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Commit Graph

40 Commits

Author SHA1 Message Date
Gilles Roudière
4765bc883c Chunk tilemap physics 2025-02-11 16:28:58 +01:00
Thaddeus Crews
86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
smix8
0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek
696285f23a Use MethodInfo::get_compatibility_hash() to generate the hash for MethodBind::get_hash() and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Souchet Ferdinand
d92f5e5799 Add TileMapLayer._update_cells virtual callback called when the TileMapLayer's cells are updated
Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
Danni
3d132076b2 Add collision priority property to TileSet physics layers 2024-11-02 15:37:49 -04:00
Adam Scott
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Gilles Roudière
d75c5ec7ba Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
Rémi Verschelde
96cbcc30e2 Merge pull request #90945 from Scony/extract-navigation-defaults
Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Rémi Verschelde
6cb21a56fd Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Pawel Lampe
c3f1bfd5cb Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
kobewi
dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
Sora
998f5c682e Add occlusion enabled options to tile map layer 2024-07-22 12:13:39 +02:00
kobewi
92b0375785 Fix some TileMapLayer editing problems 2024-06-29 18:18:54 +02:00
Rémi Verschelde
d71c85ce5f Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Ricardo Buring
4c426b0be5 Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
Gilles Roudière
c283db2130 Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
kobewi
6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
cosparks
601edc7d3e Fix 2d sdf collision for TileMapLayer 2024-05-20 13:03:02 -07:00
kobewi
b758222761 Allow selecting TileMapLayers by clicking them 2024-05-16 15:47:23 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
A Thousand Ships
955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
kobewi
c7b6cf9f6d Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
A Thousand Ships
09edece17d [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
Gilles Roudière
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Gilles Roudière
787c784aca Remove almost all remaining dependencies of TileMapLayer on TileMap 2024-02-29 12:16:50 +01:00
A Thousand Ships
fe203d7003 Prevent threading problems in TileMap 2024-02-27 15:38:25 +01:00
Robert Yevdokimov
13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Gilles Roudière
33485e654e Fixes a memory leak with TileMap runtime updates 2024-02-21 13:18:21 +01:00
Rémi Verschelde
8b72165b5f Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Gilles Roudière
5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Eoin O'Neill
f50e6c80c7 Fix regression where tile-specific materials were ignored.
Regression stemmed from commit 48bed5050b

The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
Gilles Roudière
48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
kleonc
baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
kleonc
3c25274870 Fix TileMap quadrant canvas item position not being local 2024-01-08 14:20:16 +01:00
Gilles Roudière
6bc5b3f812 Move TileMapLayer to its own files 2024-01-05 11:58:21 +01:00