1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00
Commit Graph

11809 Commits

Author SHA1 Message Date
Michael Alexsander
23a4cffe2f Allow to add padding to ScrollBars 2025-11-11 19:21:25 -03:00
kobewi
1be1bd15d8 Clarify notification call order 2025-11-11 15:41:56 +01:00
Thaddeus Crews
8327dfa215 Merge pull request #112092 from timothyqiu/ts-nums
Move localized number formatting methods to `TranslationServer`
2025-11-10 17:47:09 -06:00
Thaddeus Crews
a627ee6c10 Merge pull request #112471 from Rudra-ravi/claude/fix-godot-official-issues-011CUrnHud9iQ4LV6FDv2hG7
Fix glow visual compatibility regression
2025-11-10 17:47:07 -06:00
Thaddeus Crews
791565dc35 Merge pull request #112486 from Calinou/doc-globalscope-instance-from-id-fix-code
Fix GDScript code sample for `@GlobalScope.instance_from_id()`
2025-11-10 08:20:20 -06:00
Thaddeus Crews
9023f658d1 Merge pull request #112466 from Cykyrios/fix-cmdline-args-doc
Fix OS.get_cmdline_args documentation
2025-11-10 08:20:17 -06:00
Thaddeus Crews
3d6ad3f806 Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
Add emission shape ring for CPUParticles2D
2025-11-10 08:20:16 -06:00
Thaddeus Crews
31867abdaa Merge pull request #112545 from timothyqiu/compact-menu-gutter
PopupMenu: Add theme option for merging icon and checkbox gutters
2025-11-10 08:20:02 -06:00
Haoyu Qiu
72d437c030 Move localized number formatting methods to TranslationServer
Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-11-10 15:01:22 +08:00
Haoyu Qiu
4694ee84f6 PopupMenu: Add theme option for merging icon and checkbox gutters 2025-11-09 13:09:14 +08:00
Haoyu Qiu
b8a8f8b35a Allow localizing the application name with project translations 2025-11-08 13:06:55 +08:00
Cyril Bissey
f7455c1df8 Fix OS.get_cmdline_args documentation 2025-11-07 23:35:09 +01:00
Thaddeus Crews
6fd949a6dc Merge pull request #110748 from MauriceButler/project-setting-changed-signal
Add ability to get list of Project Settings changed, similar to Editor Settings functionality
2025-11-07 10:32:39 -06:00
Thaddeus Crews
522fa8d9bc Merge pull request #106164 from lodetrick/refactor-bottom-panel
Refactor editor `EditorBottomPanel` to be a `TabContainer`
2025-11-07 10:32:35 -06:00
Thaddeus Crews
6af0c2a21c Merge pull request #110340 from bruvzg/ts_dup_r
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-07 10:32:27 -06:00
Claude
802eb0b1a0 Fix glow visual compatibility regression (issue #112469)
Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.

The default was inadvertently changed from 1.0 to 0.0 in PR #110077,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.

Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml

Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.

Fixes #112469
2025-11-07 04:07:41 +00:00
Hugo Locurcio
5243016bcd Fix GDScript code sample for @GlobalScope.instance_from_id()
The C# version is already correct.
2025-11-07 00:26:24 +01:00
Logan Detrick
e2caff9a06 Refactor Bottom Panel to be a TabContainer 2025-11-06 13:39:52 -08:00
Thaddeus Crews
659df25c97 Merge pull request #112451 from DeeJayLSP/ssao-is-in-mobile
Mention that SSAO is supported in the Compatibility renderer
2025-11-06 08:13:12 -06:00
Thaddeus Crews
98bdc37c02 Merge pull request #112066 from KoBeWi/boiler_room_with_arrays_or_something
Improve `PROPERTY_USAGE_ARRAY` description
2025-11-06 08:13:11 -06:00
kobewi
b71ed0da92 Improve PROPERTY_USAGE_ARRAY description 2025-11-06 15:04:26 +01:00
Maurice Butler
ffa2651fbc Added ability to get a list of project settings changed. 2025-11-06 20:15:07 +10:00
DeeJayLSP
60f8da0f48 Mention that SSAO is supported in the Compatibility renderer 2025-11-05 18:33:34 -03:00
Thaddeus Crews
6539819c2b Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
Thaddeus Crews
3b4239d649 Merge pull request #111288 from bruvzg/move_input
[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
Pāvels Nadtočajevs
0d19e18b00 [RTL] Use separate paragraph copy for the partially visible paragraphs. 2025-11-05 17:51:22 +02:00
DeeJayLSP
b30b11b012 Add custom StyleBox to TreeItem 2025-11-04 22:51:37 -03:00
David Snopek
bc9f3c7d92 Make Vector<T>::duplicate() const
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2025-11-04 17:13:11 -06:00
Thaddeus Crews
05d9587d26 Merge pull request #112318 from timothyqiu/string-name-enum
Fix `StringName` not documented for enum hint
2025-11-04 16:32:45 -06:00
Thaddeus Crews
158d178821 Merge pull request #112317 from timothyqiu/editor-auto-lang
Make editor language setting default to Auto
2025-11-04 16:32:43 -06:00
Thaddeus Crews
3fb8961b00 Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews
dc32e2c4ff Merge pull request #111267 from leandro-benedet-garcia/add-tutorial-link
Add "Ragdoll System" Tutorial to `PhysicalBone3D`
2025-11-04 16:32:33 -06:00
Thaddeus Crews
0d89d2fb82 Merge pull request #112149 from timothyqiu/csv-template
Add CSV translation template generation
2025-11-04 16:32:26 -06:00
Thaddeus Crews
2132ba89ab Merge pull request #112115 from timothyqiu/line-number-min-chars
CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
Haoyu Qiu
86bf1d95fc Fix StringName not documented for enum hint 2025-11-03 20:25:56 +08:00
Haoyu Qiu
ba6b7d2818 Make editor language setting default to Auto 2025-11-03 20:11:52 +08:00
Haoyu Qiu
990889fe1a CodeEdit: Add line number gutter minimum digits 2025-11-03 18:15:49 +08:00
Rémi Verschelde
402805d26f Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde
f900c20fd5 Merge pull request #112261 from aaronp64/dictionary_set_doc
Explain `Dictionary.set()` return value in docs
2025-11-01 19:06:32 +01:00
Rémi Verschelde
cda419aa8a Merge pull request #112180 from Calinou/doc-characterbody-get-last-slide-collision
Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision
2025-11-01 19:05:50 +01:00
Rémi Verschelde
decb55916a Merge pull request #111975 from sockeye-d/scrollcontainer-separation
Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
aaronp64
593c261c42 Explain Dictionary.set() return value in docs 2025-11-01 10:33:18 -04:00
kobewi
d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
Hugo Locurcio
b6e610136e Document color format caveats in Image.set_pixel() 2025-10-31 18:48:47 +01:00
Thaddeus Crews
3c1e479290 Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews
c2c7bf6b01 Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
LuoZhihao
7b797988cc Document the rids that will be freed automatically when free their deps
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-31 18:25:23 +08:00
clayjohn
2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
Michael Alexsander
1a1967f989 Make possible to change the ellipsis character in LinkButton 2025-10-30 17:32:15 -03:00