previews
2025-01-11 23:27:48 +00:00
Thaddeus Crews
3c304ab7cc
Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
...
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Yufeng Ying
be86ce3103
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
BlueCube3310
335077a03f
Image: More cleanup and reduced code duplication.
2024-12-12 11:52:59 +01:00
BlueCube3310
88ffe07de9
Betsy: Add BC3 and BC5 support
2024-11-27 12:27:05 +01:00
kobewi
3b6705a641
Support uid:// in more places
2024-11-16 21:43:18 +01:00
kobewi
0dabcd9941
Resource UID fixes and improvements
2024-11-14 16:37:54 +01:00
BlueCube3310
80a9c0d569
Clean up Image
2024-11-01 21:32:16 +01:00
A Thousand Ships
ec650a2f09
[Core,Drivers] Improve use of Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat
2024-10-30 15:55:51 +01:00
BlueCube3310
95fd45d9a5
Betsy: Implement BC4 compression
2024-09-22 10:16:37 +02:00
Rémi Verschelde
a6d84bc0ce
Merge pull request #97059 from Gaktan/fix_weird_msvc_compilation_error
...
Fix weird MSVC compilation error
2024-09-16 13:36:06 +02:00
Gaktan
453f32ae0a
Fix weird MSVC compilation error
...
For some reason, MSVC doesn't appreciate uint8 math with enum constants
2024-09-15 23:13:24 +02:00
BlueCube3310
606eedb0c9
Betsy: Add caching and BC1 compression support
2024-09-11 23:48:29 +02:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
...
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
BlueCube3310
76c8211653
Image: Add a method for detecting signed values
2024-08-27 09:23:17 +02:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
...
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
...
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +02:00
Rémi Verschelde
eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
...
Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
BlueCube3310
0ed45629fd
Support 64-bit image sizes for VRAM compression
2024-07-21 21:06:14 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
...
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API.
2024-06-12 19:30:19 +03:00
clayjohn
3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 -07:00
BlueCube3310
d260a2ba74
Optimize half and float image conversion
2024-05-24 11:01:20 +02:00
Rémi Verschelde
28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
...
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
Bo Thompson
75d65195ae
Remove a redundant MAX comparison within a loop in compute_image_metrics
2024-03-28 22:23:15 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class
2024-03-07 22:39:09 -06:00
BlueCube3310
8239aeec8e
Image: Add static is_format_compressed function.
2024-02-28 19:42:06 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
...
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
...
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
...
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
...
Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-05 00:11:01 +05:00
rsburke4
dec2269bca
Added error to catch conversion on invalid image
2023-12-10 15:06:22 -05:00
K. S. Ernest (iFire) Lee
9877fa5058
Fix uninitialized variable in Image::fix_alpha_edges()
...
`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
...
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-11 19:45:49 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
...
This reverts commit 34ab1c8a36 .
2023-08-29 14:25:16 +02:00