Rémi Verschelde
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42e5b3ac2d
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Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
Fix Web samples finished missing signal
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2024-07-07 21:59:00 +02:00 |
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Rémi Verschelde
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307b4e3091
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Merge pull request #94039 from rburing/fix_physics_tickcounter
Fix physics tick counter
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2024-07-07 21:58:55 +02:00 |
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Rémi Verschelde
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aec5c85acb
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Merge pull request #94036 from rburing/fti_fix_pause
Physics Interpolation: Fix behaviour on pause
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2024-07-07 21:58:51 +02:00 |
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Adam Scott
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a38f30fbd5
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Fix Web samples finished missing signal
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2024-07-07 14:47:54 -04:00 |
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Ricardo Buring
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23521635d2
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Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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2024-07-07 19:04:05 +02:00 |
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Ricardo Buring
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ceadbaa299
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Fixed Timestep Interpolation: Fix behaviour on pause
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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2024-07-07 16:48:17 +02:00 |
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Mark DiBarry
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b83359518f
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Remove unused assignment in Parallax2D
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2024-07-07 10:44:13 -04:00 |
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Rémi Verschelde
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92880e113a
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Merge pull request #93999 from Geometror/fix-slot-change-redraw
Fix connections not updated after GraphNode slot update
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2024-07-07 12:38:50 +02:00 |
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Hendrik Brucker
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104c77cd86
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Fix connections not updated after GraphNode slot update
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2024-07-06 14:33:34 +02:00 |
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Silc Lizard (Tokage) Renew
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59667f8ea2
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Fix property type of Sprite3D frame_coords to Vector2i from Vector2
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2024-07-06 05:36:45 +09:00 |
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Rémi Verschelde
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b97110cd30
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Merge pull request #93908 from Geometror/ge-resized-fix
Fix `Control` nodes emitting unnecessary `resized` signals
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2024-07-05 16:38:10 +02:00 |
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Rémi Verschelde
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f1749c691f
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Merge pull request #93968 from bruvzg/font_prev_update
[Editor] Update font preview directly instead of invalidating property list.
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2024-07-05 15:07:50 +02:00 |
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Rémi Verschelde
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1704af01b1
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Merge pull request #93959 from kitbdev/fix-drop-on-selection
Fix dropping on selection in script editor
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2024-07-05 15:07:44 +02:00 |
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bruvzg
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847aadee02
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[Editor] Update font preview directly instead of invalidating property list.
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2024-07-05 12:48:39 +03:00 |
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kit
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fc16465d17
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Fix dropping on selection in script editor
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2024-07-04 19:42:38 -04:00 |
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Hendrik Brucker
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1c47fd7089
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Fix Control nodes emitting unnecessary resized signals
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2024-07-05 01:41:21 +02:00 |
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Rémi Verschelde
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5c84398c15
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Merge pull request #93903 from Geometror/vs-fix-frame-edscale
Fix some VisualShader features for high DPI displays/custom UI scales
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2024-07-04 23:27:03 +02:00 |
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Hendrik Brucker
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b871794591
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Fix GraphFrame autoshrink with high DPI displays/custom UI scales
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2024-07-04 19:08:06 +02:00 |
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Rémi Verschelde
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4d984b6369
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Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
Clamp bezier handle length to half the length of animation
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2024-07-04 17:12:22 +02:00 |
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Rémi Verschelde
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af55caff36
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Merge pull request #93723 from KoBeWi/bandaid.tscn
Speed up scene group scanning for text scenes
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2024-07-04 17:12:06 +02:00 |
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Kasper Frandsen
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7c6f32ddbf
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Clamp bezier handle length to half the length of animation
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2024-07-04 13:41:12 +01:00 |
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Rémi Verschelde
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640d8151ff
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Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
Fix AnimationPlayer `blend_times` sorting
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2024-07-04 11:32:07 +02:00 |
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bruvzg
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41df3caad3
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[Button] Use align_to_largest_stylebox for min. size calculation.
