1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Commit Graph

10681 Commits

Author SHA1 Message Date
Rémi Verschelde
11d8e2e811 Merge pull request #102862 from dsnopek/java-class-wrapper-get-exception
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 22:58:31 +01:00
Rémi Verschelde
e20f01ea27 Merge pull request #102820 from allenwp/update-tonemapping-docs
Update tonemapping docs.
2025-02-14 22:58:22 +01:00
Rémi Verschelde
9d2b6d2fb8 Merge pull request #102796 from caimantilla/fix-graph-edit-frame-rect-changed-signal-parameter-type
Fix `GraphEdit::frame_rect_changed` signal parameter type
2025-02-14 22:58:19 +01:00
Caiman
bcd99bdb17 Fix GraphEdit::frame_rect_changed signal parameter type
Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Fabio Alessandrelli
488cdbacdb [TLS] Disable TLSv1.3 support by default 2025-02-14 18:06:46 +01:00
David Snopek
5d69d20059 JavaClassWrapper: Allow handling exceptions (rather than just crashing) 2025-02-14 09:45:14 -06:00
3DartBlade
e8e8977b38 Updated "Vector2.angle_to" description in Vector2.xml
Added a minor detail to the description of "angle_to" so that it specifies that the returned angle is signed. Hopefully helps others not to waste several hours not realizing this.
2025-02-13 21:59:33 +01:00
Allen Pestaluky
9d9cf99f9c Update tonemapping docs. 2025-02-13 14:23:37 -05:00
bruvzg
3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
Thaddeus Crews
be7b640cde Merge pull request #102776 from timothyqiu/tile-coordinate-range
Document the valid range of tile coordinates in TileMapLayer
2025-02-12 12:56:37 -06:00
Thaddeus Crews
449c84f3d3 Merge pull request #102742 from Calinou/doc-control-layout-direction-force
Improve documentation on forcing right-to-left layout in Control
2025-02-12 12:56:33 -06:00
Thaddeus Crews
13f8316114 Merge pull request #102773 from Calinou/doc-fix-urls
Fix dead links across the class reference
2025-02-12 12:56:32 -06:00
Thaddeus Crews
1939e87db1 Merge pull request #101561 from darksylinc/matias-device-address-api
Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Haoyu Qiu
9fbceb79eb Document the valid range of tile coordinates in TileMapLayer 2025-02-13 00:10:10 +08:00
Hugo Locurcio
4905d033e5 Fix dead links across the class reference
This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Hugo Locurcio
e05f0a45f6 Improve documentation on forcing right-to-left layout in Control 2025-02-12 02:20:31 +01:00
Matias N. Goldberg
af900a5825 Change how device address is requested to avoid future API breakage
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.

However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".

This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.

This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.

Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.

This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.

This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
9ac02ccbcb Merge pull request #102726 from mihe/jolt/thread-safe-errors
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad Merge pull request #102716 from Calinou/doc-control-layout-direction
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42 Skip Object::to_string when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35 Clarify the behavior of Control.layout_direction in the documentation 2025-02-11 16:56:22 +01:00
Thaddeus Crews
cc678ec312 Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45 Merge pull request #102691 from bruvzg/mix_rates
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Hugo Locurcio
d1af005fed Document CanvasItem.draw_dashed_line()'s dash and align parameters 2025-02-11 15:15:46 +01:00
Fredia Huya-Kouadio
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62 [AudioStreamGenerator] Add mixing rate presets, update docs. 2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
Danil Alexeev
ead16435bf Script Editor: Add option to disable documentation tooltips 2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c Merge pull request #102472 from bruvzg/ime_hl
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Pāvels Nadtočajevs
7da0767f35 [TextEdit] Update syntax highlighting when IME composition string is updated. 2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626 Fix PackedStringArray.to_byte_array() to return UTF-8 encoded data instead of pointers. 2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24 Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460 Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0 Merge pull request #100913 from larspet/tooltip-hover-oob
Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4 Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652 Mention visibility layers and inheritance in Node3D.is_visible_in_tree() docs 2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3 Merge pull request #102342 from bruvzg/no_font_set
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Thaddeus Crews
654b5993e2 Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091 Implement get_length() for pipes. 2025-02-03 16:50:00 +02:00
Thaddeus Crews
03385f9e34 Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Pāvels Nadtočajevs
50740c4e91 Make CharFXTransform.font property read only, add some extra documentation notes. 2025-02-02 23:08:35 +02:00
Thaddeus Crews
4f827e6190 Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
Thaddeus Crews
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6 Changed if false to if true "Emoji and Symbols" menu is enabled. 2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00