Lukas Tenbrink
527f4e9e68
Update class reference contribution link.
2025-09-10 16:50:44 +02:00
Mounir Tohami
320ff6bc75
Fix Redundant calls of CIE _update_lock_and_group_button on SceneTree selection.
2025-09-09 01:33:51 +03:00
Pāvels Nadtočajevs
d8cdc53ec0
Use language command line argument to override editor locale.
2025-09-08 23:45:54 +03:00
Thaddeus Crews
bd3eb67828
Merge pull request #110280 from YeldhamDev/it_is_always_the_smallest_things
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Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-08 13:57:18 -05:00
Clay John
0e8df80231
Merge pull request #110264 from stuartcarnie/109846/metal_version
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Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
2025-09-08 08:23:15 -07:00
Rémi Verschelde
041207fe41
i18n: Sync translations with Weblate
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Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
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Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
StarryWorm
45f089a143
Enable objects stored as dictionary keys to be selected in inspector.
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Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.
This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Michael Alexsander
bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-05 13:33:05 -03:00
kobewi
139c406558
Properly inspect old remote selection
2025-09-05 18:16:34 +02:00
clayjohn
a86cd83593
Defer checking for rendering device support until the new project dialog is opened
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This can save a lot of time opening the project manager and the information is only ever needed when creating a new project anyway
2025-09-05 00:41:34 -07:00
Kamil Tokarski
d3fadcb5fb
Add name info to EditorAutoloadSettings invalid name message
2025-09-05 01:39:32 +02:00
Kamil Tokarski
6aae7d7345
Fix editor crash cause by EditorFileSystem::get_singleton access in theme initialization path
2025-09-04 18:11:55 +02:00
Artemy Fedotov
7b850260bf
Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet
2025-09-04 09:49:09 +04:00
Muller-Castro
9504b0ff7a
Fix EditorExportPlugin::_export_file() ignoring GDScripts
2025-09-03 16:50:28 -03:00
Björn
8798387770
Improve identification of edits on property Object->script
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Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Artemy Fedotov
fb7d2829f3
Fix ScriptEditor::edit() ignoring column parameter
2025-09-03 16:57:03 +04:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
vaner-org
bac7253fcf
Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-02 06:27:39 +05:30
yotam-frid
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
Pāvels Nadtočajevs
be443e41bb
Use placeholder instead of value for tooltips of PROPERTY_HINT_PASSWORD properties.
2025-09-01 16:46:00 +03:00
PiCode
dd11265c4c
Improve suspend button
2025-09-01 14:38:45 +03:00
Mounir Tohami
5412885a7a
Fix ColorPicker after adding intensity sliders.
2025-09-01 13:06:44 +03:00
Aaron Franke
d80b9887dd
Fix inconsistent internal name of get_resource_filesystem
2025-08-31 18:16:37 -07:00
Mike Precup
1c8e3f9037
Speed up large selections in the editor
2025-08-31 14:25:44 -07:00
Mike Precup
e73e978d65
Misc editor speedups for large scenes
2025-08-31 13:46:33 -07:00
Flyn San
7fc11f8999
Emit EditorPlugin.scene_changed event when opening a scene from an empty tab list
2025-08-31 21:45:50 +10:00
arkology
ea17bf712a
Fix Audio bottom panel going under the taskbar on small displays
2025-08-30 15:59:56 +03:00
Thaddeus Crews
825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
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Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews
f851db1429
Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
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fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Kamil Tokarski
167cf79024
fix: update shortcut input to support CMD key for snapping
2025-08-29 00:22:47 +02:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Dario
9086b5c05f
Fix editor export plugins always causing resources to be edited.
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- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00
Haoyu Qiu
e5373c5cb0
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
Thaddeus Crews
21fbf033f7
Merge pull request #109973 from aaronfranke/shader-menu-bar
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Make shader editor menu position consistent between shader languages
2025-08-26 09:12:24 -05:00
Aaron Franke
0831b4b516
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
Haoyu Qiu
1b087104e5
Make POT generation use tooltip_auto_translate_mode
2025-08-26 13:08:03 +08:00
Ricardo Sanchez-Saez
6d9983e958
[apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template
2025-08-25 12:42:34 -07:00
Adam Simpkins
edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
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Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-08-25 17:07:23 +02:00
Thaddeus Crews
17c7b789c0
Merge pull request #109271 from Giganzo/animation-right-click
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Fix glitched animation key after canceled dragging
2025-08-25 09:54:16 -05:00
Thaddeus Crews
73da0d2020
Merge pull request #109884 from aaronfranke/range-min-max
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Remove nearly-unused "default" range hint min/max
2025-08-24 11:04:33 -05:00
Thaddeus Crews
8e801274d6
Merge pull request #109881 from vaner-org/animationtree-focus-steal
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Fix overly aggressive focus grabbing by StateMachine and BlendSpaces
2025-08-24 11:04:32 -05:00
Thaddeus Crews
1a7c477787
Merge pull request #109684 from ryevdokimov/fix-cancel-fighting
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Fix transforms trying to continue after a cancel
2025-08-24 11:04:30 -05:00
Thaddeus Crews
61c6a82921
Merge pull request #109777 from vaner-org/blendspace-drag-release-fix
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Fix incorrect `blend_position` values in BlendSpace editor after dragging point
2025-08-24 11:04:29 -05:00
Thaddeus Crews
6c7f0424c4
Merge pull request #109794 from vaner-org/blendspace-fix-error-padding
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Correctly hide BlendSpace editor error panel on load
2025-08-24 11:04:25 -05:00
arkology
977ffe200e
TextureEditors: Compile shader/material only once
2025-08-23 13:48:07 +03:00
Aaron Franke
7991b60681
Remove unused "default" range hint min/max
2025-08-22 12:26:30 -07:00
vaner-org
5a7c5ab0a3
Fix overly aggressive focus stealing by StateMachine and BlendSpaces
2025-08-22 23:57:05 +05:30
vaner-org
22e67735f1
Fix accessibility name errors in BlendSpace2D editor
2025-08-22 07:12:42 +05:30
Thaddeus Crews
b432e108d5
Merge pull request #109791 from Talkashie/master
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Typo cleanup pass
2025-08-21 18:39:37 -05:00