LuoZhihao
7b797988cc
Document the rids that will be freed automatically when free their deps
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-31 18:25:23 +08:00
Thaddeus Crews
822fd083c4
Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
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`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
Justin Sasso
b6b3e1ef9e
Add Stretch Modes for Splash Screen
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Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com >
2025-10-21 18:20:44 -04:00
Skyth
c128886c63
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
Allen Pestaluky
bd9d1bf070
Add material debanding for use in Mobile rendering method.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-08 16:22:41 -04:00
lawnjelly
1c8ef479b4
FTI - Add multimesh_instances_reset_physics_interpolation()
2025-10-08 16:17:18 +01:00
clayjohn
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Thaddeus Crews
c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
Cykyrios
9f7c3d00dd
Add methods to draw ellipses
2025-09-19 10:45:16 +02:00
Allen Pestaluky
46e40969a2
Replace the term "color space" with "color encoding". Add additional detail to Color class description. State clearly that Color is expected to use the nonlinear sRGB transfer function.
2025-09-15 18:11:53 -04:00
Allen Pestaluky
ce47160ea4
Update ProjectSettings HDR 2D documentation to include Compatibility support.
2025-08-29 13:54:00 -04:00
Thaddeus Crews
ff5d738f16
Merge pull request #109208 from SheepYhangCN/get-rendering-driver-name-desc-fix
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Fix inaccurate description of `get_current_rendering_driver_name`
2025-08-06 12:01:19 -05:00
SheepYhangCN
a07306b532
Fix inaccurate description of get_current_rendering_driver_name
2025-08-02 03:14:27 +08:00
Allen Pestaluky
1f363c7ba4
Update HDR 2D documentation to include Compatibility support.
2025-07-29 15:56:24 -04:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
A Thousand Ships
2db7ecd410
[Docs] Various grammar and spelling fixes
2025-06-23 20:54:08 +02:00
kobewi
13f642d959
Replace XML codeblock spaces with tabs
2025-06-06 14:35:38 +02:00
Rémi Verschelde
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
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Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao
63c124fa45
Expose RS.mesh_surface_update_index_region
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
31c3c8d04b
Merge pull request #106159 from timothyqiu/enum-enum
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[Docs] Remove redundant info on the enum types used
2025-06-05 13:11:30 +02:00
Rémi Verschelde
c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
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Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
Haoyu Qiu
1e82bafa3a
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
Raymond DiDonato
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
chocola-mint
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
lawnjelly
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Ansraer
a4a5f4ed01
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
Haoyu Qiu
b2bd8e4d06
Relax the range hint for canvas layer properties
2025-04-10 23:50:02 +08:00
Micky
7603945d14
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
Thaddeus Crews
ea892d9fee
Merge pull request #93673 from Calinou/3d-editor-debug-draw-modes-mark-unsupported
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Disable debug draw modes in the 3D editor according to current rendering method
2025-03-11 19:54:42 -05:00
Thaddeus Crews
21e818bc35
Merge pull request #101785 from FireCatMagic/rendering-server-environment-set-fog-depth
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Expose RenderingServer::environment_set_fog_depth
2025-03-11 19:54:34 -05:00
Hugo Locurcio
5472936b69
Disable debug draw modes in the 3D editor according to current rendering method
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- Add tooltips to some debug draw modes, including when it's unsupported
due to the current rendering method in use.
- Improve documentation related to debug draw modes.
2025-03-12 00:10:24 +01:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
David Snopek
a285d1aa98
texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice
2025-02-25 14:20:33 -06:00
Allen Pestaluky
9d9cf99f9c
Update tonemapping docs.
2025-02-13 14:23:37 -05:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com >
2025-02-04 08:02:44 +02:00
FireCatMagic
4dbf905a2e
Expose RenderingServer::environment_set_fog_depth
2025-01-21 18:24:54 -05:00
MaidOpi
4a8f63cf84
Correct visibility_notifier_create's documentation.
2025-01-15 03:44:09 +08:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
Qbieshay
4e52ba63af
Added documentation to particles_request_process_time
2025-01-13 22:49:55 +01:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2025-01-13 14:51:51 -06:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
Rémi Verschelde
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
Rémi Verschelde
7ccc00d787
Merge pull request #99242 from RedMser/fix-todos-in-classref
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Fix TODO comments in class reference
2025-01-03 00:48:04 +01:00
ze2j
97b093617d
Follow-up of ArrayMesh::surface_remove addition
2024-12-20 10:53:43 +01:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
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Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
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Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00