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Commit Graph

35636 Commits

Author SHA1 Message Date
Rémi Verschelde
26a584179c Merge pull request #74794 from lawnjelly/gdscript_parser_hashtable
[3.x] Use hash table for GDScript parsing
2023-03-12 16:19:07 +01:00
Rémi Verschelde
16df3416fa Merge pull request #74777 from lawnjelly/textedit_lineinregion
[3.x] Fix TextEdit color_region_cache bug
2023-03-12 16:12:36 +01:00
lawnjelly
19f2006ec0 Use hash table for GDScript parsing
GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
2023-03-12 14:55:31 +00:00
Rémi Verschelde
1a4bcad16d Merge pull request #74782 from lawnjelly/gdscriptparser_linkedlist
[3.x] GDScriptParser - don't use index operator on linked list
2023-03-12 15:51:29 +01:00
lawnjelly
1730fab22a Consistent render ordering for CanvasLayers
Maintains scene tree ordering for CanvasLayers that share identical layer ID.
2023-03-12 05:00:13 +00:00
lawnjelly
ef914dac31 GDScriptParser - don't use index operator on linked list
Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster.
2023-03-11 17:05:12 +00:00
lawnjelly
57306bf0e3 Fix TextEdit color_region_cache bug
Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script.

This is now fixed, which should make the editor much faster with large scripts.
2023-03-11 16:18:29 +00:00
SysError99
4c6751d383 Improve tooltip for CanvasLayer.layer (3.x) 2023-03-11 19:13:54 +07:00
lawnjelly
1a4ef34d50 Merge pull request #74539 from Ansraer/3.x-fix-shadows
[3.x] Fix shadows when using 2 directional lights
2023-03-11 10:00:21 +00:00
lawnjelly
910ddd13c4 Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
lawnjelly
18d7d36b63 Eliminate collision checks between geometry in rendering BVH.
Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.

Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
2023-03-09 11:16:30 +00:00
Ansraer
0227fcc4cc fix shadows pass viewport calculation 2023-03-07 11:22:05 +01:00
Rémi Verschelde
8e7bb469b5 Merge pull request #74490 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 12th batch
2023-03-06 15:08:31 +01:00
smix8
608317213e Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.

(cherry picked from commit 73dc680fc1)
2023-03-06 13:48:18 +01:00
Chris Weber
914182ffe3 increased max touches to 32 for ios
(cherry picked from commit 54bd204377)
2023-03-06 13:48:18 +01:00
Julien Reichardt
669749fa39 Fix Standard Gamepad Mapping triggers
(cherry picked from commit 0cec4fcc65)
2023-03-06 13:48:17 +01:00
Ricardo Subtil
e814861950 Change message of unknown joypad property from error to warning
(cherry picked from commit e841f13cdc)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
bab7f1c0a6 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54

(cherry picked from commit 20d6a698c7)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
50c598e229 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45

(cherry picked from commit 99ae2d5212)
2023-03-06 13:48:17 +01:00
Julien Reichardt
2c18066231 Add PS3 controller guide button
(cherry picked from commit e926e1bb34)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
5faa423944 Math: Prevent division by zero in posmod
Fixes #43932.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
(cherry picked from commit f011d8ca9c)
2023-03-06 13:48:13 +01:00
Hugo Locurcio
a836b6bc88 Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.

(cherry picked from commit 64906bd1f7)
2023-03-06 13:05:17 +01:00
PrecisionRender
07b37b6b6c Fix Xbox Series controller duplicate input
(cherry picked from commit e9400867b3)
2023-03-06 13:02:51 +01:00
Juan Linietsky
16757a80a8 Fix AltGR getting stuck on Windows right alt-tab
Fixes #28511.

