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Commit Graph

31969 Commits

Author SHA1 Message Date
Ricardo Alcantara
a676b8ea66 Basis RotationQuat should be public. 2020-09-24 00:59:54 -03:00
Hugo Locurcio
de49085567 Reference the Color constants cheatsheet in the class reference 2020-09-23 23:48:37 +02:00
Hugo Locurcio
038baede5a Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
Aaron Franke
42e70a77ef Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
andriyDev
45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Rémi Verschelde
72aaf81518 Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde
215fa6e85b Merge pull request #42274 from KoBeWi/nullevents
Check for null in InputMap::_find_event
2020-09-23 15:55:57 +02:00
Rémi Verschelde
7b1de6deda Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Tomasz Chabora
f4e34ac353 Check for null in InputMap::_find_event 2020-09-23 15:39:06 +02:00
Hugo Locurcio
1efe57848a Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Andrii Doroshenko (Xrayez)
dbce08d4ba Add test cases for the List to cover public methods
Except for overloaded operators.
2020-09-23 14:03:13 +03:00
Rémi Verschelde
9a463cb1d6 Merge pull request #42263 from Faless/js/servers_no_threads
Ignore thread models when compiling with NO_THREAD
2020-09-23 11:50:23 +02:00
Fabio Alessandrelli
f3c6ac1d71 Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).

This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
2020-09-23 11:24:01 +02:00
Vasiliy Makarov
313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515 Merge pull request #42129 from kotelifelif/33477
Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Rémi Verschelde
7b3759a94e Merge pull request #42130 from clayjohn/RenderingDeviceHack
Expose local RenderingDevice creation to RenderingServer
2020-09-23 10:41:58 +02:00
Rémi Verschelde
c10e8ac1de Merge pull request #42178 from Faless/js/sync_fs_size_handlers
[HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-09-23 10:14:22 +02:00
Fabio Alessandrelli
dccd71c7a3 JS synchronous start, better persistent FS sync.
The engine now expects to emscripten FS to be setup and sync-ed before
main is called. This is exposed via `Module["initFS"]` which also allows
to setup multiple persistence paths (internal use only for now).

Additionally, FS syncing is done **once** for every loop if at least one
file in a persistent path was open for writing and closed, and if the FS
is not syncing already.

This should potentially fix issues reported by users where "autosave"
would not work on the web (never calling `syncfs` because of too many
writes).
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
53f04aa1b9 Make canvas resize optional in HTML5. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
806edcae5b Better HiDPI support in HTML5. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
7d0896e763 Window event listener do not use capture. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
48aa0b5b03 Small refactor to JavaScript handlers.
Crated helper class in native/utils.js.
Simplify code in OS/DisplayServer.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
7d045b8543 Expose request_quit method to JS in HTML5 export. 2020-09-23 09:51:06 +02:00
Rémi Verschelde
0c449aefa2 Merge pull request #42173 from nekomatata/popup-menu-click-delay
Fix popup menu item selected when opening the menu
2020-09-23 09:36:00 +02:00
Rémi Verschelde
77945a91d2 Merge pull request #42260 from kotelifelif/42255
CPUParticles emission shape values update dynamically
2020-09-23 09:34:48 +02:00
Rémi Verschelde
c16ef5cb4f Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
Rémi Verschelde
63d206e61e Merge pull request #42187 from m4gr3d/main_android_subview_init_update
Add overridable init method for the Godot fragment instance.
2020-09-23 09:30:12 +02:00
booer
113921b56c Fixes updating CPUParticles emmision shape values 2020-09-23 14:17:47 +07:00
Rémi Verschelde
6f50571eff Merge pull request #42195 from extrawurst/patch-1
add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Rémi Verschelde
bb2466bbc0 Merge pull request #42196 from Calinou/fix-file-access-zip-crash
Fix crash when opening a ZIP data pack
2020-09-23 09:13:05 +02:00
Rémi Verschelde
cadba267b5 Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Rémi Verschelde
d21b3c2693 Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Zae
b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
Aaron Franke
9394c057b8 Remove redundant is_equal_approx_ratio method
is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
2020-09-23 00:28:49 -04:00
Aaron Franke
23dabcd2d0 Change Basis is_equal_approx to use instance method 2020-09-23 00:28:49 -04:00
Yuri Roubinsky
e40ba13e59 Merge pull request #42254 from Chaosus/vs_fix_expressions
Fix expressions nodes in visual shaders
2020-09-22 23:19:04 +03:00
Yuri Roubinsky
81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Rémi Verschelde
94529d0e1e Merge pull request #41912 from skyace65/NavigationMesh
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde
466a6d75e4 Merge pull request #42215 from Chaosus/forbid_invalid_varyings
Forbids varying declaration in particles and sky shaders
2020-09-22 16:37:14 +02:00
Rémi Verschelde
5824766a3c Merge pull request #41430 from Lunatoid/no-icon-resize
Fixes DefaultProjectIcon scaling with editor scale
2020-09-22 15:52:12 +02:00
Lunatoid
740100d671 Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Rémi Verschelde
071d359f42 Merge pull request #42171 from Pineapple/fix-custom-modules-vs-master
Fix custom modules in Visual Studio
2020-09-22 12:52:04 +02:00
Yuri Roubinsky
53740c69df Forbids varying declaration in particles and sky shaders 2020-09-22 10:35:52 +03:00
Yuri Roubinsky
6f89db3d8c Merge pull request #42243 from Chaosus/vs_fix_bug
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 10:29:06 +03:00
Yuri Roubinsky
477f6c880e Fix UniformRef invalid updating when LineEdit focus out 2020-09-22 09:56:24 +03:00
Yuri Roubinsky
160ad23e5d Merge pull request #42225 from Chaosus/vs_fix_bugs
Fix some bugs in visual shader editor
2020-09-21 22:32:15 +03:00
Yuri Roubinsky
07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Rémi Verschelde
17b047bd30 Merge pull request #42227 from Calinou/doc-array-fix-typo
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio
603eddce86 Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.
2020-09-21 17:03:14 +02:00