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Commit Graph

29068 Commits

Author SHA1 Message Date
Anish Bhobe
4839b17f93 Added GLES2 RenderStorage Info calculations.
Proper counting code has been added to update info struct.

Extra: Added the render_info_capture calculations.
Fixes: #27273
2019-03-25 23:08:23 +05:30
Hugo Locurcio
cca1fab1c4 Use the "warning" color for the "restart required" label
This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Thomas Herzog
81292665d5 Merge pull request #27320 from karroffel/gdnative-terminate-error-print
[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Anish
8ee31ace34 Prevents crash on loading unrecognized resources.
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.

Fixes: #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1 Fixed unfinished max_lines handling for crash avoidance. 2019-03-24 19:17:02 +01:00
follower
bab27547d3 Typo fix: "the function exists" -> "the function exits"
As far as I can tell, the intended word here is "exits" rather than "exists" but it's not 100% clear.

I'm assuming the intention is to express something along the lines of "An index has failed if m_index >=m_size; [if this happens then] the function exits."
2019-03-25 04:02:04 +13:00
Ignacio Roldán Etcheverry
e453934824 Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Siddharth
13ead635d9 Merge branch 'master' of https://github.com/godotengine/godot into issue1 2019-03-23 20:09:08 +05:30
Siddharth
2d995372d8 Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
Updated tile_set_editor_plugin.cpp And area.cpp

Updated with clang-format

Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
Tomasz Chabora
0e93714ff7 Better documentation for some move_and_slide parameters 2019-03-23 15:06:50 +01:00
qarmin
1b6e0d04f0 Show bones after creating 2019-03-22 19:14:54 +01:00
Vivatchai Kaveeta
f0562a5ef6 Fix import grayscale EXR
Fix #27299
2019-03-22 23:31:25 +07:00
thomas.herzog
5fff7f741a [GDNative] fix NativeScript leak in editor 2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed [GDNative] remove spam at editor unfocus when using NativeScript 2019-03-22 11:46:34 +01:00
lupoDharkael
6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
Pedro J. Estébanez
fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Ignacio Roldán Etcheverry
96abb695f2 Merge pull request #27270 from shartte/fix-generics-parsing
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Ignacio Roldán Etcheverry
b0fbefe9da Merge pull request #27271 from shartte/fix-msbuild-detection
Add support for new MSBuild directory naming introduced in VS 2019
2019-03-20 18:30:31 +01:00
Sebastian Hartte
7440295ad1 Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
Sebastian Hartte
34366bc27f Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
Allan Davis
bba5716899 Enable Mojave "dark mode" on the editor title bar
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00
Daeil Kim
24b7f08892 Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
piyushdagar
d86d7981cc Fixes Adding animation to AnimatedSprite doesn't update inspector immediately 2019-03-20 09:08:39 +05:30
qarmin
8b391b9ab0 Fix inspector update after changing anchor via buttons 2019-03-19 18:37:28 +01:00
Chaosus
61b22beeae Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
ShyRed
dcd268e183 Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
toasteater
5f1b9a2313 Improved uniformity of RandomPCG::randf.
When generating single precision floats, Godot casts a uint32_t to float,
causing uniformity loss.

This new randf, inspired by T. R. Campbell's random_real, samples the output
of rand as the fraction part of an infinite binary number, with some tricks
to reduce ops and branching. This method provides "good enough" uniformity at
decent speed, for floats greater than 2^-64. Smaller numbers are floored to 0.
2019-03-19 18:14:58 +08:00
PouleyKetchoupp
cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Kanabenki
a1e7febbb3 Keep binds for connected signals when changing node type 2019-03-19 10:21:52 +01:00
Rémi Verschelde
a53645e726 Merge pull request #27205 from Kanabenki/set-friction-bounce-check
Add missing check for 2d physics bounce and friction setters
2019-03-18 23:28:42 -07:00
Rémi Verschelde
a90a8eb34b Merge pull request #27180 from Paulb23/script_editor_edit_line_0
Fix script editor attempting to set current line to -1 on script open
2019-03-18 23:26:07 -07:00
Marcelo Fernandez
ea0c398a19 Fix MIDI Note Off missing on some devices 2019-03-18 15:54:32 -03:00
Hugo Locurcio
fd7f253649 Add support for linking using LLD on X11
LLD is often faster than GNU ld and gold, resulting in a better
development experience.

This closes #15364.
2019-03-18 16:52:00 +01:00
Kanabenki
3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias
de04003d3f Offset items in PopupMenu when Icons and Checks are present 2019-03-18 10:10:19 -03:00
yakun.zhang
e25a50d690 add check for inherted nodes when instance 2019-03-18 19:40:36 +08:00
piyushdagar
d7387e8a68 Fixed CollisionObject signals do not trigger on Area 2019-03-18 13:56:40 +05:30
karroffel
197d642014 fix GDNative binding generation for object types 2019-03-17 21:31:26 +01:00
Vivatchai Kaveeta
32dd9c67c6 Fix order of transformation in GLTF import
From the gltf 2 spec, the order is R  * S. Previously we did S * R, which broke some mesh with non-uniform scale.

Fix #23356, Fix #14725
2019-03-18 03:08:46 +07:00
Paulb23
6f6d4a6c2e Fix script editor attempting to set current line to -1 on script open 2019-03-17 20:02:05 +00:00
Timo Schwarzer
7a0dfc04aa Allow whitespaces in warning-ignore comments 2019-03-17 18:42:59 +01:00
Guilherme Felipe
d35eae166c StateMachine: Fix sync mode 2019-03-17 10:12:27 -03:00
Bastiaan Olij
8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028 Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
Chaosus
5f137925dc Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
Will Nations
2d106eb715 Fix inherited icons for script classes 2019-03-17 00:04:15 -05:00