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Commit Graph

5504 Commits

Author SHA1 Message Date
Hugo Locurcio
bf339842a5 Expose RenderingServer GI half resolution setter method
This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
kobewi
c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
bruvzg
ea5bb8b47d [Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Rémi Verschelde
b0e93711b3 Merge pull request #52170 from Ansraer/2d-scale-factor 2021-12-17 20:10:29 +01:00
Ansraer
c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Haoyu Qiu
1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde
c33e84fe8c Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent 2021-12-16 15:39:48 +01:00
kobewi
e7722a9a7b Mention what happens if find_node() fails 2021-12-16 13:37:54 +01:00
Rémi Verschelde
91c0529073 Merge pull request #55930 from timothyqiu/doctool-i18n 2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23 Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8 Make --doctool locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8 Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501 Merge pull request #55974 from skyace65/ScriptDoc
Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65
9f983eea8c Clarify that the script class should not be used directly 2021-12-15 22:17:34 -05:00
Nathan Franke
f8f2656eab Fix OS.get_name and OS.get_user_data_dir documentation 2021-12-15 13:56:52 -08:00
Rémi Verschelde
deb30a4108 Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio
a1ab50a9f0 Document that transparent StyleBoxes/textures should be used for UI focus 2021-12-15 18:22:39 +01:00
Rémi Verschelde
9b932aa0db Merge pull request #55958 from timothyqiu/xml-indents 2021-12-15 17:12:56 +01:00
Haoyu Qiu
4e393ab4a0 Fix indentations in class reference XMLs 2021-12-15 22:26:54 +08:00
Haoyu Qiu
67f04b381b Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner
1930fc8b31 Merge pull request #55699 from Mickeon/patch-1
Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner
e8e2865f88 Merge pull request #55935 from KoBeWi/get_minimum_size_not
Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner
9d81bfea74 Merge pull request #55777 from cdemirer/doc-replace_by
Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner
494bbcff0b Merge pull request #55831 from Calinou/doc-reflectionprobe
Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi
7d5ee8f694 Document get_minimum_size not called in some nodes 2021-12-14 17:48:07 +01:00
Hugo Locurcio
e962900f23 Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Rémi Verschelde
26510f4c90 Merge pull request #55609 from rcorre/doc-scroll 2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent
9d04086451 Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
Manolis Papadeas
453912d48d Expose BitMap's convert_to_image and resize methods to GDScript 2021-12-12 14:24:04 +02:00
mechPenSketch
0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Hugo Locurcio
7e4d805d29 Improve the ReflectionProbe class documentation 2021-12-11 19:10:23 +01:00
Hugo Locurcio
5d81742dc8 Document RigidBody2D/3D and particles' angular velocity units 2021-12-11 17:38:55 +01:00
PouleyKetchoupp
940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde
3bfdb28ab2 Merge pull request #55770 from Calinou/shader-rename-hint-aniso 2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d Merge pull request #40547 from KoBeWi/directory_inspectory 2021-12-10 18:47:22 +01:00
Hugo Locurcio
92e9cca5be Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora
d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Hugo Locurcio
b3174e7af9 Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
Rémi Verschelde
4f9b6d9a3f Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Steve Szilágyi
0c352407d8 VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde
3c448437f6 Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
cdemirer
98a3948bf9 Clarify that replace_by keeps child nodes in tree 2021-12-10 13:48:00 +08:00
Haoyu Qiu
753ae7403f Add drag start/end signals for Slider 2021-12-10 11:19:10 +08:00
Nathan Franke
41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
Rémi Verschelde
f1e3c87244 Merge pull request #55709 from raulsntos/expose_script_edit 2021-12-08 17:15:18 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
kobewi
347e50f73b Improve PopupMenu doc about id and index 2021-12-08 13:02:42 +01:00