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Commit Graph

99 Commits

Author SHA1 Message Date
Lukas Tenbrink
985e6178b4 Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
Thaddeus Crews
b17aa3343a Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
kobewi
98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
Thaddeus Crews
2a7e01e4fc Merge pull request #80427 from MewPurPur/rework-noise-texture-icons
Rework icons of noise-related classes
2025-09-19 13:07:07 -05:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
3c81f4d594 Merge pull request #103631 from Mickeon/noise_texture_property_order
Reorder properties in NoiseTexture2D/3D
2025-06-18 18:13:53 -05:00
Rémi Verschelde
cec5c89f9d Merge pull request #107143 from Mickeon/documentation-miscellaneous-oddities-part-5
Fix miscellaneous oddities around the class reference (part 5)
2025-06-13 15:53:47 +02:00
LuoZhihao
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Micky
3613306bba Fix miscellaneous oddities around the class reference (part 5) 2025-06-06 15:21:25 +02:00
Haoyu Qiu
1e82bafa3a Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
MewPurPur
857f47e238 Rework icons of noise-related classes 2025-04-05 18:45:49 +03:00
Thaddeus Crews
1f56d96cf2 Merge pull request #104893 from Repiteo/scons/external-includes-alt
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
kobewi
7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Micky
8922a2f5a3 Reorder properties in NoiseTexture2D/3D 2025-03-05 14:55:59 +01:00
Thaddeus Crews
7e5baa0426 Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Rémi Verschelde
91907a89f7 Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
Nazarii
8bfb5d74b3 Use LocalVector for Curve and Gradient 2025-01-09 14:25:21 +02:00
Yufeng Ying
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Aaron Franke
0ab3dc273e Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
Thaddeus Crews
e66d9988a6 Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities
Fix miscellaneous oddities around the class reference
2024-11-12 09:27:47 -06:00
Adam Scott
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
squidgyberries
2bd7d8e7e4 Clarify SIMPLEX and SIMPLEX_SMOOTH types 2024-10-07 19:41:18 +08:00
Thaddeus Crews
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde
d15de6f264 Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
NotWearingPants
b47b98db34 NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
A Thousand Ships
194bdde947 Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Micky
b8f78b14be Fix miscellaneous oddities around the class reference 2024-08-18 23:18:44 +02:00
BlueCube3310
e0f30d30e2 Improve layered texture preview 2024-08-16 18:20:55 +02:00
Thaddeus Crews
cc6dd8d02c Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
Rémi Verschelde
5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Aaron Franke
1bcbbe96c4 Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Rémi Verschelde
bbe263d329 Merge pull request #88823 from jsjtxietian/limit-NoiseTexture3D
Do overflow check in when generating NoiseTexture3D
2024-02-27 10:18:09 +01:00
jsjtxietian
3d17aaca71 Do overflow check in when gererating NoiseTexture3D 2024-02-27 12:20:03 +08:00
Rémi Verschelde
a5c52c1e38 FastNoiseLite: Sync with 1.1.0, clean up SCsub
Doesn't fix the LTO warning about `-Waggressive-loop-optimizations`
due to GCC bug https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80922.
2024-02-19 01:03:38 +01:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Hugo Locurcio
6b7ec62b96 Tweak FastNoiseLite property hints for better slider usability
- Mark Frequency as exponential to make low frequency values easier
  to control when dragging the slider. The default now
  conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
  slider dragging more controllable, but allow lower/greater
  values to be entered manually.
2023-11-05 23:25:05 +01:00
jsjtxietian
ff45c08143 Fix FastNoiseLite.get_image crashes with bad param 2023-10-30 18:44:44 +08:00
jsjtxietian
1fafca56a6 Fix FastNoiseLite.get_seamless_image function will crashes with bad param 2023-10-26 17:13:04 +08:00
Rémi Verschelde
4332a798f9 Merge pull request #79922 from Auburn/cellular-jitter-fix
FastNoiseLite: Fix cellular jitter using incorrect default value
2023-08-17 12:28:41 +02:00
Rémi Verschelde
6203f56875 Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
MewPurPur
57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Rémi Verschelde
ff1f50f952 Merge pull request #80407 from clayjohn/NoiseTexture3D-format
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00