David M. Lary
09c9bccb85
NavMap3D: check if obstacles have avoidance enabled
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In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.
fixes #108259
2025-07-04 10:16:40 -05:00
smix8
877da269d8
Change navigation region and link updates to an async process
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Changes navigation region and link updates to an async process.
2025-06-10 14:18:47 +02:00
Aaron Franke
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
smix8
4d76c197a7
Make navigation maps emit map_changed directly
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Makes navigation maps emit map_changed directly.
2025-04-05 22:50:48 +02:00
smix8
16fd7b6ae1
Prepare NavigationServer for process() and physics_process() split
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Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
Lukas Tenbrink
ccdc5862e9
Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic.
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`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.
Co-authored-by: smix8 <smix8@users.noreply.github.com >
2025-03-31 13:31:53 +02:00
A Thousand Ships
5cc0539961
[Navigation] Create a dedicated 2D navigation server
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* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00