- Fix issue on foldable where the embedded window would obscure the main window when launching
- Fix edge-to-edge support for non-immersive apps / games
- Add edge-to-edge export option to allow non-immersive apps / games to extend edge to edge
- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
Fixes the issue where saving a file without `MANAGE_EXTERNAL_STORAGE` permission using the `native file dialog` to get the file path causes the `ERR_FILE_NOT_FOUND` error.
The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
- Fix crashing bug when invoking class constructor with parameters
- Add support for accessing class constants
- Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas
- Automatically convert java.lang.CharSequence to Godot String as needed
- Code cleanup