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Commit Graph

10770 Commits

Author SHA1 Message Date
Hugo Locurcio
d1af005fed Document CanvasItem.draw_dashed_line()'s dash and align parameters 2025-02-11 15:15:46 +01:00
kobewi
d29a7450fa Drop preload Resources as UID 2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62 [AudioStreamGenerator] Add mixing rate presets, update docs. 2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
Pāvels Nadtočajevs
912b52a6a5 Expose OVERRUN_ENFORCE_ELLIPSIS flag to the controls. 2025-02-10 08:41:31 +02:00
Danil Alexeev
ead16435bf Script Editor: Add option to disable documentation tooltips 2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c Merge pull request #102472 from bruvzg/ime_hl
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Tim Krief
8367e6243c Use float instead of integers for durations 2025-02-07 11:02:12 +01:00
Pāvels Nadtočajevs
7da0767f35 [TextEdit] Update syntax highlighting when IME composition string is updated. 2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626 Fix PackedStringArray.to_byte_array() to return UTF-8 encoded data instead of pointers. 2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24 Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460 Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0 Merge pull request #100913 from larspet/tooltip-hover-oob
Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4 Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652 Mention visibility layers and inheritance in Node3D.is_visible_in_tree() docs 2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3 Merge pull request #102342 from bruvzg/no_font_set
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
A Thousand Ships
46b6acdabb [Core] Expose Packed*Array::erase 2025-02-03 19:25:09 +01:00
Thaddeus Crews
654b5993e2 Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091 Implement get_length() for pipes. 2025-02-03 16:50:00 +02:00
Thaddeus Crews
03385f9e34 Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Robert Yevdokimov
5878b880ae Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode 2025-02-03 16:57:30 +04:00
Pāvels Nadtočajevs
50740c4e91 Make CharFXTransform.font property read only, add some extra documentation notes. 2025-02-02 23:08:35 +02:00
Thaddeus Crews
4f827e6190 Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
kobewi
0b397d979d Add editor setting for FPS mode and compat 2025-01-30 14:01:48 +01:00
Thaddeus Crews
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6 Changed if false to if true "Emoji and Symbols" menu is enabled. 2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Kayne Ruse
a3728cb387 Specified max_slides must be greater than zero 2025-01-28 17:40:39 +11:00
Hugo Locurcio
daa6198925 Add built-in GUI to display license notices
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.

The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
kobewi
9226424401 Fix inspector jumping when gaining focus 2025-01-27 17:41:18 +01:00
Thaddeus Crews
583b6aef9c Merge pull request #101818 from Yelloween10/update-subviewport-doc
Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews
4129a09a5c Merge pull request #102080 from bruvzg/fd_open_any
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews
7ce0828c5b Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs
adceb32177 Fix FILE_MODE_OPEN_ANY file dialog not selecting folders. 2025-01-27 10:43:11 +02:00
Muller-Castro
3d8301445d Change from blender directory to blender exec
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
ProgrammerOnCoffee
0e7de3a1d9 Fix incorrect CPUParticles2D documentation
Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews
a7363946b2 Merge pull request #101911 from rburing/fti_2d_particles_on_target
`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Mark DiBarry
7f24c8453a Remove Parallax2D's experimental flag 2025-01-24 08:28:20 -05:00
Ricardo Buring
56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Thaddeus Crews
d4dafee53c Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563 Make EditorSpinSlider display a slider for floats with a step of 1.0
Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.

However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg
8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
FireCatMagic
4dbf905a2e Expose RenderingServer::environment_set_fog_depth 2025-01-21 18:24:54 -05:00
Thaddeus Crews
9a2ab8514e Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00