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Commit Graph

10 Commits

Author SHA1 Message Date
Raul Santos
6faa4e369a Make MissingNode/MissingResource non-virtual and hide from dialogs
This allows ClassDB to get the default values for inherited properties.
The `MissingNode` and `MissingResource` types are excluded from the create
dialog and the inspector's Resource selector.
2025-10-12 09:58:50 +02:00
Thaddeus Crews
b1b9a42517 Merge pull request #108551 from KoBeWi/paste_as_unique_norecursive
Improve Paste as Unique option
2025-09-23 14:51:47 -05:00
kobewi
eae9ef2292 Change preview methods to take Callable 2025-09-23 20:13:00 +02:00
Thaddeus Crews
2753d333f6 Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
kobewi
f320274ca3 Improve Paste as Unique option 2025-09-18 22:34:48 +02:00
Björn
8798387770 Improve identification of edits on property Object->script
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Lindo
529a5a3512 Fix error when dragging non-resource file 2025-07-16 11:23:09 +02:00
Michael Alexsander
e924d2b565 Fix unwanted resource duplication in the theme editor 2025-07-12 12:39:55 -03:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00