SaracenOne
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11 06:53:34 +01:00
Marcelo Fernandez
dcdcf358db
Not found projects are grayed instead of removed at the Project Manager
2017-09-11 02:01:20 -03:00
Poommetee Ketson
dccb37417c
Implement String len()
2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam
390a2025fe
Don't set editor_hint true for project manager
...
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog
5f39f3a2df
Merge pull request #11158 from bncastle/master
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unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle
fc83821316
Fixed attempt to delete NULL pointer error
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Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez
ecb92bc6c3
Added documentation for some clases
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Variant, ToolButton, Button, GradientTexture, BitMap
Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e
Document the Script and GDScript classes
2017-09-10 11:16:15 -07:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Oliver Dressler
d73f09ef48
Added docs for PrimitiveMesh
2017-09-10 13:12:44 +02:00
supagu
e7c5706f71
DirAccess constructor sets current_dir to an absolute path
2017-09-10 20:03:26 +09:30
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Bastiaan Olij
de309c426d
Added ID to tracker signals and property for storing hand
2017-09-10 16:25:12 +10:00
Chris Bradfield
134e24408a
Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc
2017-09-09 20:10:28 -07:00
Nathan Warden
db3776e1fd
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-09 22:00:57 -05:00
Felix M. Cobos
3b5ee014bd
Hint the window manager to disable desktop compositing in fullscreen mode.
2017-09-09 23:24:19 +02:00
Chris Bradfield
030528a285
Update Timer class ref.
2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8
Update LightOccluder2D class ref
2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd
Document Line2D
2017-09-09 21:53:58 +02:00
Pedro J. Estébanez
fbeb27b01d
Remove joint freeing logic from physics servers
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Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly.
The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.
2017-09-09 21:45:22 +02:00
Lewis
b11e145ddc
Removed code that flips normal if facing away from test direction
2017-09-09 20:08:35 +01:00
Chris Bradfield
c68a34d6bf
Update TextureRect class ref
2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a
Use gdquest's suggestions
2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db
Documented Spatial node.
2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e
Correct InputEvent documentation
2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf
Updated documentation for StaticBody.
2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82
Updated the 'members' documentation for Rigidbody.
2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89
improve some descriptions for the Control node
2017-09-09 15:31:42 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed
update for icons on theme change animation editor
2017-09-09 03:47:58 +02:00
toger5
f604cff8a7
removed hardcoded colors in animation editor
2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
2ec0bc4f80
Fix crash on wrong type drag into the vs editor
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Don't allow drops of draggable items without a vs node type.
This fixes #10935
2017-09-09 00:34:53 +02:00
mrawlingst
06627fad20
Update ColorRect class ref documentation
2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092
Update Color class ref documentation
2017-09-08 09:17:31 -04:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Rémi Verschelde
d1cb73b47a
Merge pull request #11064 from Noshyaar/docs
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ClassRef: fill in the blanks
2017-09-08 11:25:58 +02:00
Poommetee Ketson
11ccf22540
ClassRef: fill in the blanks
2017-09-08 15:15:04 +07:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Juan Linietsky
5ca3af3371
Ability to use a sky for reflection together with a background color.
2017-09-07 20:45:37 -03:00
Juan Linietsky
c023a132d0
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Daniel J. Ramirez
c0a971468e
Added some missing icons
2017-09-07 13:22:41 -05:00
Scayze
6872cc7b12
Add get_points method to AStar
2017-09-07 19:15:46 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00