Thaddeus Crews
1dffdfdd5b
Merge pull request #94026 from passivestar/mac-align-transform-shortcut
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[macOS] Change the shortcut for Align Transform with View
2024-11-26 13:04:55 -06:00
Thaddeus Crews
0ee60dd543
Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_files
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Untangle ColorPicker includes
2024-11-26 13:04:54 -06:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Thaddeus Crews
81733e6622
Merge pull request #99506 from Giganzo/scale-2d-selection
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Change how multi selection scale is applied to canvas item
2024-11-25 13:22:28 -06:00
Bad Sector
da191168fe
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +02:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
eedc820f37
Merge pull request #99487 from passivestar/fix-viewport-offsets
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Fix viewport message offsets
2024-11-22 14:54:16 -06:00
Thaddeus Crews
f2763b23cf
Merge pull request #99483 from badsectoracula/cancel_lightmap_bake
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Add lightmap bake cancelling
2024-11-22 14:54:14 -06:00
Thaddeus Crews
d6ad0f65d8
Merge pull request #99482 from Giganzo/toast_and_spam
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Fix toast spam about child of container position
2024-11-22 14:54:13 -06:00
kobewi
289e548e34
Untangle ColorPicker includes
2024-11-22 21:42:50 +01:00
Thaddeus Crews
2993289172
Merge pull request #86481 from Illauriel/add-animlib-folding
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Add persistent folding to Animation Library Editor
2024-11-21 17:56:57 -06:00
Thaddeus Crews
5289709753
Merge pull request #99409 from passivestar/state-machine-focus-border-color
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Expose state machine focus color to theming
2024-11-21 17:56:56 -06:00
Thaddeus Crews
8eee5066eb
Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
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Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
Giganzo
c4bb252294
Change how multi selection scale is applied to canvas item
2024-11-21 20:52:33 +01:00
Bad Sector
5bca028e2b
Add lightmap bake cancelling
2024-11-21 21:31:02 +02:00
passivestar
5cd0d42d2b
Fix viewport message offsets
2024-11-21 08:24:08 +04:00
Thaddeus Crews
918faec239
Merge pull request #98297 from Calinou/editor-tweak-lightmapgi-no-meshes-to-bake-error-dialog
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Improve "No meshes to bake" LightmapGI error dialog in the editor
2024-11-19 15:20:12 -06:00
Illauriel
5de38f7fd3
Add persistent folding to Animation Library Editor
2024-11-19 20:01:30 +01:00
Giganzo
61cf0253ce
Fix toast spam about child of container position
2024-11-19 11:25:28 +01:00
Chaosus
a64b3fd3f8
Allow SCREEN_UV to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
passivestar
edd6acdfd4
Expose state machine focus color to theming
2024-11-19 01:14:09 +04:00
Thaddeus Crews
8d530bc95a
Merge pull request #99176 from tracefree/obstacle_transform
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Fix obstacle avoidance and 3D editor ignoring transform
2024-11-18 09:23:48 -06:00
Thaddeus Crews
8e324c4589
Merge pull request #86195 from GreenCrowDev/curve3d_close
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Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
matricola787
790efbb783
Implement closed path for Curve3d
2024-11-16 12:59:08 +01:00
Rie
31a3b418f7
Fix obstacle avoidance and 3D editor ignoring transform
2024-11-16 11:30:48 +01:00
Thaddeus Crews
773c8e9a93
Merge pull request #99253 from KoBeWi/tldr
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Simplify some UID conversions
2024-11-15 10:42:46 -06:00
Thaddeus Crews
313fe08e19
Merge pull request #99177 from Chaosus/vs_swap_connections
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Add swap connection option to visual shader graph
2024-11-15 10:42:35 -06:00
Chaosus
ce833a3885
Add swap connection option to visual shader graph
2024-11-15 13:02:09 +03:00
Chaosus
5a856a6896
Fix error emitting when reset a visual shader preview parameter
2024-11-15 12:39:07 +03:00
kobewi
5be53c36c0
Simplify some UID conversions
2024-11-14 23:22:59 +01:00
Thaddeus Crews
a595ae2abb
Merge pull request #97461 from lalitshankarchowdhury/better-replace
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Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 -06:00
Thaddeus Crews
9513d18180
Merge pull request #98534 from YeldhamDev/i_hate_math
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Make possible to scale multiple nodes at once in the canvas editor
2024-11-14 14:51:51 -06:00
Chaosus
485e7f899b
Add copy/paste options to preview material parameters in visual shader
2024-11-12 22:04:44 +03:00
Thaddeus Crews
d58ac7fc12
Merge pull request #98629 from timothyqiu/delete-delete
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Fix duplicated Delete shortcut entries in Tiles Editor
2024-11-12 09:27:58 -06:00
Thaddeus Crews
847059503f
Merge pull request #98224 from timothyqiu/select-markers-dialog
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Improve Select Markers dialog in AnimationTree editor
2024-11-12 09:27:53 -06:00
Thaddeus Crews
04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
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Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
smix8
086bd1d82c
Improve NavigationObstacle3D editor tooling
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Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews
848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
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Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Thaddeus Crews
93815e7e97
Merge pull request #99013 from TokageItLab/fps-compat-toggle
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Add FPS compatible option in second mode of the animation editor snapping
2024-11-11 14:18:24 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
489d4933ab
Merge pull request #97081 from aXu-AP/uv-editor-without-polygon
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Open UV editor in point editing mode if no points
2024-11-11 14:18:12 -06:00
Silc Lizard (Tokage) Renew
64d04c375c
Add FPS compatible option in second mode of animation editor snapping
2024-11-12 04:39:13 +09:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
c4a52e1ade
Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
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[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
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Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
fbded4e0d7
Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
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Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr >
2024-11-10 17:08:12 +01:00
rune-scape
a47daa0a44
Avoid const_cast in List::erase by requiring mutable elements
2024-11-08 00:10:08 -08:00