Haoyu Qiu
6f35915622
Allow Control to show custom tooltip when tooltip text is empty
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
2024-10-08 15:46:26 +08:00
bruvzg
7ed90a4f07
[RTL] Add support for vertical alignment.
2024-10-08 09:58:54 +03:00
Anish Mishra
2323042e7b
Refresh Filesystem Dock after android build template is created
2024-10-08 06:30:44 +05:30
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Juan Pablo Arce
c41601fa9c
Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-07 16:27:42 -03:00
manik2607
16fba6b0ff
Add missing descriptions to PhysicalBone3D class
2024-10-08 00:17:54 +05:30
Mounir Tohami
5862da6f90
Fix EditorSpinSlider grapper TextureRect doesn't follow parent when scrolling.
2024-10-07 18:34:39 +00:00
K. S. Ernest (iFire) Lee
4113529535
Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-07 10:19:43 -07:00
Clay John
e7c39efdb1
Merge pull request #97309 from kroketio/metal-expose-device-handle
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Metal: expose MTLDevice
2024-10-07 11:00:53 -06:00
Mounir Tohami
3db9bdf8d8
Fix Button minimum size when disabled is toggled.
2024-10-07 15:21:24 +00:00
ev13bird
ac77c95ee1
Add icon for Inspector dock context menu Show in FileSystem item
2024-10-08 02:09:53 +11:00
Alex Darby
cd269b825f
Make File Dialog case insensitive
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Change FileDialog and EditorFileDialog to use case insensitive string
comparisons when saving files to avoid duplicate file extensions.
2024-10-07 15:07:36 +01:00
Juan
db25c8fce1
Exposed path properties save UID if referencing a resource
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Currently, if a user or some resource exposes a path in a script,
if this references a resource path it will be saved as a full path.
This will make refactoring not work if the resource pointed towards
changes location or is renamed.
This change makes it so an uid:// path is saved internally in case
a path to a resource has been selected, effectively making it refactor proof.
2024-10-07 15:33:37 +02:00
Haoyu Qiu
422aee7f32
Fix CheckButton mirrored icon in editor theme
2024-10-07 21:03:14 +08:00
passivestar
3345f90bf3
Fix plugin creation dialog script name tooltip
2024-10-07 15:49:33 +04:00
Gergely Kis
257633c354
Make TranslationServer singleton variable inline.
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This change avoids the problem known as 'Static Initialization Order Fiasco' (SIOF).
See the following PR for more explanation: https://github.com/godotengine/godot/pull/94683
Co-authored-by: Gabor Koncz <gabor.koncz@migeran.com >
2024-10-07 13:47:42 +02:00
squidgyberries
2bd7d8e7e4
Clarify SIMPLEX and SIMPLEX_SMOOTH types
2024-10-07 19:41:18 +08:00
Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
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When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +02:00
Thomas ten Cate
7df2804a30
Clarify that fog_aerial_perspective does not actually use sky color
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See #97803 .
2024-10-07 09:09:09 +02:00
Hugo Locurcio
f8cc67e175
Document non-resource file handling in FileAccess and ResourceLoader
2024-10-07 01:53:49 +02:00
bruvzg
41a1a7f94b
Reshape and update button on oversampling change.
2024-10-06 22:53:34 +03:00
Haoyu Qiu
a328952fc1
Fix PopupMenu.id_focused signal using index as ID
2024-10-07 00:19:16 +08:00
Gamemap
84b15a2ea4
ItemList - Fix right padding missing
2024-10-06 17:34:33 +02:00
Haoyu Qiu
ecb56fca26
Make EditorFileDialog's Recent and Fav list show full path in tooltip
2024-10-06 21:32:31 +08:00
BlueCube3310
a60195e23d
Fix decompressing textures with dimensions that are not multiples of 4
2024-10-06 11:13:39 +02:00
Yevhen Babiichuk (DustDFG)
7aacdaa071
Build System: Extract validate_arch helper function
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-10-06 07:50:49 +03:00
Haoyu Qiu
33d9b40386
Fix "No loader found" error after editing PO file
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PO files used to be loaded as simple `Translation` resources. We later
added a dedicated `TranslationPO` resource for it. But the loader still
thinks it can only handle `Translation` resources, so it refuses to load
the updated `TranslationPO` resource.
