1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00
Commit Graph

9993 Commits

Author SHA1 Message Date
Thaddeus Crews
28f56eb1c7 Merge pull request #98473 from tetrapod00/str-docs
Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298 Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
ff5e2d7db1 Merge pull request #98455 from betalars/audio-doc-enhancements
AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
8c52533aed Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
ab4de57904 Merge pull request #98438 from BrianBHuynh/master
Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062 Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
betalars
1be2f8c535 AudioEffectFilter and StereoEnhance: Documentation improvements 2024-10-24 15:15:52 +02:00
tetrapod00
a0134ad375 Docs: link to GlobalScope string methods from String docs 2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b Clarify tiling of AtlasTexture 2024-10-23 23:03:19 +02:00
Brian Huynh
360b84bad5 Clarification to the description of Global scope in regards to GDScript
Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.

In general there are small changes to the wording which makes it more clear and concise.
Wording change

Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"

Changed language from "not specific to" to "which work in any language"

After consulting multiple people the new wording seems easier to parse, even for non coders

Update doc/classes/@GlobalScope.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
tetrapod00
9cf6cb010e Fix incorrect Transform2D docs
The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Thaddeus Crews
22822f71ac Merge pull request #97905 from 0x53A/patch-1
Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
Thaddeus Crews
7dbea98c49 Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
8b5c20e2b0 Merge pull request #98283 from tetrapod00/canvasmodulate-link
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
77da16ce69 Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
4ce5235fbd Merge pull request #98203 from timothyqiu/layout-dir-created-equal
Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Lukas Rieger
5c65f80199 Update Node.xml: specify that normal processing happens in tree order 2024-10-20 18:41:54 +02:00
Haoyu Qiu
fc7dd35d78 Clarify LineEdit.shortcut_keys_enabled only affects context menu items 2024-10-19 00:49:07 +08:00
Thaddeus Crews
f8c4a683d7 Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
tetrapod00
4b37fb3f88 Docs: Add link to 2D lights and shadows from CanvasModulate 2024-10-17 19:53:41 -07:00
Clay John
cdf45f73ab Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
Haoyu Qiu
009446a277 Add System Locale layout direction for Control and Window 2024-10-17 07:52:07 +08:00
David Giardi
ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00
Thaddeus Crews
04692d83cb Merge pull request #98238 from timothyqiu/not-append
Fix wording in description of `store_line` and `store_string`
2024-10-16 14:16:05 -05:00
Haoyu Qiu
e7e0e65159 Fix wording in description of store_line and store_string 2024-10-16 23:41:50 +08:00
Anish Mishra
7ee72d2f81 Update use_native_dialog description in FileDialog 2024-10-16 15:33:47 +05:30
Thaddeus Crews
a1e768c508 Merge pull request #97295 from BlueCube3310/betsy-bc4
Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
5c00d0a54e Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
2024-10-14 14:09:42 -05:00
Thaddeus Crews
cc3542e675 Merge pull request #97835 from krm01/typo-docs-packedvector2array
Fix small typo on PackedVector2Array docs
2024-10-10 18:13:19 -05:00
tetrapod00
12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor 2024-10-08 11:02:45 -07:00
Thomas ten Cate
7df2804a30 Clarify that fog_aerial_perspective does not actually use sky color
See #97803.
2024-10-07 09:09:09 +02:00
Kenton M
c72cf350ac fix typo on PackedVector2Array docs 2024-10-04 19:08:23 -07:00
Rémi Verschelde
e5688f51cb Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +02:00
kobewi
a4d724b37c Unify particle editors 2024-10-04 22:36:12 +02:00
Rémi Verschelde
428c4a6468 Merge pull request #97633 from ydeltastar/quickly-quick-open
Make the "Quick Open" dialog available via `EditorInterface`
2024-10-04 17:18:18 +02:00
yds
35b3999efc Make the "Quick Open" dialog available via EditorInterface 2024-10-04 11:36:17 -03:00
Mounir Tohami
f84f734696 Expose LineEdit edit and unedit methods. 2024-10-04 10:37:33 +00:00
Rémi Verschelde
5ac62a6863 Merge pull request #97743 from bruvzg/has_kbd
[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde
84768aba8a Merge pull request #97514 from bruvzg/font_contour_info
[Docs] Add notes about glyph contour decomposition format.
2024-10-04 11:21:42 +02:00
Rémi Verschelde
05b519fafb Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +02:00
Rémi Verschelde
058f06c10d Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +02:00
Rémi Verschelde
a70402b442 Merge pull request #88673 from vPumpking/FileDialog-Filter
Add filename filter field to FileDialog
2024-10-04 11:21:10 +02:00
Rémi Verschelde
e7d79f279d Merge pull request #77213 from aaronfranke/sort-dict
Add a sort method to Dictionary and HashMap
2024-10-04 11:21:06 +02:00
vPumpking
62edb4eee8 Add filename filter field to FileDialog
Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +02:00
Gamemap
1e1dbd8e3a Add Auto width behavior to ItemList
Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Rémi Verschelde
5314793ac7 Merge pull request #97519 from timothyqiu/itemlist-at
Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
98deb2a000 Merge pull request #90400 from DarioSamo/transfer_and_pipelines
Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
Aaron Franke
a7f6ec0e4c Add a sort method to Dictionary and HashMap 2024-10-02 14:26:33 -07:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00