1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00
Commit Graph

10135 Commits

Author SHA1 Message Date
Hugo Locurcio
2651e88b05 Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Rémi Verschelde
94e962e27f Merge pull request #62151 from tdaven/tdaven/fix-62149
Add missing new function parameter to fix button presses.
2022-06-18 11:00:41 +02:00
Rémi Verschelde
0daa868ab4 Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Trevor Davenport
e3fc0fd118 Add missing new function parameter. 2022-06-17 10:13:10 -06:00
Rémi Verschelde
362f53ff02 Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
Stop game on reloading project - Fix #62088 issue
2022-06-17 08:08:20 +02:00
Rémi Verschelde
9f732dfe9b Merge pull request #62072 from fire-forge/project-manager-icons
Add icons to the Project Manager side buttons
2022-06-17 08:07:02 +02:00
FireForge
b7b6b38453 Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
cow-neaz
8935cf17cf Stop game on reloading project 2022-06-17 03:20:37 +03:00
Rémi Verschelde
d04e7a7506 i18n: Sync editor translations with Weblate
(cherry picked from commit 135c252a38)
2022-06-16 21:07:30 +02:00
Rémi Verschelde
1767507e69 Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277 Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde
ac9cfd0c2d Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name 2022-06-16 09:59:07 +02:00
Rémi Verschelde
4bbe7f0b98 Merge pull request #51950 from qarmin/bad_godot4_converter 2022-06-15 11:13:49 +02:00
Rémi Verschelde
0a46f73aff Merge pull request #62063 from fire-forge/inputevent-button 2022-06-15 11:06:36 +02:00
Rémi Verschelde
57867d8ae3 Merge pull request #62060 from fire-forge/h-offset 2022-06-15 10:24:11 +02:00
Rafał Mikrut
24f45bd533 Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge
f72c1ac2a3 Use new inspector button style in InputEvent editor 2022-06-15 01:44:16 -05:00
FireForge
4e469886e8 Allow folding in sub-inspectors in Array and Dictionary editors 2022-06-14 23:25:40 -05:00
Rémi Verschelde
f9f3db443e Merge pull request #61702 from fire-forge/tilemap-layers 2022-06-14 22:54:39 +02:00
FireForge
b8720500b0 Improve TileMap editor layer selection button 2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff Merge pull request #62009 from KoBeWi/rings_a_bell
Improve toaster buttons
2022-06-14 21:07:22 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0 Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
bruvzg
0d6de213b4 [macOS] Fix high-precision scrolling direction in the canvas editor zoom. 2022-06-14 10:52:58 +03:00
kobewi
54c9a481a0 Improve toaster buttons 2022-06-14 02:35:25 +02:00
Rémi Verschelde
4d14341244 Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
Hugo Locurcio
8f235bdbbe Add internationalization for Detect 3D texture import messages
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Rémi Verschelde
41986532c1 Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde
2f9a074fb4 Merge pull request #61972 from and-rad/confirm-insert
Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
Rémi Verschelde
136f84fc35 Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde
044b4fef54 Merge pull request #61936 from jgillich/vehicle-import
restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00
Fabio Alessandrelli
ac878ed9b8 Merge pull request #61736 from KoBeWi/final_form_of_the_fix
Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
Hugo Locurcio
c178cfef8e Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Andreas Raddau
9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde
91dd049aab Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde
79fd068a10 Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Hugo Locurcio
b55f1404ce Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
FireForge
d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich
e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
kobewi
ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Haoyu Qiu
f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Yuri Rubinsky
d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde
efcf0d88e4 Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde
4922fee09e Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde
ab2fd4a671 Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Yuri Rubinsky
e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00