2024-10-06 12:22:20 +08:00
Anish Mishra
8f9ed35f8b
Fix ColorPicker virtual keyboard popup on mobile
2024-10-05 19:03:29 +05:30
Haoyu Qiu
8086894a8e
Create .editorconfig file only on project creation
2024-10-05 14:32:55 +08:00
Kenton M
c72cf350ac
fix typo on PackedVector2Array docs
2024-10-04 19:08:23 -07:00
BlueCube3310
77dab88ef0
Fix 3D HDR texture import with lossless compression
2024-10-04 23:38:39 +02:00
Robert Yevdokimov
fb768a7118
Use collision detection ray to reposition an object already in the scene
2024-10-04 17:13:46 -04:00
kobewi
b9d25580ce
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
kobewi
7f7f9b2513
Optimize FileSystem Dock filtering
2024-10-04 22:56:59 +02:00
Rémi Verschelde
db66bd35af
Merge pull request #97820 from passivestar/quick-open-bg
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Fix quick open background panel style
2024-10-04 22:44:00 +02:00
Rémi Verschelde
aaffffcd43
Merge pull request #97817 from bruvzg/prop_warn_remove
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Partially revert #96780 , remove warnings from project/editor settings `_get`.
2024-10-04 22:43:56 +02:00
Rémi Verschelde
41c55f07c7
Merge pull request #97811 from DarioSamo/2d-msaa-fix
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Configure MSAA properly in canvas renderer's pipelines.
2024-10-04 22:43:53 +02:00
Rémi Verschelde
f6dbc04bd1
Merge pull request #97809 from Geometror/fix-ge-conn-layer-warning
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[GraphEdit] Only print warning for connection layer deletion when justified
2024-10-04 22:43:49 +02:00
Rémi Verschelde
b0d512636c
Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments
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Replace comments with printed warning for Metal on x86_64
2024-10-04 22:43:46 +02:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
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Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +02:00
Rémi Verschelde
e5688f51cb
Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
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Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +02:00
Rémi Verschelde
9108c6261b
Merge pull request #97291 from KoBeWi/visible_in_tree_was_a_billion_dollar_mistake
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Fix ScrollContainer configuration warnings
2024-10-04 22:43:33 +02:00
Rémi Verschelde
14eee2b930
Merge pull request #97240 from KoBeWi/wrong_number
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Print error on invalid `call_group()` calls
2024-10-04 22:43:30 +02:00
Rémi Verschelde
0c3ff561d7
Merge pull request #96615 from KoBeWi/run_as_administrator
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Globally remember advanced toggle in project settings
2024-10-04 22:43:25 +02:00
Rémi Verschelde
c36c153c2b
Merge pull request #96379 from KoBeWi/wind_of_resource_changes
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Add `_resource_changed()` helper method to EditorResourcePicker
2024-10-04 22:43:21 +02:00
Rémi Verschelde
19081a850d
Merge pull request #95889 from KoBeWi/tree_growing_sideways
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Allow horizontal scrolling in Tree using Shift
2024-10-04 22:43:17 +02:00
Rémi Verschelde
0d1873da9c
Merge pull request #95544 from KoBeWi/clean_code™
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Misc code cleanup in EditorFileDialog
2024-10-04 22:43:13 +02:00
Rémi Verschelde
b08a3d8978
Merge pull request #95149 from KoBeWi/inspector_mains
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Don't fold resources when child of main inspector exits
2024-10-04 22:43:08 +02:00
Rémi Verschelde
fe31ede42d
Merge pull request #95034 from KoBeWi/take_a_problem_and_make_it_worse._solved
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Close expanded tile editor when inspector updates
2024-10-04 22:43:02 +02:00
Rémi Verschelde
aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
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Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +02:00