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2024-07-04 09:40:55 +03:00 |
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Jacob Millner
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825cb3e6c5
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fix the sorting of blend_times in animation player
Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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2024-07-03 10:01:32 -04:00 |
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kleonc
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88b29539f7
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Fix AtlasTexture::draw_rect flipping for non-zero margin
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2024-07-01 21:22:25 +02:00 |
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Rémi Verschelde
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a05237f5d0
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Merge pull request #93785 from TokageItLab/fix-bezier-init
Fix Bezier track init value on caching without RESET animation
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2024-07-01 10:07:37 +02:00 |
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Silc Lizard (Tokage) Renew
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e8c2edefd1
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Fix Bezier track init value on caching
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2024-07-01 01:20:43 +09:00 |
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kobewi
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b83c64faac
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Speed up scene group scanning for text scenes
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2024-06-29 21:30:38 +02:00 |
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Rémi Verschelde
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4ab8fb8093
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Merge pull request #93747 from KoBeWi/layer_of_bugs
Fix some TileMapLayer editing problems
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2024-06-29 19:54:30 +02:00 |
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kobewi
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92b0375785
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Fix some TileMapLayer editing problems
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2024-06-29 18:18:54 +02:00 |
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Mark DiBarry
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6b17d51425
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Add alternative pixel rounding
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2024-06-29 10:33:39 -04:00 |
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Rémi Verschelde
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d71c85ce5f
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Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
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2024-06-28 15:55:10 +02:00 |
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Rémi Verschelde
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a365cf59c8
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Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
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2024-06-28 14:42:57 +02:00 |
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Yuri Rubinsky
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72c7e51905
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Use PackedVector4Array instead of float array for vec4 array uniform
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2024-06-28 13:34:43 +03:00 |
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Rémi Verschelde
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17a0a080e7
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Merge pull request #93672 from KoBeWi/duplicarray
Fix duplicating nodes with Array properties
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2024-06-28 11:35:14 +02:00 |
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Rémi Verschelde
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a647789c5b
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Merge pull request #93656 from vgezer/fixmissingsep
Add missing punctuation to the default TextEdit word separators
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2024-06-28 11:35:11 +02:00 |
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Rémi Verschelde
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11db60e9c5
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Merge pull request #93482 from TokageItLab/reset-attachment
Reset when disabling override pose in BoneAttachment3D
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2024-06-28 11:34:55 +02:00 |
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kobewi
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bef2e62c88
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Fix duplicating nodes with Array properties
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2024-06-27 19:17:50 +02:00 |
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Volkan Gezer
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76b2e5b2c8
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add missing punctuation to the default list
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2024-06-27 17:51:21 +02:00 |
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Silc Lizard (Tokage) Renew
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c57a8114d4
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Reset when disabling override pose in BoneAttachment3D
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2024-06-28 00:48:26 +09:00 |
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Rémi Verschelde
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3f4bcfeef1
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Merge pull request #93607 from kitbdev/fix-text-edit-move-lines
CodeEdit: Fix move lines up/down viewport and selection issues
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2024-06-27 17:08:23 +02:00 |
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Rémi Verschelde
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0364443d12
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Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
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2024-06-26 18:15:16 +02:00 |
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Pedro J. Estébanez
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c1391489e3
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GDScript: Enhance handling of cyclic dependencies
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2024-06-26 17:44:32 +02:00 |
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Robocraft999
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dc6e664fda
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Fix AnimationSprite2D/3D::play using wrong end_frame
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
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2024-06-26 13:50:44 +02:00 |
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Rémi Verschelde
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1f94de2612
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Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
Rework migration of `animate_physical_bones` for compatibility
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2024-06-26 11:08:35 +02:00 |
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Rémi Verschelde
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5ca01c4847
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Merge pull request #93490 from bruvzg/vp_subw_os
Fix subwindow titlebar redraw on oversampling change.
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2024-06-26 11:08:24 +02:00 |
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kit
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a7da814c6b
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CodeEdit Fix move lines up/down viewport and selection issues
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2024-06-25 15:31:20 -04:00 |
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Silc Lizard (Tokage) Renew
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793f3832e5
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Rework migration of animate_physical_bones to compatibility
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2024-06-25 18:54:59 +09:00 |
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Rémi Verschelde
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9de37ab680
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Merge pull request #93505 from TokageItLab/disable-cache-when-adding-animation
Make AnimationTrackCaches invalid when animation is added
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2024-06-25 10:01:54 +02:00 |
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Rémi Verschelde
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b071472fa2
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Merge pull request #93502 from TokageItLab/optimize-modifier-flag
Optimize update flag by SkeletonModifier
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2024-06-25 10:01:50 +02:00 |
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