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Commit Graph

113 Commits

Author SHA1 Message Date
smix8
f2197a1013 Expose TriangleMesh api functions wrapped for scripting
Adds script wrapped TriangleMesh api functions to create and query the triangle BVH tree.
2025-04-02 09:52:35 +02:00
Aaron Franke
c1acc839a8 Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Thaddeus Crews
ea62170dac Core: Add constexpr constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
3d816853e5 Merge pull request #100209 from Flarkk/simplify_fix_projection
Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Florent Guiocheau
1d416fc2ba Simplify and fix Projection's getter functions 2025-03-06 16:48:01 +01:00
Pāvels Nadtočajevs
b50d9742c2 Fix is_valid_float, Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation. 2025-02-05 18:39:40 +02:00
bruvzg
3be46a69c4 Fix uppercase B and X parsing in the integer literals. 2025-02-05 16:02:06 +02:00
Adam
d56cbd374b Fix Basis::get_euler incorrectly simplifying rotations in some cases. 2025-01-29 16:13:29 -06:00
Silc Lizard (Tokage) Renew
27e23280c5 Fix Quaternion arc constructor to check dot & Add test for same vec3s 2025-01-20 18:16:53 +09:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Silc Lizard (Tokage) Renew
d0c421976c Fix looking at with 180 degree arc
Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com>
2025-01-02 15:47:01 +09:00
clayjohn
46ce499b6f Increase precision in linear_to_srgb and srgb_to_linear
This avoids the situation where white stops being white after conversion. While maintaining as much floating point ops as possible
2024-12-20 10:49:43 -07:00
Florent Guiocheau
f1f47c3a53 Add tests for Projection 2024-11-27 11:09:10 +01:00
Rémi Verschelde
23fc8e22a3 Merge pull request #95303 from EIREXE/inverted_composer
Fix `Projection::invert` for orthographic projection
2024-11-20 17:03:03 +01:00
Álex Román
02b2efc668 Fix Projection::invert on orthogonal projections and others.
Fixes #68878, specially when using orthographic projection.

Also adds some tests.
2024-11-18 16:13:04 +01:00
kobewi
5c0f2414cd Always add decimal when printing float 2024-10-23 15:00:21 +02:00
Rémi Verschelde
d1caac5e75 Merge pull request #93856 from timothyqiu/expression-period
Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Aaron Franke
7db24a9ad5 Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
A Thousand Ships
ea2e6be0a6 [Tests] Fix some invalid error messages
These used `utf8().get_data()` when they should be passed as `String`
2024-07-10 15:57:52 +02:00
Haoyu Qiu
ee9cea521d Fix parsing of 4. in Expression 2024-07-02 20:53:52 +08:00
A Thousand Ships
17929a3443 [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
Rémi Verschelde
972181d701 Merge pull request #90506 from Calinou/test-transform2d-add-more-tests
Add more unit tests for Transform2D
2024-05-29 22:13:35 +02:00
lawnjelly
b35264ad95 Fix AABB Ray intersection - return inside
* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.

Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Rémi Verschelde
7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Joel Kuntz
26feefa91c Add notes for remap's return when istart and istop are the same
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-05-07 19:37:29 -03:00
Ricardo Buring
8a28f816d0 Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
Rémi Verschelde
0f7452fedd Merge pull request #61013 from Calinou/test-add-transform3d
Add rotation unit tests for Transform3D
2024-04-19 16:26:31 +02:00
Alex Billedeaux
f421d20280 Add closest_points_between_segments() basis path tests for Geometry2D 2024-04-10 23:49:23 +02:00
titus125
ca3ff2b89e Add more unit tests for Transform2D 2024-04-10 23:17:15 +02:00
Hugo Locurcio
4e6de25540 Add rotation unit tests for Transform3D
Co-authored-by: Alexander Pruss <alex.pruss@gmail.com>
2024-04-10 22:27:14 +02:00
nazarii
b8caf9b224 Add unit test for Vector2 plane_project 2024-04-05 21:57:01 +03:00
Aaron Franke
158fcf107c Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
A Thousand Ships
b4191bf8f6 [Core] Fix AABB.encloses failing on shared upper bound
This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
Rémi Verschelde
22e880ad20 Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
EddieBreeg
8747c67d9e Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Aaron Franke
7ee273723d Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
Jakub Marcowski
cb954c6bab Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
etti
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Rémi Verschelde
3ec673085b Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Aaron Franke
bcfb2c0089 Simplify Geometry3D tests 2023-09-25 01:54:22 -05:00
Aaron Franke
56806ffeed Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
AcatXIo
7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Jcrespo
528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Rémi Verschelde
863bcd3e2b Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
fd4a06c515 Merge pull request #76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
2023-05-11 13:33:37 +02:00
lawnjelly
50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn
f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00