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Commit Graph

72295 Commits

Author SHA1 Message Date
jsjtxietian
eab49cf256 Fix obj's name set in wrong order when importing 2024-07-31 14:50:02 +08:00
Hilderin
20f4d26510 Fix editor settings still displayed when replaced 2024-07-30 17:35:26 -04:00
Hilderin
2dc9cf50c5 Fix no validation on Blender path on importation 2024-07-30 17:30:11 -04:00
Adam Scott
1776258b1c Add missing null check before disconnecting source 2024-07-30 15:00:58 -04:00
Raul Santos
7a20ba9b63 Mark underscored properties as internal
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.

- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Raul Santos
f3841d644e C#: Generate signal delegates with typed arrays
Signals with typed arrays were generating C# delegates with untyped arrays.
2024-07-30 18:39:03 +02:00
Alvin Wong
de4ba295f5 Optimize ANGLE on D3D11 to remove an extra blit
Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE
to skip an extra blit from an intermediate buffer to the D3D11 swap
chain back buffer for inverting the Y axis due to the difference in
coordinate systems. Instead we do our inverting in RasterizerGLES3.
2024-07-31 00:35:52 +08:00
Pierce Brooks
e3482a9336 Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
Aleksey Vasenev
2ff6594928 Fix use condition_variable after free 2024-07-30 13:59:20 +03:00
Rémi Verschelde
3e0c10d393 Merge pull request #94943 from bruvzg/arm64_gl_switch
[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 12:29:13 +02:00
Rémi Verschelde
862d881843 Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
Fix crash that occurs on termination of the Godot engine on Android
2024-07-30 12:29:10 +02:00
Rémi Verschelde
fbcde49cb6 Merge pull request #94903 from bruvzg/astc_angle
Enable ASTC encoder build when building with ANGLE.
2024-07-30 12:29:07 +02:00
Rémi Verschelde
52f22902c7 Merge pull request #94902 from clayjohn/SHADER-hints
Restrict sampler hint validation to only screen texture hints
2024-07-30 12:29:04 +02:00
Rémi Verschelde
a92d7ed19f Merge pull request #94887 from m4gr3d/fix_generate_apk_for_dev_build
Automatically enable `doNotStrip` for dev builds
2024-07-30 12:29:01 +02:00
Rémi Verschelde
8fd99580d5 Merge pull request #94869 from AThousandShips/web_volume_fix
[Web] Gracefully handle non-finite audio volumes
2024-07-30 12:28:58 +02:00
Rémi Verschelde
5271a39279 Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
[GraphEdit] Correctly disconnect signal to `connection_layer`
2024-07-30 12:28:55 +02:00
Rémi Verschelde
db79f52736 Merge pull request #94729 from Chaosus/vs_fix_param_set
Fix incorrect passing of parameter to visual shader preview
2024-07-30 12:28:51 +02:00
Rémi Verschelde
72315d5aae Merge pull request #88386 from skyace65/BoneStroke
Fix Skeleton3D insert key tooltips
2024-07-30 12:28:48 +02:00
skyace65
cffc5cacbc Fix Skeleton 3D insert key tooltips 2024-07-30 12:24:07 +02:00
bruvzg
fdeea4ac33 Enable ASTC encoder build when building with ANGLE. 2024-07-30 12:28:04 +03:00
bruvzg
ad0ab2f396 [Windows] Improve OpenGL/ANGLE switching on ARM64. 2024-07-30 10:11:58 +03:00
Miley Hollenberg
1c31e30359 Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
jsjtxietian
5e4dafb0d9 Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos 2024-07-30 10:57:28 +08:00
kobewi
385284311a Use legacy color picking in single window mode 2024-07-29 23:44:01 +02:00
Fredia Huya-Kouadio
30d63e8ab9 Fix the crash that occurs on termination of the Godot engine on Android 2024-07-29 09:20:50 -07:00
Pedro J. Estébanez
5640e8adc9 ResourceLoader: Let resource setup late steps invoke loading in turn 2024-07-29 18:13:37 +02:00
Fredia Huya-Kouadio
c1acddfeb4 Fix the generate_apk logic when dev_build or debug_symbols are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
A Thousand Ships
61c4ce272c [Web] Gracefully handle non-finite audio volumes 2024-07-29 15:48:06 +02:00
Rémi Verschelde
0e9caa2d9c Merge pull request #94894 from BastiaanOlij/fix_regression_84244
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 15:17:43 +02:00
Rémi Verschelde
6d46399bc9 Merge pull request #94879 from KoBeWi/color_conjuring_tricks
Document alternatives to some static Color methods
2024-07-29 15:17:40 +02:00
Rémi Verschelde
4f2d818680 Merge pull request #94875 from Chaosus/vs_fix_expanded_port_updating
Fix expanded output ports disconnection on updating in visual shader
2024-07-29 15:17:36 +02:00
Rémi Verschelde
46aff5ce10 Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
Fix TextEdit placeholder fit content height
2024-07-29 15:17:32 +02:00
Rémi Verschelde
5793d79ec5 Merge pull request #94832 from alvinhochun/workerthreadpool-uaf
Fix use-after-free in WorkerThreadPool
2024-07-29 15:17:29 +02:00
Rémi Verschelde
9a8f18b9bf Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
f9474f0925 Merge pull request #93764 from patwork/fix-aspect-div-by-zero
Fix division by zero in aspect ratio calculation
2024-07-29 15:17:22 +02:00
Rémi Verschelde
107fed8580 Merge pull request #93411 from raging-loon/issue-93235-fix
Fix `browse_dialog` in Blender scene importer to accept files
2024-07-29 15:17:14 +02:00
Alvin Wong
c9f4436073 Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
Yahkub-R
b89aee45d7 Fix for folding "Editable Children" nodes in Scene tree not being saved 2024-07-29 08:12:34 -04:00
raging-loon
344ff6fe83 Fix browse_dialog in Blender scene importer to accept files
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 11:38:24 +02:00
bruvzg
cbcc8fab73 [GenericTilePolygonEditor] Add support for Pan and Magnify gestures. 2024-07-29 11:41:15 +03:00
Yuri Rubinsky
e41048e16e Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
clayjohn
a2f2699208 Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
jsjtxietian
e6c45fbe5d Fix uniform subgroup in shader will carry out to next group 2024-07-29 11:07:09 +08:00
Bastiaan Olij
1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
kobewi
2470eedd61 Call restart_editor() in RUN_PROJECT_MANAGER 2024-07-28 20:31:36 +02:00
Rémi Verschelde
88d9325065 Merge pull request #94859 from TokageItLab/unstorage-node-time-info
Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Rémi Verschelde
7aba10b170 Merge pull request #94858 from TokageItLab/early-break-loop-at-end
Determine `break_loop_at_end` 1 frame earlier using prediction by delta
2024-07-28 17:47:09 +02:00
Rémi Verschelde
c15242b12f Merge pull request #94850 from nanodeath/patch-1
Fix doc on Vector2.cs's `/` operator
2024-07-28 17:47:05 +02:00
Rémi Verschelde
c2bf146fb6 Merge pull request #94842 from edassis/master
Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +02:00
Rémi Verschelde
65e046159b Merge pull request #94836 from bruvzg/win7_angle
[Windows] Remove libSynchronization
2024-07-28 17:46:59 +02:00