1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-30 16:26:50 +00:00
Commit Graph

34301 Commits

Author SHA1 Message Date
Yuri Roubinsky
ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Jonah Stich
f6b14238c7 Fixed minor typo, gui_hid -> gui_hide. 2020-09-08 18:08:21 -07:00
Aaron Franke
d0a1399a1b Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
TwistedTwigleg
a622649876 Changes to SkeletonIK:
* Removed the pointers to PhysicalBone in the code, as they were unused.
* Forward ported the SkeletonIK bone scaling fix I made from Godot 3.2 to Godot 4.0.
* Fixed issue where the root bone in the IK chain would not rotate correctly.
  * The issue turned out to be the update_chain function being called in solve. This would override the root bone transform incorrectly and that would cause it not to rotate after just a single solve. Removing the update_chain function fixes the issue and based on my testing there are no adverse effects.
  * While the old fix on this PR (prior to a force push) required a hack fix, this new fix does not!
* Removed the update_chain function. This change doesn't appear to have any adverse effects in any of the projects I tested (including with animations, Skeleton3D or otherwise, from AnimationPlayer nodes!)
* Fixed issue where the scale of the Skeleton node would change the position of the target, causing it not to work with skeletons that have a global scale of anything but 1.
2020-09-08 17:50:36 -04:00
Michael Alexsander
2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Rémi Verschelde
2410016638 Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8 Merge pull request #41888 from neikeq/sln-bom
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde
950c5567f7 Merge pull request #41886 from neikeq/issue-40001
C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry
1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563 C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde
9d209bfc3d Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@EricEzaM

Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde
9568bcf166 i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.

(cherry picked from commit c5f6d2097b)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
d425cf58e4 Merge pull request #41879 from madmiraal/fix-40505
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Thakee Nathees
279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
1e1a9be93e Merge pull request #41880 from Yetizone/update_header_guard
mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone
701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
Rémi Verschelde
af00bb998e Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde
5cc8da9f18 Merge pull request #41876 from madmiraal/fix-40947
Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal
9149fb760c Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal
79802b31a9 Check if old mouse column is still available. 2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3 Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
280496a2c3 Fix TURN server example in WebRTC documentation
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
PouleyKetchoupp
5c63dec36e Fix LineEdit not consuming enter events
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.

Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f)
2020-09-08 10:22:37 +02:00
Rémi Verschelde
5c879e6d7d Merge pull request #41854 from Faless/mbedtls/2.16.8
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 20:20:24 +02:00
Yuri Roubinsky
bd27ea7574 Merge pull request #41856 from Chaosus/vs_particles_restart
Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:35:37 +03:00
Yuri Roubinsky
e50b2e58b2 Added active boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
Rémi Verschelde
3c42d5789f Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Fabio Alessandrelli
8eb295cc54 Merge pull request #39100 from Wavesonics/pool-byte-array-fix
Fixed PackedByteArray GDScript functions
2020-09-07 16:59:26 +02:00
Fabio Alessandrelli
a905764e3d Update mbedTLS to version 2.16.8 (+ patch). 2020-09-07 15:47:38 +02:00
Juan Linietsky
82efb06aaa Merge pull request #41840 from Chaosus/vs_particles
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d Merge pull request #41510 from SkyLucilfer/TranslatorComment
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Rémi Verschelde
8f9ab618ae Merge pull request #41846 from EricEzaM/PR/fix-expand-collapse-filesystem-dock
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 14:26:03 +02:00
Eric M
54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Rémi Verschelde
bc23899fb4 Merge pull request #41845 from madmiraal/clarify-comparison
Clarify comparison when enabling or disabling canvas_item copy_back_buffer buffer.
2020-09-07 13:20:35 +02:00
Rémi Verschelde
b4a831b42e Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Rémi Verschelde
365dbde25d Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
2020-09-07 12:31:38 +02:00
Marcel Admiraal
08bedf68ff Clarify comparison precedence when enabling or disabling back buffer. 2020-09-07 11:00:00 +01:00
Yuri Roubinsky
e2aca7e047 Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
Marcel Admiraal
f515e72348 Use != 0 instead of > 0 when checking bit mask. 2020-09-07 10:36:22 +01:00
Rémi Verschelde
753b2bd010 Merge pull request #41767 from lolleko/patch-1
Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
Rémi Verschelde
53d83c4575 Merge pull request #41781 from AnilBK/fix-typo
Fixed Some typos.
2020-09-07 08:31:51 +02:00
Rémi Verschelde
79bbd8e572 Merge pull request #41832 from Calinou/doc-gridcontainer-child-type
Clarify the required child node type in the GridContainer documentation
2020-09-07 08:15:59 +02:00
Meriipu
44657db3e2 If the mouse is held on notification_wm_mouse_exit, do not drop focus
This fixes a bug where users of the scrollbar had to be very careful
not to move the mouse outside the viewport, otherwise the scrollbar
would drop its drag-action and stop scrolling until clicked again.

The existing behaviour had the side-effect of also dropping the
cosmetic highlighting of the scrollbar (in addition to the dragging),
for the specific case where the mouse was move outside the window.
The previous behaviour did nothing to remove the highlight if the
mouse was released (but not moved) inside the viewport.

This separate issue with the lingering highlight of the scrollbar
(until a mouse-movement action is performed inside the viewport) is
fixed in an immediate followup to this commit.

Closes bug #39634
2020-09-07 04:11:27 +02:00
Hugo Locurcio
40b5331d79 Clarify the required child node type in the GridContainer documentation
This closes #41822.
2020-09-07 01:41:08 +02:00
Pedro J. Estébanez
f76a13dea0 Avoid warning about harmless unfulfilled yields 2020-09-06 22:30:46 +02:00
Haz
3f5413693c Fix tilemap tiles on horizontal/vertical flips 2020-09-06 16:00:36 -04:00
Rémi Verschelde
c39224a90d Merge pull request #41813 from madmiraal/add-missing-header-guards
Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal
5a376cb061 Fix header guards in modules:
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
  webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00