(cherry picked from commit e01452adb0)
2023-03-06 13:01:54 +01:00
Rémi Verschelde
8edd526c2c Merge pull request #73781 from BZ1234567890/issue-73305-b3x
[3.x] iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-03-06 12:51:57 +01:00
Rémi Verschelde
d2ac29abe3 Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Rémi Verschelde
f9b2429248 Merge pull request #74399 from necrashter/3.x-android-vk-height
[3.x] Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 12:38:27 +01:00
Rémi Verschelde
0cee4a85f5 Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Rémi Verschelde
e8c9b251ef Merge pull request #74196 from YeldhamDev/accent_backport
Backport a simpler version of the accent color for check icons
2023-03-06 12:37:41 +01:00
Rémi Verschelde
b810045a12 Merge pull request #74128 from RedworkDE/net-debug-crash-3x
[3.x] C#: Fix crash when errors occur before language initialization.
2023-03-06 12:37:19 +01:00
Rémi Verschelde
d627f4f80d Merge pull request #74085 from AThousandShips/tree_set_selected_3_x
[3.x] Backport Tree::set_selected
2023-03-06 12:36:56 +01:00
Rémi Verschelde
02f3b4328a Merge pull request #73851 from smix8/add_collision_exception_error_msg_3.x
[3.x] Add error messages for collision exception functions
2023-03-06 12:36:30 +01:00
Fredia Huya-Kouadio
0e2292f341 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
Rémi Verschelde
62b6529fed CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
(cherry picked from commit 85bb561713)
2023-03-06 10:10:45 +01:00
necrashter
9bdb585318 Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:24:09 +03:00
Hugo Locurcio
1a6343729b Document using String.percent_encode() with OS.shell_open() 2023-03-03 11:17:21 +01:00
Michael Alexsander
7173565250 Backport a simpler version of the accent color for check icons 2023-03-01 20:35:59 -03:00
RedworkDE
5766134610 [3.x] C#: Fix crash when errors occur before language initialization. 2023-02-28 23:01:24 +01:00
Ninni Pipping
8185fa8e2a [3.x] Backport Tree::set_selected
Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Ryan Roden-Corrent
c3d9cc7068 Fix docs on multiplayer peer signals.
NetworkedMultiplayerPeerENet emits peer_connected and peer_disconnected
on both the client and the server:
6fed1ffa31/modules/enet/networked_multiplayer_enet.cpp (L268)

When trying to implement `NetworkedMultiplayerCustom`, I followed the
documentation and only emitted this signal on the server.
I ended up getting errors like:

```
Invalid packet received. Unabled to find requested cached node
```

While I didn't check other peer implementations, it seems that emitting
on both the client and server is required.

I copied the wording from the `master` branch documentation.

Here's some output from a test program with all the signals connected:
```
1948301815 got multiplayer.network_peer_connected from  1
1948301815 got peer.peer_connected from 1
1948301815 got multiplayer.connected_to_server
1948301815 got peer.connection_succeeded
1413532890 got multiplayer.network_peer_connected from  1
1413532890 got peer.peer_connected from 1
1413532890 got multiplayer.connected_to_server
1413532890 got peer.connection_succeeded
1 got multiplayer.network_peer_connected from  1413532890
1 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_connected from  1948301815
1 got peer.peer_connected from 1948301815
1413532890 got multiplayer.network_peer_connected from  1948301815
1413532890 got peer.peer_connected from 1948301815
1948301815 got multiplayer.network_peer_connected from  1413532890
1948301815 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_disconnected from  1948301815
1 got peer.peer_disconnected from 1948301815
1413532890 got multiplayer.network_peer_disconnected from  1948301815
1413532890 got peer.peer_disconnected from 1948301815
1 got multiplayer.network_peer_disconnected from  1413532890
1 got peer.peer_disconnected from 1413532890
```
2023-02-25 13:31:31 -05:00
Rémi Verschelde
e90ac4b0e7 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
anvilfolk, Bromeon, Maran23, RedworkDE, snailrhymer, vonagam

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 6296b46008)
2023-02-24 14:52:25 +01:00
smix8
c7a92f68a1 Add error messages for collision exception functions
Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
BZ1234567890
0a85e4db71 iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons 2023-02-22 21:14:54 +01:00
lawnjelly
ca823e16e4 Merge pull request #73629 from lawnjelly/bvh_mutex_fix_3
[3.x] BVH - fix lockguards for multithread mode
2023-02-20 17:26:14 +00:00
lawnjelly
5639be5f4f BVH - fix lockguards for multithread mode
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
2023-02-20 15:43:19 +00:00
Pedro J. Estébanez
32a9227f5b Robustify multi-threading primitives 2023-02-17 19:16:10 +01:00
Rémi Verschelde
0cba0a0032 Merge pull request #73218 from akien-mga/3.x-fix-tileset-collisionshape-resize
[3.x] TileSet: Fix resizing collision shape when vertex is outside the tilesheet
2023-02-17 12:15:50 +01:00
Rémi Verschelde
89788cdcc2 Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan
[3.x] Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 12:15:27 +01:00
Rémi Verschelde
8adf26540c Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Marcin Nowak
22468ea1d3 Backport implement loading DDS textures at run-time 2023-02-17 11:27:47 +01:00