Stuart Carnie
97c17aedc7
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
...
Supersedes #110683
2025-10-28 08:45:26 +11:00
Stuart Carnie
7d93119353
Renderer: Eliminates String allocations for all labels in the renderer
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Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
Thaddeus Crews
713a1ba554
Style: Standardize Obj-C #import syntax
2025-03-08 09:28:34 -06:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Stuart Carnie
9fc39ae321
Metal: Use retained references; shared pixel format code
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Most important is a fix for an occasional crash due to a use-after-free
bug.
A number of API availability declarations were updated to include tvOS.
The code is now simplified and generic for all platforms, which makes
way for future tvOS support.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-01-12 07:11:22 +11:00
mrsaturnsan
376c6c0c7d
Use afterMinimumDuration to correct frame pacing
2024-11-12 21:19:38 -06:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00