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Commit Graph

19279 Commits

Author SHA1 Message Date
Lukas Tenbrink
527f4e9e68 Update class reference contribution link. 2025-09-10 16:50:44 +02:00
Mounir Tohami
320ff6bc75 Fix Redundant calls of CIE _update_lock_and_group_button on SceneTree selection. 2025-09-09 01:33:51 +03:00
Pāvels Nadtočajevs
d8cdc53ec0 Use language command line argument to override editor locale. 2025-09-08 23:45:54 +03:00
Thaddeus Crews
bd3eb67828 Merge pull request #110280 from YeldhamDev/it_is_always_the_smallest_things
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-08 13:57:18 -05:00
Clay John
0e8df80231 Merge pull request #110264 from stuartcarnie/109846/metal_version
Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
2025-09-08 08:23:15 -07:00
Rémi Verschelde
041207fe41 i18n: Sync translations with Weblate
Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
Stuart Carnie
b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
StarryWorm
45f089a143 Enable objects stored as dictionary keys to be selected in inspector.
Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.

This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Michael Alexsander
bf65bf0bbd Fix "SpriteFrames" editor not fully hidding the bottom panel 2025-09-05 13:33:05 -03:00
kobewi
139c406558 Properly inspect old remote selection 2025-09-05 18:16:34 +02:00
clayjohn
a86cd83593 Defer checking for rendering device support until the new project dialog is opened
This can save a lot of time opening the project manager and the information is only ever needed when creating a new project anyway
2025-09-05 00:41:34 -07:00
Kamil Tokarski
d3fadcb5fb Add name info to EditorAutoloadSettings invalid name message 2025-09-05 01:39:32 +02:00
Kamil Tokarski
6aae7d7345 Fix editor crash cause by EditorFileSystem::get_singleton access in theme initialization path 2025-09-04 18:11:55 +02:00
Artemy Fedotov
7b850260bf Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet 2025-09-04 09:49:09 +04:00
Muller-Castro
9504b0ff7a Fix EditorExportPlugin::_export_file() ignoring GDScripts 2025-09-03 16:50:28 -03:00
Björn
8798387770 Improve identification of edits on property Object->script
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Artemy Fedotov
fb7d2829f3 Fix ScriptEditor::edit() ignoring column parameter 2025-09-03 16:57:03 +04:00
Clay John
0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
vaner-org
bac7253fcf Trim -loop & -cycle from animations during Godot 3 to 4 conversion 2025-09-02 06:27:39 +05:30
yotam-frid
b01b84e3a1 Fix single-object inspect command regression 2025-09-01 20:28:39 +02:00
Pāvels Nadtočajevs
be443e41bb Use placeholder instead of value for tooltips of PROPERTY_HINT_PASSWORD properties. 2025-09-01 16:46:00 +03:00
PiCode
dd11265c4c Improve suspend button 2025-09-01 14:38:45 +03:00
Mounir Tohami
5412885a7a Fix ColorPicker after adding intensity sliders. 2025-09-01 13:06:44 +03:00
Aaron Franke
d80b9887dd Fix inconsistent internal name of get_resource_filesystem 2025-08-31 18:16:37 -07:00
Mike Precup
1c8e3f9037 Speed up large selections in the editor 2025-08-31 14:25:44 -07:00
Mike Precup
e73e978d65 Misc editor speedups for large scenes 2025-08-31 13:46:33 -07:00
Flyn San
7fc11f8999 Emit EditorPlugin.scene_changed event when opening a scene from an empty tab list 2025-08-31 21:45:50 +10:00
arkology
ea17bf712a Fix Audio bottom panel going under the taskbar on small displays 2025-08-30 15:59:56 +03:00
Thaddeus Crews
825ef2387f Merge pull request #110044 from timothyqiu/theme-type-name-validation
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews
f851db1429 Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Kamil Tokarski
167cf79024 fix: update shortcut input to support CMD key for snapping 2025-08-29 00:22:47 +02:00
Dario
e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Dario
9086b5c05f Fix editor export plugins always causing resources to be edited.
- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00
Haoyu Qiu
e5373c5cb0 Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
Thaddeus Crews
21fbf033f7 Merge pull request #109973 from aaronfranke/shader-menu-bar
Make shader editor menu position consistent between shader languages
2025-08-26 09:12:24 -05:00
Aaron Franke
0831b4b516 Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Haoyu Qiu
1b087104e5 Make POT generation use tooltip_auto_translate_mode 2025-08-26 13:08:03 +08:00
Ricardo Sanchez-Saez
6d9983e958 [apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 2025-08-25 12:42:34 -07:00
Adam Simpkins
edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
Thaddeus Crews
17c7b789c0 Merge pull request #109271 from Giganzo/animation-right-click
Fix glitched animation key after canceled dragging
2025-08-25 09:54:16 -05:00
Thaddeus Crews
73da0d2020 Merge pull request #109884 from aaronfranke/range-min-max
Remove nearly-unused "default" range hint min/max
2025-08-24 11:04:33 -05:00
Thaddeus Crews
8e801274d6 Merge pull request #109881 from vaner-org/animationtree-focus-steal
Fix overly aggressive focus grabbing by StateMachine and BlendSpaces
2025-08-24 11:04:32 -05:00
Thaddeus Crews
1a7c477787 Merge pull request #109684 from ryevdokimov/fix-cancel-fighting
Fix transforms trying to continue after a cancel
2025-08-24 11:04:30 -05:00
Thaddeus Crews
61c6a82921 Merge pull request #109777 from vaner-org/blendspace-drag-release-fix
Fix incorrect `blend_position` values in BlendSpace editor after dragging point
2025-08-24 11:04:29 -05:00
Thaddeus Crews
6c7f0424c4 Merge pull request #109794 from vaner-org/blendspace-fix-error-padding
Correctly hide BlendSpace editor error panel on load
2025-08-24 11:04:25 -05:00
arkology
977ffe200e TextureEditors: Compile shader/material only once 2025-08-23 13:48:07 +03:00
Aaron Franke
7991b60681 Remove unused "default" range hint min/max 2025-08-22 12:26:30 -07:00
vaner-org
5a7c5ab0a3 Fix overly aggressive focus stealing by StateMachine and BlendSpaces 2025-08-22 23:57:05 +05:30
vaner-org
22e67735f1 Fix accessibility name errors in BlendSpace2D editor 2025-08-22 07:12:42 +05:30
Thaddeus Crews
b432e108d5 Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00