Thaddeus Crews
b2829f3256
Merge pull request #105897 from akien-mga/mingw-remove-undef-hacks
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Remove WinAPI `#undef` hacks needed for mingw-std-threads
2025-04-30 09:18:42 -05:00
dsmtE
4e68f277c6
add REGION_RECT
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fix formatting
fix shader compile (region_rect after draw_data)
fix formatting
fix formatting
Review fix (move region_rect in main + remove useless visual shader options)
fix formatting
fix alphabetic order (+ remove useless action for spatial shaders)
typo + remove TYPE_LIGHT option for region_rect
2025-04-30 11:07:22 +02:00
Rémi Verschelde
c019b76523
Remove WinAPI #undef hacks needed for mingw-std-threads
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Instead, we rename the conflicting symbols.
2025-04-29 14:24:03 +02:00
Pāvels Nadtočajevs
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Pāvels Nadtočajevs
9870c8ca68
Fix visual shader editor popups not using editor scale.
2025-04-10 10:17:17 +03:00
Thaddeus Crews
ec675fc329
Merge pull request #100333 from YYF233333/reduce_list
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Use `LocalVector` instead of `List` as arg of `Dictionary::get_key_list`
2025-04-09 08:51:45 -05:00
Hugo Locurcio
e8eeccebcb
Unify Scripts Panel naming for the script and shader editors
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Both use the same shortcut and action, so it makes sense to call it
a Files panel as opposed to a Scripts panel.
2025-04-09 01:17:36 +02:00
Yufeng Ying
f7e4987d0e
Dictionary::get_key_list use LocalVector instead of List.
2025-04-09 02:46:24 +08:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
Chaosus
b983a05806
Re-organize UI in the shader editor
2025-04-05 13:12:59 +03:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Haoyu Qiu
ef4636ac59
Fix some i18n issues in visual shader editor
2025-03-07 18:39:45 +08:00
Lukas Tenbrink
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Chaosus
7cc0bf79dd
Fix mouse filter on visual shader node previews
2025-02-01 13:25:28 +03:00
Lukas Tenbrink
27665436cd
Fix float constant descriptions not translating on macOS.
2025-01-17 09:33:41 +01:00
Rémi Verschelde
524cbec858
Merge pull request #100309 from Chaosus/vs_prevent_invalid_boolean_varying
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Prevent using boolean varyings in vertex function of visual shaders
2025-01-13 20:21:43 +01:00
Yuri Rubinsky
0aede87b67
Add derivative functions to sky shader mode in visual shader
2025-01-10 10:28:02 +03:00
Rémi Verschelde
6c6e74408c
Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
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Change `VisualShaderNodeVec4Constant` type to vec4
2025-01-03 02:01:09 +01:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
kobewi
9a96393f46
Add warped panning to every ViewPanner instance
2024-12-20 17:40:27 +01:00
Markus Sauermann
4887172a59
Fix ViewPanner panning mouse warp
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Currently the mouse cursor jumps in unexpected ways, when a `ViewPanner`
is used in SubViewports or embedded Windows.
This is caused by providing wrong coordinate systems to
Input::warp_mouse_motion.
This PR replaces the use of `Input::warp_mouse_motion` with
`Viewport::wrap_mouse_in_rect` and makes sure, that the correct
coordinate systems are used.
This change makes it necessary, that all classes, that currently
use ViewPanner, need to provide the correct Viewport to ViewPanner.
2024-12-20 00:28:49 +01:00
Chaosus
059ed731f5
Prevent using boolean varyings in vertex function of visual shaders
2024-12-12 14:35:49 +03:00
Chaosus
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Rémi Verschelde
6d4bb8fbda
Merge pull request #94721 from ckaiser/animation-blend-tree-tweaks
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Improve blend tree contrast/margins
2024-11-29 22:45:47 +01:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
Thaddeus Crews
9e259ef061
Merge pull request #97884 from passivestar/list-variations
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Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
Thaddeus Crews
0ee60dd543
Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_files
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Untangle ColorPicker includes
2024-11-26 13:04:54 -06:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
kobewi
289e548e34
Untangle ColorPicker includes
2024-11-22 21:42:50 +01:00
Christian Kaiser
5559075844
Fix graph node sizing regression, improve blend tree contrast/margins
2024-11-22 16:11:28 -03:00
passivestar
0ff5d5fd04
Add theme type variations for secondary Trees and ItemLists
2024-11-19 18:33:30 +04:00
Chaosus
a64b3fd3f8
Allow SCREEN_UV to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
Thaddeus Crews
313fe08e19
Merge pull request #99177 from Chaosus/vs_swap_connections
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Add swap connection option to visual shader graph
2024-11-15 10:42:35 -06:00
Chaosus
ce833a3885
Add swap connection option to visual shader graph
2024-11-15 13:02:09 +03:00
Chaosus
5a856a6896
Fix error emitting when reset a visual shader preview parameter
2024-11-15 12:39:07 +03:00
Chaosus
485e7f899b
Add copy/paste options to preview material parameters in visual shader
2024-11-12 22:04:44 +03:00
rune-scape
a47daa0a44
Avoid const_cast in List::erase by requiring mutable elements
2024-11-08 00:10:08 -08:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
tetrapod00
2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-10-19 12:18:34 -07:00
Chaosus
43a99fba3d
Add alpha channel display to vec4 previews of visual shader nodes
2024-10-18 20:00:10 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary keys
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`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
aryan-11825114
b4460c6ba3
Add cut_nodes_request signal to GraphEdit
2024-09-27 08:47:11 +05:30