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Commit Graph

633 Commits

Author SHA1 Message Date
David Snopek
090a4540b7 Use RequiredParam and RequiredResult in a handful of places in order to test 2025-11-24 12:12:10 -06:00
Thaddeus Crews
6a3d1f1fa1 Merge pull request #57121 from KoBeWi/noddeganger
Add `DUPLICATE_INTERNAL_STATE` flag
2025-11-13 17:42:47 -06:00
Thaddeus Crews
d2ff4c6377 Merge pull request #112401 from xuhuisheng/dev/queue-free
Fix crash on queue free scene node in editor
2025-11-13 12:33:37 -06:00
xuhuisheng
63d1319674 Fixes crash on queue free scene node in editor
Update scene/main/node.cpp

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-11-13 21:10:44 +08:00
Thaddeus Crews
72925d756f Merge pull request #112076 from kevinlam508/custom-node-reference-duplication
Fix duplicating node references of custom node type properties
2025-11-11 16:07:53 -06:00
Lukas Tenbrink
78096d4ce7 Revert "Add warning when node name is invalid"
This reverts commit 0d46d42f2a.
2025-11-05 18:11:43 +01:00
Thaddeus Crews
80b82af92b Merge pull request #111163 from HolonProduction/node-greater-than
Speed up `Node::is_greater_than` by avoiding `alloca`
2025-11-04 16:32:42 -06:00
HolonProduction
8c5e67a514 Speedup Node::is_greater_than by avoiding alloca 2025-11-04 17:34:08 +01:00
AdvanceControl
0d46d42f2a Add warning when node name is invalid 2025-11-03 17:52:25 +08:00
Kevin Lam
b9cc82df40 Fix duplicating node references of custom node type properties
Script assignment must be complete for the subtree in order to correctly assign into properties set to a script type.
2025-10-27 16:00:45 -05:00
Mike Precup
abfc63b483 Speed up signal disconnects in the editor 2025-10-22 22:27:25 -07:00
Thaddeus Crews
60710df3b6 Merge pull request #94047 from KoBeWi/resource_printer
Improve `to_string()` and add it to Resource
2025-10-16 12:48:11 -05:00
Lukas Tenbrink
1e0b41ab27 Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
Thaddeus Crews
31f9ed087e Merge pull request #110650 from WhalesState/node-cache-less-dirty
Optimize children cache updates and refine special-case handling
2025-10-13 12:30:14 -05:00
kobewi
e6783dbdd1 Improve to_string() and add it to Resource 2025-10-09 00:54:38 +02:00
Lukas Tenbrink
33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Juan
faddd60c40 Add unique Node IDs to support base and instantiated scene refactorings
The main goal of this PR is to safeguard when a base or instantiated scene changes (nodes renamed, moved or readded),
that the hierarchy is still maintained and the node and its overridden properties can be preserved.

What it does:
* Implements unique node IDs.
* These IDs act as a fallback to names when saving.
* The IDs are **USED AS A FALLBACK**, so they are just an addition. It should not break any current existing scene.
* If a scene renames or moves a node, inherited or instantiated scenes will no longer lose reference to it.

