Stuart Carnie
97c17aedc7
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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Supersedes #110683
2025-10-28 08:45:26 +11:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
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Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
Stuart Carnie
1b64bcb98d
Metal: Reduce baked version to MSL 3.1; validate minimum version
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Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.
Closes #109846
2025-08-29 05:48:51 +10:00
Stuart Carnie
8c8d6de3e7
Apple: Add pthread implementation of Thread class
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This allows Apple platforms to override the default stack size of
a thread in the WorkerThreadPool, which is 512KiB by default.
This must be increased, as SPIRV-Cross, used by the Metal driver, can
use deeply nested stacks, as can debug builds.
2025-04-10 09:35:40 +10:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Thaddeus Crews
e06d83860d
Style: Enforce AllowShortFunctionsOnASingleLine
2025-01-02 10:09:41 -06:00
Stuart Carnie
2ef1ef63a5
Metal: Improve startup times by using concurrent shader compilation APIs
2024-08-25 09:05:58 +10:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00