Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e
Refactored input, goes all via windows now.
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Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
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Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7
Effective DisplayServer separation, rename X11 -> LinuxBSD
2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
Rémi Verschelde
3d2dd79ecd
SCons: Drop support for Python 2
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We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Tom Evans
8dc8833782
Mark assert lines as safe in gdscript
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Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
2020-03-25 08:42:04 -05:00
Rémi Verschelde
cfd84625f0
Move DocData and Collada out of their subfolders
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Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.
Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde
cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
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Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami
2ecf928ae3
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Thakee Nathees
d2664a0ff1
autocomplete for load() function implemented
2020-03-22 22:21:34 +05:30
Rémi Verschelde
7acdf74a6a
Merge pull request #37210 from van800/fix-36995
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Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
Aaron Franke
7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Ivan.Shakhov
05946be2f1
Fix warning: Property not found: mono/editor/editor_path_optional ( #36995 )
2020-03-21 15:33:14 +01:00
Marcel Admiraal
9bd305bfe2
Fix CSG vertex normal calculation.
2020-03-19 11:13:35 +00:00
Rémi Verschelde
194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
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Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Roldán Etcheverry
97efd33ada
Merge pull request #37145 from neikeq/issue-37128
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C#: Fix uses of old Configuration names
2020-03-18 15:36:12 +01:00
Rémi Verschelde
4663625d11
Merge pull request #37112 from Xrayez/mono-generate-help
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Generate command line help text for the `mono` module
2020-03-18 15:32:08 +01:00
Ignacio Etcheverry
40f8de4c1e
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 15:06:41 +01:00
Ignacio Etcheverry
66c0b7ce98
C#: Fix uses of old Configuration names
2020-03-18 14:50:49 +01:00
Rémi Verschelde
70e12d8615
Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code
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opus/vorbis: Remove dead code not used since 3.0
2020-03-18 14:42:13 +01:00
Ignacio Roldán Etcheverry
f62fc10bb6
Merge pull request #37131 from van800/master
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fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 14:25:02 +01:00
Rémi Verschelde
7f6b62cef0
opus/vorbis: Remove dead code not used since 3.0
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Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496 ).
We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.
Fixes #7496 .
2020-03-18 12:41:21 +01:00
Ivan.Shakhov
dc16b8742a
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 09:23:29 +01:00
Ignacio Roldán Etcheverry
ed298f5982
Merge pull request #36756 from aaronfranke/mono-vec2i3i
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[Mono] Add Vector2i and Vector3i
2020-03-18 02:23:03 +01:00
Aaron Franke
9b322d46d3
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
2020-03-17 18:03:28 -04:00
Aaron Franke
22ba912d90
[Mono] Add Vector2i, Vector3i, and Rect2i
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These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17 18:03:28 -04:00
Ignacio Etcheverry
0b814ea78d
Mono/C#: Optimize the way we store GC handles for scripts
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Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
2020-03-17 21:51:05 +01:00
Ignacio Etcheverry
6a85cdf640
Fix C# bindings after recent breaking changes
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Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.
Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.
Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
Andrii Doroshenko (Xrayez)
94b6c1363c
Generate command line help text for mono module
2020-03-17 17:26:09 +02:00
Rémi Verschelde
cb282c6ef0
Style: Set clang-format Standard to Cpp11
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For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
simpuid
2584eb9c69
Changed default for p_validate_certs to true.
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Fixes #37084
2020-03-17 02:18:57 +05:30
Thakee Nathees
f6cee4a121
python like string escape implemented
2020-03-15 05:37:15 +05:30
Ignacio Roldán Etcheverry
ce3c319429
Merge pull request #36865 from van800/sol-conf2
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Rename solution configurations (Debug and Release) and put Tools first
2020-03-14 19:38:53 +01:00
Ignacio Etcheverry
1b634785b5
C#: Replace uses of old Configuration and update old csprojs
2020-03-14 19:01:29 +01:00
Rémi Verschelde
5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
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Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Rémi Verschelde
e147be6031
Merge pull request #36723 from AndreaCatania/fix-rset
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Fixed rset method for gdscript and visual script
2020-03-13 10:18:56 +01:00
luz.paz
7bf6e5f773
Fix various typos
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Found via `codespell`
2020-03-11 13:59:18 -04:00
Ivan Shakhov
ce01b83c4a
reorder solution configurations + migration
2020-03-11 17:22:12 +01:00
Fabio Alessandrelli
87d50da9fc
Fix basis_universal to not include tool main file.
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Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde
05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
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Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Rémi Verschelde
cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
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GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
Rémi Verschelde
57ab10ccf3
Merge pull request #36767 from ThakeeNathees/class-pass-fix
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fix: Classes can't have pass
2020-03-10 13:08:27 +01:00
Rémi Verschelde
95c9345b63
Merge pull request #36859 from ThakeeNathees/logic-error-for-loop-range-parsing
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Fix: logic error in gdscript_parser.cpp for-loop-range
2020-03-10 13:08:01 +01:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
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ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Pierre Caye
f30f3f3deb
change an exclamation mark to a dot
2020-03-09 14:44:12 +01:00
Rémi Verschelde
d9524d8890
Merge pull request #36912 from Xrayez/resurrect-module-icons
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Fix missing module editor icons
2020-03-09 12:15:44 +01:00
Andrii Doroshenko (Xrayez)
3acebdeecd
Fix missing module editor icons
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Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.
See godotengine/godot#36513 .
2020-03-08 19:32:25 +02:00
lupoDharkael
d63bf6dea5
Complete NavigationMeshInstance rename
2020-03-08 17:33:34 +01:00