Unlike the previous approach, this one is intended to be a fallback, only used if the node is not found.
This makes it safer to implement and ensure that, at worst case, we fail to find the node, but nothing breaks.
2025-10-06 12:55:38 +02:00
Thaddeus Crews
f6aa5ba23c Merge pull request #97210 from AleksLitynski/object-snapshot-debugger
Add an ObjectDB Profiling Tool
2025-10-03 12:01:11 -05:00
Thaddeus Crews
7bdec67718 Merge pull request #111126 from HolonProduction/gotta-get-path
Optimize initial `Node::get_path` call by avoiding `Vector::reverse`
2025-10-02 15:12:01 -05:00
HolonProduction
b50ce590b4 Optimize initial Node::get_path call by avoiding Vector::reverse 2025-10-01 22:56:53 +02:00
Thaddeus Crews
09609c1320 Merge pull request #111043 from HolonProduction/rm-import-path
Remove unused `import_path` member from `Node`
2025-09-30 20:10:44 -05:00
Thaddeus Crews
e5bf31b170 Merge pull request #107369 from Ivorforce/node-iter-children
Core: Add `Node::iterate_children` as a fast way to iterate a node's children
2025-09-30 18:35:21 -05:00
Ryan
6ebef31b3c Make Node::orphan_node_count thread-safe 2025-09-29 17:54:41 -04:00
HolonProduction
743e0edfd7 Remove unused import_path member from Node 2025-09-29 21:40:01 +02:00
Thaddeus Crews
685c7e92e5 Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Thaddeus Crews
89c51cb183 Merge pull request #110571 from WhalesState/get-children
Improve `Node::get_children` performance.
2025-09-22 13:28:46 -05:00
Thaddeus Crews
149a4b4ca1 Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Mounir Tohami
3335708ce0 Refine children cache invalidation to skip more special cases. 2025-09-18 18:28:59 +03:00
Mounir Tohami
7dc6df3051 Optimize Node::get_children.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-09-17 13:31:23 +03:00
Pāvels Nadtočajevs
7b47f5e8db [Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree. 2025-08-17 12:15:08 +03:00
Adam Simpkins
254fa6c642 fix releasing the old unique name when renaming a Node
This fixes `Node::set_name()` to release the old unique name before
performing the rename.  #76560 changed the code to update `data.name`
before calling `_release_unique_name_in_owner()`, causing to incorrectly
try releasing the new name instead of the old name.

Fixes #108683
2025-07-16 14:21:50 -07:00
kobewi
25f0e0ac91 Add DUPLICATE_INTERNAL_STATE flag 2025-07-12 22:18:59 +02:00
kobewi
11adf408ab Add is_instance() helper method to Node 2025-07-08 20:42:52 +02:00
Aleksander Litynski
78f1543e35 Add an ObjectDB Profiling Tool
A new tab is added to the debugger that can help profile a game's memory usage.

Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00
lawnjelly
2d3dedb12d FTI - Add reset on setting top_level 2025-06-29 17:01:51 +01:00
lawnjelly
14a814586a Provide quick access to Object ancestry 2025-06-23 07:11:11 +01:00
Dimitri Sukhankin
6e650163da Add a proper error message when trying to add node to a group with an empty name 2025-06-21 13:58:31 +04:00
Lukas Tenbrink
175c38d0dc Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
Adds `Iterable` class to templates.
2025-06-13 17:01:51 +02:00
Lukas Tenbrink
e2931a5c19 Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
Haoyu Qiu
4e20e33e21 Expose Node.can_auto_translate() 2025-06-11 11:26:43 +08:00
Thaddeus Crews
6427343ec8 Merge pull request #106660 from bruvzg/ac_node_to_ctl
Move some accessibility properties from Node to Control
2025-06-09 12:31:32 -05:00
Pāvels Nadtočajevs
40665addbc Bitpack node auto translation values. 2025-06-09 00:03:53 +03:00
Pāvels Nadtočajevs
aff5b413aa Move some accessibility properties from Node to Control 2025-06-08 16:25:28 +03:00
Thaddeus Crews
b0f3c3fa22 Merge pull request #106966 from bruvzg/ac_trans_simpl
[Accessibility] Always auto-translation mode for names/descriptions.
2025-06-02 18:51:49 -05:00
Pāvels Nadtočajevs
3198b7bea2 [Accessibility] Always auto-translation mode for names/descriptions. 2025-05-30 17:55:27 +03:00
kobewi
34152b3f39 Remove redundant data.inside_tree 2025-05-28 15:27:59 +02:00
Thaddeus Crews
91b3a26438 Merge pull request #106848 from Faless/mp/rpc_config_revert
Expose `get_rpc_config` and `get_node_rpc_config`
2025-05-27 09:39:32 -05:00
Thaddeus Crews
63dff62948 Merge pull request #100673 from RandomShaper/res_duplicate
Overhaul resource duplication
2025-05-27 09:39:25 -05:00
Haoyu Qiu
8d93b6a54c Add translation preview in editor 2025-05-27 07:59:28 +08:00
Fabio Alessandrelli
b73ec1fa9b Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00