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Commit Graph

59480 Commits

Author SHA1 Message Date
Rémi Verschelde
a9350d4088 Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
RedworkDE
e0efa3c357 C#: Always decode dotnet output as UTF-8 2023-06-07 10:58:34 +02:00
bruvzg
a2abea8b98 [OpenGL] Fix LCD blend mode color caching. 2023-06-07 10:55:38 +03:00
bruvzg
35b0354577 Fix SVG font rendering after ThorVG update. 2023-06-07 09:02:04 +03:00
VolTer
995880e60b Optimize and fix the default theme SVGs 2023-06-07 05:40:58 +02:00
Aaron Franke
6dde6b4cdf GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
DeeJayLSP
504e002224 Update certs (2023.06 revision) 2023-06-06 20:29:01 -03:00
kobewi
16ac217aa0 Draw materials in tile atlas view 2023-06-07 01:03:55 +02:00
kobewi
807431c49a Cancel tooltip when mouse leaves viewport 2023-06-07 00:56:36 +02:00
MJacred
2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
Eranot
4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
Yuri Sizov
df26066ce9 Revert "Make sure that data.last_minimum_size is consistent with get_combined_minimum_size() at the same time"
This reverts commit 594852caf1.
2023-06-06 20:55:03 +02:00
Rémi Verschelde
0a0132ccf4 Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
2a1bc05901 Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Rémi Verschelde
e2fcc4de34 Merge pull request #75188 from RedworkDE/net-synchronize-insert
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde
bcdf3fe984 Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
JustinDodemaide
29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
Rémi Verschelde
46c4068821 Merge pull request #77170 from lawnjelly/scu_build_master
Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
Markus Sauermann
f00f4a0209 Fix input handling of unfocusable embedded Windows
InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
DeeJayLSP
1b642d283c Update Vulkan and related libraries to 1.3.250.0 2023-06-06 12:40:04 -03:00
lawnjelly
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000 Add tile_animation_mode option:
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Yuri Sizov
ed63b9ea23 Merge pull request #77839 from mihe/physics-engine-restart
Change the "Physics Engine" project settings to prompt a restart
2023-06-06 12:46:35 +02:00
Yuri Sizov
df38a53e05 Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Yuri Sizov
2cec7e9ca6 Merge pull request #77849 from TokageItLab/add-spring-tween-to-track-editor
Add spring tween to `AnimationTrackEditor`
2023-06-06 12:37:35 +02:00
Yuri Sizov
b99a02387d Merge pull request #77856 from kinami-imai/videostreamplayer_seamless_loop
Fix VideoStreamPlayer seamless loop
2023-06-06 12:36:48 +02:00
Yuri Sizov
70a82c0b2f Merge pull request #77900 from bruvzg/key_conv
[Input Map] Generate missing values instead of disabling options.
2023-06-06 12:31:47 +02:00
Yuri Sizov
9fbbb4592d Merge pull request #68697 from MewPurPur/dependency-editor-thinks-every-resource-is-scene
Fix "View Owners" dialog not acknowledging that some resources aren't scenes
2023-06-06 12:29:50 +02:00
Raul Santos
0484993121 C#: Add [Obsolete] attribute to deprecated members 2023-06-06 12:23:23 +02:00
Yuri Sizov
2e728e02cc Merge pull request #77763 from RedworkDE/warning-dialog-crash
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
Yuri Sizov
cb2f47885d Merge pull request #77891 from RedworkDE/multimesh-deprecate-deprecated
Mark deprecated methods of MultiMesh in the docs
2023-06-06 12:18:30 +02:00
bruvzg
66ea0006e0 Fix incorrect node placement in RTL layout when parent is non-Control canvas item. 2023-06-06 11:49:05 +03:00
bruvzg
c3cb846f72 [Input Map] Generate missing values instead of disabling options. 2023-06-06 10:55:00 +03:00
bruvzg
e5b312a1e8 Use initial position property for embedded windows to center on parent window. 2023-06-06 09:29:13 +03:00
Lyuma
9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
今井きなみ
15719e278b Add loop property to VideoStreamPlayer 2023-06-05 21:37:11 +02:00
今井きなみ
e3da9176a0 Expose VideoStreamPlayer video length 2023-06-05 21:30:38 +02:00
今井きなみ
270bc93b95 Fix VideoStreamPlayer seamless loop 2023-06-05 21:17:48 +02:00
RedworkDE
7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
Hugo Locurcio
70e6c3cbb0 Add a [pulse] built-in effect to RichTextLabel
In games, blinking text is one of the more frequently used animations.
It can be (sparingly) used to bring attention to important messages
in a chat log or inventory tooltip, for instance.

This effect accepts the following options:

- `freq`: How fast text blinks (higher is faster).
- `color`: The target color multiplier for blinking.
  The default mostly fades out text, but not entirely (for better accessibility).
- `ease`: The easing function exponent to use.
  Negative values provide in-out easing, which is why `-2.0` is the default.
2023-06-05 18:45:00 +02:00
Rémi Verschelde
e7d2e49688 Merge pull request #77765 from Sauermann/fix-acceptdialog-event-handled
Fix that button presses don't set event as handled in AcceptDialog
2023-06-05 18:27:33 +02:00
Rémi Verschelde
3e633c9706 Merge pull request #77876 from Sauermann/unittest-77773
Add unit test: mouse movement after slider release
2023-06-05 18:05:13 +02:00
Rémi Verschelde
d046c5099a Merge pull request #77874 from detomon/clear-bone-name-index-after-clear-bones
Fix adding bones with the same name after calling `Skeleton3D.clear_bones()`
2023-06-05 18:05:06 +02:00
Rémi Verschelde
67c0467e04 Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
Rémi Verschelde
89ef3e2c16 Merge pull request #77852 from ajreckof/make-3Dview-pan-in-the-right-way-with-trackpads
Make panning the 3D view with trackpad goes the right way
2023-06-05 18:04:58 +02:00
Rémi Verschelde
0010b34a37 Merge pull request #75099 from mxnemu/add-default-x11-error-handler
[Linux/X11] Add a default error handler for X11 to avoid crashes.
2023-06-05 18:04:49 +02:00
Rémi Verschelde
f00c971b81 Merge pull request #63168 from Levrault/master
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
nee
b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
Luc-Frédéric Langis
166ca77f20 feat(gamepad): improve gamepad behavior with slider and popup_menu 2023-06-05 10:20:46 -04:00
Danil Alexeev
049a49cac0 GDScript: Fix doc comment parsing (newlines and spaces) 2023-06-05 16:00:46 +03:00